Pojo's Yu-Gi-Oh Card of the Day
1 monster on your side of the field as a Tribute to
Special Summon 1 Fusion Monster of the same Level in
face-up Attack or Defense Position from your Fusion
Deck. Monsters used for a Tribute Summon or that are
offered as Tribute due to other cardís effects are
- Normal Spell
are based on a 1 to 5 scale
the worst. 3 ... average. 5 is the highest rating
Date Reviewed - 2.25.04
Metamorphosis - 2.25.04
Today we look at, in my opinion, one of the most
exciting and scene-changing spell cards in the game.
And oh yea, my PERSONAL favorite magic card in all
of duel monsters. And since itís regional week, it
can DEFINITELY be said that this card is
single-handedly changing the metagame for future
regional events. Well, it must be good for some
reason, eh? Check it:
+ Non-restricted means it can be a consistent form
of field control
+ Permanent fusions = duh this must be good
+ Versatility depending on what the situation is as
to what fusion you should fetch for
+ Can u say COMBO?
- The fusion must be the same number of stars as the
tribute monster, which is often hard to do.
- A bad top deck if you have no monsters.
- If your opponent activates a
torrential/bottomless, youíve just wasted an EXTRA
card in the process. Ouch.
Combos: (umm, YEA)
* Metamorphosis + Magical Scientist. This is the
REASON I built my ďmorphĒ deck. My FAVORITE combo in
the game. If these two cards are in your hand at the
same time (or even better, multiple metamorphosis
cards), you are looking atÖ
a) permanent Dark Balter, which means CONTINUAL
effect negation AND spell negation (most people
donít realize balterís secondary effect because he
is never on the field that long). Well look out,
itís a ONE SIDED IMPERIAL ORDER as well as a Dark
Rule Type effect. Amazing. I hear a Dark Balter on
your side of the field before your opponent even
gets their first turn is pretty good ;P
b) permanent Ryu Senshi, which means One sided Jinzo
(aka trap negation)
c) permanent Reaper on the Nightmare, which CAN get
off its effect of attacking directly and ensures you
will have a monster on the field (reaper-like
effect) as well as a shot at snagging your
opponentís cards (which forced them to hyperextend).
And oh yea, this is GUARANTEED damage, so even if
your opponent has out a HUGE monster you can still
get through with the 800 damage (very useful and
There are, of course, others, but these are the ones
I use the most. ALSO, all of these CAN attack
directly, which means a good 2000 LP damage, which
adds up quickly, and can actually end games
regardless of special effects. (With a scientist out
and an open field, S.Summon a few dark flare
knights, morph them, and attack directly for GG).
* Metamorphosis + Scapegoat. Simply broken. Chain
scapegoat to the opponentís attack to block the
damage (especially if they have 2+ monsters). Then
with at least one goat left, on your turn morph it
into Thousand Eyes Restrict and make them pay for
summoning those monsters, by ďsucking up oneĒ and
having it hit another. Also, this becomes CRAZY
stall as your opponent canít attack and it means
whoever has thinned the deck now has the better
draws, etc. (Basically, if you stall when you have
better field position AND a better top deck, you
like win). And forcing the opponent to destroy TER
JUST to get an attack through is a huge plus.
Although admittedly, sometimes this gets in the way
of my OWN yata lock, and I donít enjoy using dark
hole on my TER so that my yata can attack, but w/e.
* Metamorphosis + Sinister Serpent. Can you say,
instant Thousand Eyes Restrict? If your serpent
hasnít been removed from the game or hit by a
balterís effect, this becomes an AMAZING top deck.
* Metamorphosis + Witch of the Black Forest/Sangan.
The fastest way to get a search effect. It gets
around DDWL type effects this way (can use
immediately after summoning) or can provide a nice
extra blocker/attacker while you find what you need.
Often times in a game I will morph my witch into a
karbonala warrior or my sangan into a dragoness the
wicked knight and search for yata, then SUMMON yata
and pretty much win. Itís funÖ
* Metamorphosis + Good Level 5 + Recursion Card. One
of my personal favorite moves in the game. Morph an
Airknight or Vampire Lord into a Permanent Dark
Balter, then Reborn/Premature/Call/Book of Life
whatever it is you just used as the morph cost.
* Metamorphosis + Last Will. In addition to the
fusion you receive an extra special summon of a 1500
atk monster or lower. Last time I checked, morphing
for a reaper on the nightmare and then last will-ing
for a don or another spirit reaper means you are
netting 2+ cards per turn out of your opponentís
hand. Efficient eh?
* Metamorphosis + Change of Heart/Snatch Steal. In
this instance morph doubles as monster removal, and
often this means when playing against Ďrogueí decks,
you can often bring out HIGH level monsters, I mean,
Iíve taken Cosmo Queens and BEWDragons and turned
them into fusions ;P
These are, obviously, just a few of the many combos
this card can setup. And it deserves the spots it
currently has in my scientist/morph deck. Trust me,
this is a card that is FORCING people to re-evaluate
their decks, especially in the nationwide regional
scene, where the Ďmetamorphí decks are becoming a
more recognizable archetype. And itís been proven
that they can perform well at large scale
tournamentsÖ*cough* Basically, I suggest trying this
card out. Itís addicting, and youíll have trouble
going back to Ďthe foolishnessí known as the times
youíve played without it, haha.
Constructed - 3/5 NOT for every deck. But lucky me,
I built my deck around this card. Can you say bias?
Limited - 0.5/5 Morph is pretty horrible here, as it
is unlikely to draft any good fusions along with
metamorphosis (which is from the fusion-lacking set
Thatís all, folks. Tomorrow we look at the 3rd card
in the trifecta that is part of this combo!!!
When this card was first talked about by the Yu-Gi-Oh
community, the main idea was to use Sinister Serpent
combined with this card to summon a Thousand-Eyes
Restrict. Not many decks were set up to handle a
permanent one of those at the time, so it was a
legitimate threat. At the very least, you were
getting one of their monsters and preventing them
from attacking (possibly).
Now we're seeing another use. The Scientist fusions.
Granted, most people won't be bringing out a Fiend
Skull Dragon with this anytime soon, or a Ryu Senshi
when that energy is better spent summoning Jinzo,
but Dark Balter the Terrible has one very overlooked
He negates Normal Spell cards, too. And not with a
hand discard (which is why Magic Jammer is so hated
now). With a 1,000 LP payment. Mark my words, if
Magic Jammer had a LP cost instead of a discard,
we'd all be playing 2 of them now. At least.
f00b (from our very own boards) made the famous 100+
card Fusion Deck -- anything that was in there, he
most likely had the capability to summon using this
card. And in many instances, it was worth it.
This card only has a few uses that will swing the
game in a player's favor, but they're enough of uses
for this card to see play.
I give this a 3.75/5.
Another card that is good for fusion lovers. As I
said yesterday, this card can be useful if you have
Magical Scientist in your deck. You can use Summoner
of Illusion for a slower version of this combo.
Perhaps the most useful combo is Metamorphosis +
Sinister Serpent or Sheep Token to get Thousand Eyes
Restrict. This combo can be HUGE. Wouldn't you throw
in one extra card to get Thousand Eyes Restrict out?
Too bad you can't Special Summon your Fusion Monster
from the graveyard once it's gone.
Magical Scientist + Last Will + Metamorphosis = one
Snatch Steal/Change of Heart + Metamorphosis ---
good way to tip the field control balance in your
favor... beats trading in YOUR V. Lord for Reaper on
the Nightmare, Dark Balter, Ryu Senshi, or Fiend
Skull Dragon, or YOUR Jinzo for Super Roboyarou/-lady
3.0/5.0 Can make a big difference, but the lack of
enough good Fusion Monsters makes this card good for
little more than Thousand Eyes Restrict, but
sometimes that's enough.
It's Morphing time!
yes as stupid as it sounds, when Metamorphosis
resolves with a 5 Star monster on the field, you
normally win the game.
I'm glad that yesterday we reviewed Magical
Scientist because in my opinion that is one of the
best monsters in the game AND it relates to today's
Now before I get deeper into the review, I just want
to point out this is one of the new decks that are
brought into the meta-game: A deck based on Magicial
Scientist and Metamorphosis.
Metamorphosis is one of the most versatile cards in
the game. This card game out in Pharonic Guardian
(before Magical Scientist) and made it to many
sidedecks. Most of the good duelist realized that
this is one of the best ways (actually the only
playable way back then) to bring out Thousand Eyes
Restrict. Use a Scapegoat token, Sinister Serpent,
Magician of Faith, and even Kuribo! You have one of
the best Fusion monsters possible. Ahh, if I only
knew about Dark Balter then.. I used it once to
bring out Thousand Eyes Restrict =\ should've kept
all those holo fusions >_<. Anyways, all
Metamorphosis needs to have is a valid # of star
target to bring out a fusion monster. This card
(along with Creature Swap) is one of the best
top-decks in the game IF you have a Sinister Serpent
in your graveyard.
What else can be Metamorphosis? Well currently there
isn't any 2 star fusions so your Nimbles and
Yata-Garasu can't be "morphed" into anything else.
The most common morphing time creatures are Vampire
Lord, Airknight Parshath, Jinzo, and any other 5-6
star monsters. 5 star monsters are used to bring out
a Dark Balter the Terrible. 6 star monsters are used
to bring Dark Flare Night and Ryu Senshi. In order
for anyone to use Metamorphosis effectively is to
have the correct fusion monsters in your fusion
deck. I currently don't own the correct fusion
monsters (3-4 star ones.. I'm going to pick them up
today) so I cannot list those for you guys >_<
Okay, so what's the bring deal about this card? Well
most people do NOT realize this but Dark Balter has
2 really great effects. 1 is a Ha Des like ability:
negating monster effects. The other one (that most
people do not know about) is its Magic Jammer effect
but instead of discarding a card, you pay 1000 life
points (*NOTE* It only negates NORMAL magic cards -
so MST, Book of Moon, Premature Burial, Snatch Steal
can NOT be negated). You've Yata-Locked your
opponent with Dark Hole and Raigeki before...this is
a similar lock.
What else? a permanent Ryu Senshi is nice. You can
use your traps AND be able to negate your opponents
NORMAL trap (not Continuous or Counter).
I already talked about a Thousand Eyes Restrict
earlier in the article soo no need to talk about it
So what do I think about this card? hRmmm, let's say
I'm testing a deck BASED on this card right now >_<.
hahaha..f00b inspired me into making this deck. I'll
see how this bad baby turns out ^^.
Constructed: 7/10 (only if you have enough 1 and 5
star creatures to support it)
Draft: 0/10 (you can't draft fusions too =\)
(same one I gave yesterday) First turn Dark Balter
the Terrible and all your opponent has is Mystic
Tomato, Pot of Greed, Raigeki, Dark Hole, and a
Witch of the Black Forest. You can negate everything
they play...simply amazing
Overrated. Not a wonderful maindeck strategy because
itís not versatile enough. Those are the cons.
Against Control this card, with the aid of others,
will totally kill. If you canít beat a control with
Meta, youíre a n00b. This card Isnít a god (As
mentioned by a lot of players at this site). Itís
the cold truth. With this as your strategy you wonít
make it through regionals. You need a monster out
there, firstly. Also, you need to hope that they
donít run multiple Torrentials which are now better
than they used to be. Not only this, but there is
only Airknight that can help get out that ole mister
Balter. Thousand eyes can see a lot of play, But so
will Book of moons. There are too many counters to
meta, I mean the day they became popular was the day
the side deck did as well (Sorry, I never liked the
side deck until today).
:Casual: As If.
:Closing OTD: If youíre a n00b, stick to Control. If
youíre joining the game again after a long rest,
stick to Control. If you know a lot about the game,
and can formulate your own opinion then by all means
try this and abuse it. 2 is not enough. AIM:
Being a normal Spell card is sort of mediocre.
Obviously, itíd be a lot better as a Quick-Play
or something. Still, in the current
probably better than being a Trap or Monster.
Card Text (Effects):
Metamorphosis is one of those cards that, while
great, is not a staple or close to being
broken. It does a specialty task, and does it
well. Change a monster on the field into a
Fusion Monster of the same level. Obviously,
this trick wonít work for Fusion Monsters that
can only be summoned with specific pieces or the
like, but for Fusions in general, itís kinda
useful. Requiring the monster
be the same level
kinda hurts it, since certain levels are harder
to work with-aside from high level monsters
being hard to summon anyway, most decks run
mostly level 4 monsters. There are non-level 4
monsters, but they are usually restricted cards
with killer effects like Sangan.
Should you find a Fusion you want to run that is
below Level 5, this is probably the way
to get it into play. Level 1 Fusions are
especially sweet since you can use Sinister
Serpent. Is there a good Level 1 Fusion? Ever
hear of Thousand Eyes-Restrict? I donít run/see
many Fusion decks, so I canít think of any off
the top of my head. As for higher level
Fusions, this still might be better, since this
basically means you just have to match Level.
So, tossing three of these into a Dragon or
Legendary Ocean deck should lead to good times.
Ocean, Tornado Wall, the right Level5/6 Monster,
and Reaper on Nightmare can be real fun I bet.
Itís almost a given for Magical Scientist
decks-turn your special summon with restrictions
into a permanent.
3.75/5-As I said, itís just a fun card to use,
and in a fun format, itís also fairly potent if
you can fit it in.
3.25/5-As long as you can find a decent Fusion
to go with it (remember,
gotta match some of your monsterís
levels), it can be a great surprise card. Since
most decks run Sinister Serpent and Thousand
Eyes Restrict is good, itís really a matter of
deck space. Like many cards, it has to compete
against to many staples and pseudo-staples.
3/5- Not sure if there are any real good Fusions
Guardian. Reaper of Nightmare is good enough
One of the many good cards that would see
play if there was
more room in decks, and is still seen in certain
Wed 02.25.04 - Metamorphosis
Since Pharonic Guardian was released, this has been
my absolute favorite card in the set. Even before
magical scientist came out, this card was extremely
useful in creating a Thousand-Eyes Restrict deck. My
TER deck has won me many tournaments in my area
since its inception, and has always changed. Its
still what I consider my main deck even to this day.
HOW IT IS USEFUL NOW: Metamorphosis is an extremely
versatile card. However, it is a 'combo' card,
meaning it requires two cards to work. However, it
is very light when it comes to combining it, since
any level 1 or 5 monster can be used to bring
monsters of extraordinary power. This can be used
with the sinister serpent, magical scientist, a
scapegoat token, an Airknight Parshath, or a Vampire
Lord, to name a few popular cards in the metagame
right now. You can also use it with magician of
faith, a still useful but less popular card. In an
instant, you can have a Thousand-Eyes Restrict, a
monster whose versatility is purely unmatched by any
card in the game, period. Whether you are looking
for a permanent swords of revealing light, an easy
way to get rid of a face down monster, or a big
monster like Vampire Lord (who wont gets its
effect), a Jinzo, or a troublesome D.D. Warrior
Lady, TER can do that and more. While TER is on the
field, you won't have to worry about flip effects
either. I can name more uses for TER to be sure, but
this isn't a TER review, but it is probably the
easiest monster to summon by far with metamorphosis.
Scientist can also use metamorphosis, and with
little cost too. A permanent Dark Balter is
something that will take your opponent a bit of luck
to deal with if his deck isn't set up to handle
2000+ monsters on the fly.
HOW IT WILL BE USEFUL LATER: There are few new
fusion monsters being added in the future, but there
are always new monsters coming out of various levels
with different ways of being summoned. Metamorphosis
can always find some creative new means of abusing
an otherwise harmless creature and turning it into a
nasty fusion. It can also put more monsters in your
graveyard to be used with Chaos Emperor Dragon or
the Luster Soldier that is coming out for removal
instead of other important monsters.
BOTTOM LINE: One of the most versatile combo cards
in existence. Just be aware that any combo card is a
liability in your hand if it cannot be immediately
used in some fashion, and the fewer options you have
at an immediate moment means you could end up taking
a lot of damage or being locked before you have an
opportunity to bring out a magnificent creature.
Rating: 4.5 out of 5.