|  |  |  |   Pojo's Yu-Gi-Oh Card of the Day
 
                        
                          |  | 
                      XYZ-Dragon 
						CannonUltra Rare
 
							Machine / Fusion / Effect“X-Head Cannon” + “Y-Dragon Head” + “Z-Metal Tank”
 This monster can only be special summoned by 
							removing from play the above monsters on your side 
							of the field. You do not use “Polymerization” to 
							special summon this monster from your Fusion deck. 
							Discard 1 card from your hand to destroy 1 card on 
							your opponent’s side of the field.
 
                      Type
                      - Light / 8 / 2800 / 2600Card Number 
                      - MFC-052
 Ratings
                            are based on a 1 to 5 scale
                            1 being the worst.  3 ... average.  5 is the highest rating
 
                      
                      Date Reviewed - 2.20.04 |  
                        
                          | MerrilHess | XYZ-Dragon Cannon 
 This is the ultimate in XYZ fusions, the almighty 
							XYZ-Dragon Cannon. This big attacker of 2800 ATK can 
							kill almost anything, and what it can’t Attack and 
							kill, it kills with it’s effect. But, it needs all 3 
							XYZ parts on the field and promotes bad hand 
							management. This is definitely the slowest fusion I 
							can think of.
 
 I give XYZ-Dragon Cannon a 7/10.
 |  
                          | Umbra | Friday, February 20, 2004 XYZ-Dragon Cannon
 
 And for the final day of the week…
 
 We have the greatest incarnation of XYZ. For the 
							price of getting one more card on the field, you are 
							rewarded with a significant increase in attack and 
							defense as well as one very useful power. Not 
							limited to m/t or face-up/face-down but a destroyer 
							of anything and everything for the price of one 
							discard. And of course, Sinister Serpent makes this 
							all the better.
 
 This card is pretty straightforward after all.
 
 Casual: 4.5
 Tournament: 3.5
 |  
                          | infinitekhaos | Sorry I've missed some reviews, but I've been busy 
							taking care of some issues. Ok, the XYZ, the biggest 
							configuration of the three. It has the highest ATK 
							and the most destructive effect. This card is 
							thirsty for your Sinister Serpents and tribute 
							monsters. Summoning this card will be the biggest 
							challenge, while not the least possible, it is very 
							difficult. Shining Angels play a key role in any XYZ 
							deck. If you can utilize the Angels, maybe with some 
							Creature Swaps, you can bring out the pieces then 
							perform the fusion. However, you still need to watch 
							out for Torrentials. Once it hits the field, be 
							careful of how much you discard. Keep in mind, hand 
							management and chainability. You don't want to 
							discard a valuable card from your hand to destroy a 
							face down card that makes you paranoid. For example, 
							don't toss your Raigeki to destroy one facedown 
							which could be Waboku or MST. If you're feeling 
							paranoid, and it's gamebreaking, that is all up to 
							you. This card should stay in casual play. 
 Tourney - 3.0/5
 
 Draft - 1.0/5 - You're better off with the Blindly 
							Loyal Goblin in front of it.
 
 Artwork - 5.0/5
 
 Closing Line - Toss my hand...ohh..field pWnag3
 |  
                          | ExMinion OfDarkness | Friday: XYZ-Dragon Cannon 
 The big daddy of them all -- the reason you play the 
							pieces in the first place -- in the hopes to get 
							this thing out. Hopefully, you've saved a few cards 
							in your hand, because if you can use this card's 
							effect enough to clear the field, you'll have a 
							decided advantage.
 
 What worries me is how fragile the fusions are as a 
							whole -- I'm fairly sure you can't Reborn any of 
							these (even if they've been summoned successfully 
							the right way). If I'm wrong on this, please tell 
							me. If you plan to keep this thing on the field for 
							more than two turns (this goes for ANY of the 
							Fusions we've covered this week but ESPECIALLY this 
							one because you invested 3 summons into it), 
							Imperial Order and (dare I say it) Skill Drain help. 
							I realize Skill Drain turns this into a 2800 
							monster, but it's something to consider if you know 
							in advance (by one of the hand disruptors) that they 
							have an Exiled Force or Tribe-Infecting Virus ready. 
							With those two cards, Dark Hole, Raigeki, Change of 
							Heart, and Snatch Steal all in tournament-level 
							decks, you need to have some kind of defense. You're 
							actually MORE vulnerable with this on the field if 
							you're not winning the game this turn.
 
 Despite the card's weaknesses to commonly used 
							tournament cards, I still give this a 3.25/5, 
							because when you have the card advantage, 1 for 1 
							trades are always in your favor -- and this card 
							gives you 1 for 1 on monster, magic, or trap.
 |  
                          | Gambit | XYZ-Dragon Cannon 
 If you can resist a premature fusion when you only 
							have 2 of the pieces until you have all 3, you will 
							reap the rewards. What more can you (reasonably) ask 
							for than a card who can destroy nearly anything on 
							the field (and I say "nearly" because of Chaos 
							Command Magician)? A 2800 ATK means he probably 
							won't die in battle. This card could easily finish 
							the game off for you with a little help. This card 
							wouldn't be nearly as good if you had to draw it or 
							if you had to risk top-decking it. The way it is 
							Special Summoned is the best way you could hope for 
							without making it TOO powerful. If only it could be 
							revived....
 
 4.5/5.0 Why not? In some ways THE most powerful card 
							in the game, conveniently out of your way in the 
							Fusion Deck. Only lack of revival keeps this from a 
							5.0.
 |  
                          | Quickshot | MFC-052 XYZ-Dragon Cannon 
 :Pros:
 + Sinister.
 + Destroys any opponent’s card.
 + Good enough attack.
 
 :Cons:
 - Requires all Three.
 - Better chance to get punked (More cards are 
							facedown nowadays)
 - Kycoo.
 
 :Analysis:
 Heh. This card is about as hard to get out as a Two 
							tribute, and keeping it on the field is harder. My 
							opinion is that you’ll most likely special summon 
							it; keep it there for a turn flushing your hand down 
							the toilet and they will use the remaining cards to 
							ruin your strategy.
 
 :Rating:
 Casual – 5.0 – As fun as it gets.
 Actual – 1.0
 
 :Closing OTD: XYZ is a casual thing to run, as the 
							ratings predispose it to. Your strategy is to use a 
							couple cards to get out XYZ or another type, and 
							flush your hand to kill everything they have. 
							Terrible strategy. Horrendous. This focuses on the 
							field, not hand and field. This works on a bunch of 
							1 for 1 trade-offs. Heh…… Not worth our CoTD 
							Reviewer’s time. In Fact, maybe try using these 
							cards for your dog’s chew toy; it’s enjoyable 
							because the inks smear. LoL.
 |  
                          | Otaku | 
								
								
								Stats: 
								XYZ-Dragon Cannon is a Level 8, but can only be 
								Special Summoned through its effect so matters 
								little.  Light/Machine/Effect-there are several 
								cards that can support Light cards, like 
								Luminous Spark for a Field Spell.  Machines get 
								a great boost from Limiter Removal.  And this is 
								a 2800 ATK Machine, so it is a tremendous boost 
								indeed.  DEF is 2600, enough that only the 
								biggest monsters can crack it. 
								
								Card Text (Effects): 
								First, we have the mixed blessing of it being a 
								Special Summon monster.  The good news-it won’t 
								cost your summon for the turn, and doesn’t need 
								Polymerization.  The bad new is it is a three 
								monster Fusion, and since it isn’t a “proper” 
								Fusion, and must be summoned with the 
								exact Fusion materials, a) no Fusion 
								substitutes, and b) no using Monster Reborn or 
								its ilk to revive them. 
								
								The second effect is great.  Unlimited Raigeki 
								Breaks… well, on your turn.  I happen to like 
								Raigeki Break, but most of my decks can part 
								with about a third of their contents and still 
								run.  Nuking any card on the field for one in 
								hand is good bye me… if you are prepared for it. 
								
								Uses/Combinations: 
								Sinister Serpent-free shot at any one card each 
								turn is a powerful thing.  Limiter Removals are 
								great for this thing, as is the Forceful 
								Sentry.  Why that last one?  Aside from being a 
								useful card anyway, use it to look for a
								Kuriboh (and get rid 
								of one if you find it).  Now, if you hand 
								allows, clear the field.  Finally, activate 2 
								Limiter Removals and attack for game. 
								
								Ratings 
								
								Casual: 
								4/5-Looks pretty wicked to me. 
								
								Constructed: 
								3.5/5-Much harder to pull this all off fast 
								enough in this format. 
								
								Limited: 
								5/5… but that’s only if you can get what you 
								need to run it.  If you do, and can summon it 
								with several cards in hand, you can probably 
								take out what’s left of their LP. 
								
								Summary 
								
								Potent card, but it’s so hard to get out. 
								
								-Otaku |  |