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Pojo's Yu-Gi-Oh Card of the Day
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XYZ-Dragon
Cannon
Ultra Rare
Machine / Fusion / Effect
“X-Head Cannon” + “Y-Dragon Head” + “Z-Metal Tank”
This monster can only be special summoned by
removing from play the above monsters on your side
of the field. You do not use “Polymerization” to
special summon this monster from your Fusion deck.
Discard 1 card from your hand to destroy 1 card on
your opponent’s side of the field.
Type
- Light / 8 / 2800 / 2600
Card Number
- MFC-052
Ratings
are based on a 1 to 5 scale
1 being
the worst. 3 ... average. 5 is the highest rating
Date Reviewed - 2.20.04 |
MerrilHess |
XYZ-Dragon Cannon
This is the ultimate in XYZ fusions, the almighty
XYZ-Dragon Cannon. This big attacker of 2800 ATK can
kill almost anything, and what it can’t Attack and
kill, it kills with it’s effect. But, it needs all 3
XYZ parts on the field and promotes bad hand
management. This is definitely the slowest fusion I
can think of.
I give XYZ-Dragon Cannon a 7/10. |
Umbra |
Friday, February 20, 2004
XYZ-Dragon Cannon
And for the final day of the week…
We have the greatest incarnation of XYZ. For the
price of getting one more card on the field, you are
rewarded with a significant increase in attack and
defense as well as one very useful power. Not
limited to m/t or face-up/face-down but a destroyer
of anything and everything for the price of one
discard. And of course, Sinister Serpent makes this
all the better.
This card is pretty straightforward after all.
Casual: 4.5
Tournament: 3.5 |
infinitekhaos |
Sorry I've missed some reviews, but I've been busy
taking care of some issues. Ok, the XYZ, the biggest
configuration of the three. It has the highest ATK
and the most destructive effect. This card is
thirsty for your Sinister Serpents and tribute
monsters. Summoning this card will be the biggest
challenge, while not the least possible, it is very
difficult. Shining Angels play a key role in any XYZ
deck. If you can utilize the Angels, maybe with some
Creature Swaps, you can bring out the pieces then
perform the fusion. However, you still need to watch
out for Torrentials. Once it hits the field, be
careful of how much you discard. Keep in mind, hand
management and chainability. You don't want to
discard a valuable card from your hand to destroy a
face down card that makes you paranoid. For example,
don't toss your Raigeki to destroy one facedown
which could be Waboku or MST. If you're feeling
paranoid, and it's gamebreaking, that is all up to
you. This card should stay in casual play.
Tourney - 3.0/5
Draft - 1.0/5 - You're better off with the Blindly
Loyal Goblin in front of it.
Artwork - 5.0/5
Closing Line - Toss my hand...ohh..field pWnag3 |
ExMinion OfDarkness |
Friday: XYZ-Dragon Cannon
The big daddy of them all -- the reason you play the
pieces in the first place -- in the hopes to get
this thing out. Hopefully, you've saved a few cards
in your hand, because if you can use this card's
effect enough to clear the field, you'll have a
decided advantage.
What worries me is how fragile the fusions are as a
whole -- I'm fairly sure you can't Reborn any of
these (even if they've been summoned successfully
the right way). If I'm wrong on this, please tell
me. If you plan to keep this thing on the field for
more than two turns (this goes for ANY of the
Fusions we've covered this week but ESPECIALLY this
one because you invested 3 summons into it),
Imperial Order and (dare I say it) Skill Drain help.
I realize Skill Drain turns this into a 2800
monster, but it's something to consider if you know
in advance (by one of the hand disruptors) that they
have an Exiled Force or Tribe-Infecting Virus ready.
With those two cards, Dark Hole, Raigeki, Change of
Heart, and Snatch Steal all in tournament-level
decks, you need to have some kind of defense. You're
actually MORE vulnerable with this on the field if
you're not winning the game this turn.
Despite the card's weaknesses to commonly used
tournament cards, I still give this a 3.25/5,
because when you have the card advantage, 1 for 1
trades are always in your favor -- and this card
gives you 1 for 1 on monster, magic, or trap. |
Gambit |
XYZ-Dragon Cannon
If you can resist a premature fusion when you only
have 2 of the pieces until you have all 3, you will
reap the rewards. What more can you (reasonably) ask
for than a card who can destroy nearly anything on
the field (and I say "nearly" because of Chaos
Command Magician)? A 2800 ATK means he probably
won't die in battle. This card could easily finish
the game off for you with a little help. This card
wouldn't be nearly as good if you had to draw it or
if you had to risk top-decking it. The way it is
Special Summoned is the best way you could hope for
without making it TOO powerful. If only it could be
revived....
4.5/5.0 Why not? In some ways THE most powerful card
in the game, conveniently out of your way in the
Fusion Deck. Only lack of revival keeps this from a
5.0. |
Quickshot |
MFC-052 XYZ-Dragon Cannon
:Pros:
+ Sinister.
+ Destroys any opponent’s card.
+ Good enough attack.
:Cons:
- Requires all Three.
- Better chance to get punked (More cards are
facedown nowadays)
- Kycoo.
:Analysis:
Heh. This card is about as hard to get out as a Two
tribute, and keeping it on the field is harder. My
opinion is that you’ll most likely special summon
it; keep it there for a turn flushing your hand down
the toilet and they will use the remaining cards to
ruin your strategy.
:Rating:
Casual – 5.0 – As fun as it gets.
Actual – 1.0
:Closing OTD: XYZ is a casual thing to run, as the
ratings predispose it to. Your strategy is to use a
couple cards to get out XYZ or another type, and
flush your hand to kill everything they have.
Terrible strategy. Horrendous. This focuses on the
field, not hand and field. This works on a bunch of
1 for 1 trade-offs. Heh…… Not worth our CoTD
Reviewer’s time. In Fact, maybe try using these
cards for your dog’s chew toy; it’s enjoyable
because the inks smear. LoL. |
Otaku |
Stats:
XYZ-Dragon Cannon is a Level 8, but can only be
Special Summoned through its effect so matters
little. Light/Machine/Effect-there are several
cards that can support Light cards, like
Luminous Spark for a Field Spell. Machines get
a great boost from Limiter Removal. And this is
a 2800 ATK Machine, so it is a tremendous boost
indeed. DEF is 2600, enough that only the
biggest monsters can crack it.
Card Text (Effects):
First, we have the mixed blessing of it being a
Special Summon monster. The good news-it won’t
cost your summon for the turn, and doesn’t need
Polymerization. The bad new is it is a three
monster Fusion, and since it isn’t a “proper”
Fusion, and must be summoned with the
exact Fusion materials, a) no Fusion
substitutes, and b) no using Monster Reborn or
its ilk to revive them.
The second effect is great. Unlimited Raigeki
Breaks… well, on your turn. I happen to like
Raigeki Break, but most of my decks can part
with about a third of their contents and still
run. Nuking any card on the field for one in
hand is good bye me… if you are prepared for it.
Uses/Combinations:
Sinister Serpent-free shot at any one card each
turn is a powerful thing. Limiter Removals are
great for this thing, as is the Forceful
Sentry. Why that last one? Aside from being a
useful card anyway, use it to look for a
Kuriboh (and get rid
of one if you find it). Now, if you hand
allows, clear the field. Finally, activate 2
Limiter Removals and attack for game.
Ratings
Casual:
4/5-Looks pretty wicked to me.
Constructed:
3.5/5-Much harder to pull this all off fast
enough in this format.
Limited:
5/5… but that’s only if you can get what you
need to run it. If you do, and can summon it
with several cards in hand, you can probably
take out what’s left of their LP.
Summary
Potent card, but it’s so hard to get out.
-Otaku
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