Pojo's Yu-Gi-Oh Card of the Day
Machine / Effect Monster
As long as this card remains face-up on the field,
all Trap Cards cannot be activated. The effects of
all face-up Trap Cards are also negated.
- Dark / 6 / 2400 / 1500
are based on a 1 to 5 scale
the worst. 3 ... average. 5 is the highest rating
Date Reviewed - 6.09.04
Jinzo is one of the best cards ever, and wins the
award for "card put in most decks that used no other
card of the same type or attribute".
Warrior decks run it. Spellcaster decks run it. Any
deck that does any kind of attacking and doesn't
rely on Traps runs it.
This card outranks Royal Decree on so many different
levels. The big factor here is you may not have
traps on your field, but you have a 2400 attacker
backing you up. Decree leaves you defenseless
Beats out V-Lord, GAF, and anything from a Beatdown
deck in general
Stops that annoying Imperial Order...nice tribute
before playing Spell cards...Drop this, then
Harpie's Feather Duster and you're sittin' pretty.
Steal + Sacrifice combo. This was most famous for
Summoned Skull back in the Beatdown era, but since
the Chaos monsters are taking up many players'
Tribute monster slots now, this and Vampire Lord are
the only cards this combination is typically used
Snatch Steal > Jinzo. If they take it, unless you
had a MST set, you can't even use your own defenses.
More people are ramming DDWL into this thing and
taking 900 to get rid of it
Not many other cons...
Basically, if you have one, and you're not playing
Stall or Burn, you play this. It doesn't matter if
you're running Typeless Beatdown, Machine, Warrior,
Spellcaster, Fiend...most likely your Deck includes
this thing or needs to.
This card gets a 4.95/5 (only because Snatch kills
you if you have this down.)
Jinzo: the hobby SCR from PSV and variant in the
Jinzo, Android Psycho Shocker: the crazy, Witchable,
DARK, 2400 ATK Machine we all love and hate.
Jinzo: the bane of Traps, one of the main reasons so
few are now played.
Jinzo has undoubtedly changed this game; because of
him, people began to limit their Traps, always
thinking "well this card sucks if Jinzo's on the
field". He's in about 99% of decks, and his
playability has never really fluctuated. He was
great when he was released and he's great now. A
monster that gets rid of the biggest threats to ATK
monsters that himself has great ATK has barely any
downsides; he's only one tribute so that doesn't
hurt him much.
In a Machine deck, he's even more deadly; Limiter
gives him 4800 ATK. Ouch.
Typical tournament deck: 4.5/5
Machine deck: 5/5
OVERALL RATING: 4.8/5
Jinzo is by far the most widely used Tribute Monster
in the game, and with good reason. When he hits your
opponentís field your whole defense is pretty much
With 2400 attack, it is one powerhouse of a monster,
and coupled with a defense of 1500 makes him just
low enough that he can be searched through Witch of
the Black Forrest.
The Worst thing that could happen is your opponent
somehow gaining control of your Jinzo, now youíre
the one sitting defenseless while your opponent
beats you down.
Jinzo shines in just about any deck, but in a
Machine Deck combined with Limiter Removal, Jinzo
could do some serious damage.
Iím giving Jinzo 4.5/5
He only loses points because you own traps also get
negated as well. But with a 2400 monster on the
field, that wonít matter very much. You will most
likely see Jinzo in a large majority of Tournament
winning decks. Jinzo is the sole reason players
started limiting the number of Traps in their decks.
Ahhh...I remember this is the first secret rare I
opened from a PSV pack. Jinzo...what a simple name
for a interesting card....
A monster that negates traps....1 Tribute monster
and only 100 ATK less than Summoned Skull (ahhh good
ol' days ^^)
Soo let's see...back then it stoped those Trap
Holes, Magic Cylinder, and even Waboku...It was
basically another Heavy Storm, Giant Trunade, and if
you were lucky, Mystical Space Typhoon (( I remember
I used Dust Tornado instead cuz I couldn't buy any
of those dxP ))
Now let's stop looking back at the past and look at
the current metagame. What are the popular traps?
Call of the Haunted? Mirror Force? Waboku?
Torrential Tribute? Ring of Destruction? Jinzo is
Torrential Tribute's worst nightmare. They can't
chain Torrential Tribute and they're plan is now
This is going back to Royal Decree (Monday's COTD)...Jinzo
negates all the traps. Royal Decree negates all the
traps. But the fact that Royal Decree FORCES your
opponent to first use a trap is the key. Sure Jinzo
can win you late game because you are not afraid of
anything but so does Royal Decree.
The reason why I picked this card is to show that in
a control deck, forcing your opponent to use a trap
and not save it is very important. Jinzo has it's
benefits but they do not waste a trap from it.
Also, how many times have you had Imperial Order
sitting behind Jinzo while your opponent Snatch
Steal, Change of Heart, Creature Swaped your Jinzo?!
*sigh* I know I had that happen many MANY times and
converted into the Airknight Parshath ways.
*sigh* to give a correct opinion on this card is
very hard because it IS a great creature. You can
pull of SOO many combos with this card. But so can a
lot of other creatures.
Try not running Jinzo in a deck once in a while. Try
running Airknight Parshath...Try running Vampire
Lord...Try running Freed the Matchless General...Try
running Lesser Fiend...It's all about how you manage
your control deck or even your beatdown.
Basically what do I think of this card? It's a GOOD
card...Not great. Personally, I think I like
Airknight Parshath better in many ways. In late
game, you win because you can draw SOO many cards
off of Airknight Parshath and basically win.
It's one of the best tribute monsters and I can't
knock it down but I suggest trying other Tribute
monsters too ^^
Constructed: 8.5/10 (( Running an Airknight or
Vampire Lord + Royal Decree might be better...but I
still run Jinzo too ^^ ))
Limited: 10/10 (( HOW GOOD IS IT?! One of the
strongest creatures ever in draft! ))
Ah a classic. There's not much to say about this
card, other than the fact
that the Chaos Monsters right now outshine it. Jinzo
is good, but people
run too few traps nowadays. Also some people are
annoying, and they like to
use Quickplays instead of traps (Book of the
Moon/Offerings to the Doomed).
Jinzo can still stop stuff like Wabokus, Mirror
Force, D-ring, IR, and many
other game winning traps, but there is just a better
chance to destroy those
traps with Mystical Space Typhoon.
The verdict is.... sure its good. Its up there with
the Chaos Monsters, and
of course the widely used Airknight, but right now
there are cards that are
much better. Don't base your winning strategy on
Jinzo. Remember he's a
good game winning card, but if played at the wrong
time its a game losing
card. And if you don't have a revival card, CoH/Snatch
Steal... etc... he's
a real tough top deck.