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Pojo's Yu-Gi-Oh Card of the Day

Blasting the Ruins

You can only activate this card if there are 30 or more cards in your Graveyard. Inflict 3000 points of damage to your opponent's Life Points.

Type - Normal Trap
Card Number
- IOC-048

Ratings are based on a 1 to 5 scale 1 being 
the worst.  3 ... average.  5 is the highest rating

Date Reviewed - 6.01.04

ExMinion OfDarkness Tuesday:
Blasting the Ruins

Today we look at much bigger Burn card. This will be a decent card to look at for a specific Side Deck in the future, but right now won't be very good.

It's VERY difficult to get 30 cards into the Graveyard. Even with Painful Choice, Morphing Jar, Card Destruction,'ll most likely deck out (or get your opponent decked out) before you can activate this thing. Factor in all the graveyard hate right now stemming from the Envoys and you've got yourself a recipe for disaster (or a wasted opponent's M/T removal card at best.)

For NOW, this card gets a 1/5...but when Reversal of Worlds comes out, I'm moving this up to a 3/5. Once you've activated Reversal of Worlds, and have swapped your Deck with your Graveyard, you'll have almost 30 cards in there -- and if you pulled this off early, that means that most of your drawing cards were used and put into the Graveyard -- which is now your Deck! So this will be a very good option to pick.

Imagine the possibilities...Painful Choice 3 of this and two other cards, have that be involved with the Reversal of Worlds...and then you have a nearly 30 card graveyard with 3 Blasting the Ruins left in the small Deck. 
Tranorix Tuesday: Blasting the Ruins

Today's card is Blasting the Ruins, an interesting little common Trap from IoC.

The effect is simply amazing. 3000 damage is an incredible amount; in a Burner, it will more likely than not win you the duel. But there is a pretty big restriction on this card; your Graveyard must have 30 cards in it.

Now, taking into consideration that most decks only have around 40 cards, the playability of Blasting the Ruins is lowered quite a bit. Obviously it will only work late-game, but there's no guarantee you (or your opponent) will even survive long enough for your Graveyard to accumulate 30 cards.

This card can work if a deck is built around it. Thunder Dragons, Giant Germs, Nimble Momongas, Painful Choice...all of them will speed things up. Still, though, there's no guarantee your setup will be perfect. Blasting the Ruins is an okay card, but it's nothing spectacular.

Typical tournament deck: 1.5/5
Burn deck (focused on this card): 3/5

Stats: This is a normal Trap card.  It would almost certainly be better as a Quick-Play Spell card, but at least this way it doesn’t have to worry about Imperial Order. 

Effect(s): Simple-first, the card can only be activated when you have 30 or more cards in your Graveyard.  Then this card inflicts 3000 damage to your opponent’s LP. 

Uses/Combinations: Most people see this and wonder what idiot would play this.  Well, I would.  Why?  Because I have an abnormally large deck (remember my “Madness” Week-I listed many of the key cards) that trashes itself to power up Shadow Ghoul and Chaos Necromancer to obscene levels.  This is fantastic burn for that deck.  In a normal burn, it is something to consider, as well as for a stall deck (and a must for a Stall/Burner).  Once Reversal of Worlds (Japanese name) is out, this could be more useful too, in case the normal deck out strategy fails, or as a counter to it. 


Casual: 2.5/5-It works well in my casual deck, but that’s a very small niche. 

Tournament: 1.75/5-My casual deck fairs okay here, but my testing has been sparse.  So the card has an even smaller niche where it is good. 

Limited: 1/5-Arent casual decks like restricted to 20 cards (no more, no less)?  If so, then this card is only removal bait, which isn’t really needed.  However, if you can build a larger deck, then it would be solid, as I know the LP is only 4000 here. 


Not a bad card actually: despite how it may seem, this is just a very, very specific decks.

Kuro Basara Blasting the Ruins

Normal Trap
You can only activate this card if there are 30 or more cards in your Graveyard. Inflict 3000 points of damage to your opponent's Life Points.

Nowadays, traps are really hard to use unless they are easily chainable.
Having a chainable trap work is even hard. There are widely used things like Jinzo, Mystical Space Typhoon, and any other type of trap negation, or m/t removal that just tear the traps up. The trap from IOC, Blasting the Ruins, is no different from any other normal trap Its effect on the other hand, is real difficult to use and requires a lot of timing.

Blasting the Ruins’ effect states that it can only be activated if, “there are 30 or more cards in your Graveyard.” If this condition is met you can, “Inflict 3000 points of damage to your opponent's Life Points.” Sounds pretty good, the damage is big, but when is this card useful? Its only useful late in the game. This is a HORRIBLE top-deck. For one, you have to get 30 cards or more in your own graveyard! Maybe if it counted for both Graveyards it’d be different, but no it has to be 30 cards or more in YOUR graveyard. On top of that it’s a trap. Meaning someone can chain a set MST to your nicely set Blasting the Ruins and ruin it all for you. It could help in a direct damage deck, but there are just so many more things that can be used.

Casual: 2.0

Tournament: 1.0 


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