Pojo's Yu-Gi-Oh Card of the Day
Destroy 1 face-up monster on your side of the field
to inflict 1000 points of damage to both players'
- Normal Trap
are based on a 1 to 5 scale
the worst. 3 ... average. 5 is the highest rating
Date Reviewed - 6.04.04
Craptacular in Constructed, Leet in Limited, it's
I really, really don't think I need to talk about
single monster burn effects in limited. If you want
to give up a monster for damage, let it be through
Cannon Soldier for 500, or Mass Driver for 400, or
half of its ATK for Catapult Turtle. The last thing
you need to be doing in a Burn deck is burning
Besides -- we already play this card...except the
words are switched around and there's an "of" in
between them. If this was a Dance Dance Revolution
contest, Ring of Destruction would be Yosaku (the
Japanese guy who AAA'd The Legend of Max) and this
card would be the smelly fat kid in the cafeteria.
But to where this card really shines...IOC Draft. I
won the finals of a Draft tournament with this card.
1,000 on a card = 2,000 in Limited because you only
start with half of the normal Life Points. And in
Limited, you'll usually have your monsters on the
field for more than one turn without having to worry
about them getting nuked with a destruction effect
like Raigeki or Dark Hole.
1/5 in Constructed, 4/5 in Limited -- this is a
pretty high draft pick. 1,000 direct damage in Draft
is like wh0a.
Friday: Destruction Ring
Today's card is Destruction Ring, a Rare Trap from
Before you read this review, read the card text.
Closely. Done? Okay, good.
You can only destroy YOUR OWN monster. That's a
major downside; the only times you'll really want to
are when you have a searcher or opponent's monster
on your side of the field.
It only does 1000 damage, but it does it to both
players; so this really prevents you from gaining
any sort of advantage whatsoever. It doesn't belong
in a Burn deck, but it might find a home in Last
Turn (nuke Witch, reduce your LP, get Jowgen).
Typical tournament deck: 1.5/5
Last Turn deck: 2.5/5
OVERALL RATING: 2/5
Destruction Ring is a normal Trap. The only
other card type I can think of that would make
sense would be a Quick-Play Spell.
This card lets you destroy one of your monsters
to do 1000 LP damage to both players. This is
pretty poor. When I first read it, I thought it
was like RoD, where
I could chose either player’s monsters, and
since I favor Suicide Beatdown (where my
Monsters become huge when my LP is little) this
seemed like a great solution to always having a
Gumo get Ringed.
Still barely works for decks that constantly
suffer from low LP. The reason is that
its better to chain
this to a CoH or
RoD that would
otherwise be the end of you than to not.
1.5/5-I said it had a use, and that it was
better than nothing in those situations.
Usually a negation card like Solemn Judgment
would still be better.
1.25/5-Same, only every one here’s a Spike or at
lest mostly Spike.
3/5-1000 is 1/4th your LP here, so
timed right, it can speed up your match by a
turn or two. As long as you have a lead in LP
when you set them off, it’s not too bad. Also,
if you are in the lead, sometimes your field
gets cluttered by weaker “filler” creatures
whom you summoned to
maintain field strength, but now are useless.
Sorry, just looking at this makes me want to
Destruction Ring is like a watered down Ring of
Destruction, where as both players take damage from
this cards activation. But where Ring of Destruction
destroyed any monster on the field, Destruction Ring
is limited to only your own field. In addition where
Ring of Destruction deals damage equal to the attack
of the monster destroyed, this card only does 1000
damage regardless of the monster sacrificed.
But Destruction Ring isn’t as useless as everyone
makes it out to be. The fact that it can be chained
to cards like Raigeki or any other monster
destroying cards makes it somewhat playable. The
best time to play this card is at the end of a turn
in which you played Change of Heart so that your
opponent won’t get his monster back.
This is more or less a finishing off trap, where as
you play it when your opponent has 1000LP or less.
That way it wouldn’t matter if you were destroying
your own monster.
I’m giving Destruction Ring a 2/5. It’s not as good
as it’s big brother counterpart, but not totally
Destruction Ring is an interesting burner card. It was
meant to be used alongside Barrel Behind the Door,
but I wouldn't waste the space to run that horrible
counter-trap. The damage could prove useful,
especially when your life points really don't matter
in a stall/burner. Find some combos to try this card
out on, and you'll find some good uses for its
You can easily end a game by using this trap card in
draft. 1000 life points is equal to 1/4 their
starting life, and after a small assault, your
opponent will be dead by the time they draw their
Oh yeah! Another sub-par trap. Fun! Well this card
is uh… kind of useful.
*Sighs* Its like another Ring of Destruction, but in
ways its not. Oh
well lets continue on to the review.
Destruction Ring is a normal trap, and as I said
before traps are hard to
get off unless they are multi-purpose, chainable
traps that are good in just
about any situation (WABOKU!). This one is iffy.
It’s effect states that
you can, “Destroy 1 face-up monster on YOUR side of
the field to inflict
1000 points of damage to both players' Life Points.”
What u can do is steal your opponent’s monster and
D-ring it! Or if you
don’t have enough lps to use Ring of Destruction on
a real strong monster of
yours u can use D-Ring on it. Woohoo! Or u can use
it on… BALLOON LIZARD!
(that’s a Top Tier Combo for ya, Destruction +
Balloon Lizard after you got
major counters on him!)