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Pojo's Yu-Gi-Oh Card of the Day


Fairy Box

Each time a monster on your opponent's side of the field attacks, toss a coin and call Heads or Tails. If you call it right, the attacking monster's ATK become 0 only during the Battle Phase. Pay 500 Life Points during each of your Standby Phases. If you cannot this card is destroyed

Type - Continuous Trap
Card Number
- LON-024

Ratings are based on a 1 to 5 scale 1 being 
the worst.  3 ... average.  5 is the highest rating

Date Reviewed - 12.31.04

Coin Flip For the last card of 2004 (and one of the only reasons I chose to select this week's cards) I have Fairy Box.

Fairy Box is a coin flip card. Despite my handle (one of many), I am only fond of these cards for the rentsy element of hilarity they cause in games. I love it when a match comes down to me ending the game right there with a Blowback Dragon's third coin flip (Heads, Tails, and the last flip is... Edge?) and I love it when I have an attack mode Spirit Reaper on the field and they pull out a Spear Dragon. I'm at 800 LP or so, by the by. Guess whether or not I won the coin flip?
Well, it didn't matter anyway, I still lost the match.

Regardless, cards like this have unbelievable effects with large backlashes to even it out. The reason this card didn't see much play is beyond me. Once again, the card was rated well over a year ago.
Unlike Trap Hole, the ratings it got were superb at the least, however. Many rated it in the 4's, which is rare. Yet it saw no play. Part of this being because the general populous didn't have one
- Short Print or Super Short Print, and part of this being the few who did either didn't know that it was all that good or didn't want it in their decks. 500 LP cost + heavy saturation of MSTs and Giant Trunades into the environment (Jinzo, too) = not good. This is the same reason Waboku saw so much play. The backlash is even. I think you know how huge it is to turn your Magician of Faith into a killing machine against a BEWD (thanks old CotD reviewer). Getting the effect off once or twice puts a mentality into your opponent that "Oh God, I'm putting my fate in the hands of a rotating piece of metal.
Dammit, I want to put my fate in the hands of scattered and shuffled pieces of cardboard, some with metal and all in plastic sleeves!"
Well, maybe they'll just not take the risk of attacking.

It's great as a card, but the coin flip hurts the rating. The LP payment is not major, but not minimal either. Considering the heavy saturation of cards even more dangerous than those in the environment of LoN (but at the same time, the removal of cards that are dangerous), this thing's rating hasn't changed much in all this time.
Traditional it stays somewhat intact, but I always rate things lower in Traditional, it seems. Duster takes off .1. Maybe .2. But the rest of the environment in Traditional lowers it down a lot - Waboku reigns king of the apes.

In any standard deck:
3.4/5 Traditional
4.1/5 Advanced
Tranorix Fairy Box

We end the year with Fairy Box, one of the most rentsy cards ever to be reviewed. Itís a Continuous Trap, which is somewhat bad; it has an upkeep cost, which is somewhat bad (in this case); and it only has a 50% chance of working each time, which is bad.

But Fairy Box is good. Now how can that be? Well, the effect is amazing. If your opponent attacks and youíve got Fairy Box, you need simply call a coin correctly, and your opponentís monsterís ATK will be reduced to 0. This is NOT like Waboku, where you just donít take battle damage; the ATK of your opponentís monster becomes 0. So if he attacks your Kuriboh with his Gate Guardian, his Gate Guardian will die and heíll take 300 points of damage (ignore the fact that you probably will never summon Kuriboh and your opponent probably will never summon Gate Guardian).

Itís a great effect, but itís risky. The fact that you need to call a coin toss correctly really makes it a tough card to use effectively. If youíre lucky, by all means use Fairy Box; the 500 LP cost shouldnít deter you. At the very least, having Fairy Box on the field will deter your opponent from attacking, which is usually a good thing. Happy New Year, everyone; may 2005 be as rentsy as 2004 Ė or even more rentsy!

Traditional Ė CCCC: 2.5/5
Traditional Ė (Burn?) Stall: 3.5/5
Advanced Ė CCWC: 3/5
Advanced Ė (Burn?) Stall: 4/5
Snapper Fairy Box

As Second Look Week and my 2-week review rush comes to an end, we review Fairy Box, a card that is far to powerful in the GBA YGO games.

Fairy Box has a 50% chance of being an impenetrable wall; while Fairy Box is face-up on the field you flip a coin every time an opponentís monster attacks. If you call it right, the attacking monsterís ATK becomes 0 for the remainder of the Battle Phase. So if your opponentís monster attacks one of your Attack Position monsters and you call it right, your opponent will lose Life Points and a monster. If your opponentís monster attacks one of your Defense Position monsters and you call it right, your opponent will lose Life Points. Of course if your monster has 0 ATK or DEF depending on the scenario, the outcome wonít be the same. Either way, Fairy Box only requires a 500 Life Point upkeep during you Standby Phase to remain on the field, a low amount for such a potentially good defense.

Fairy Box fits in any deck, but I doubt youíd find a need for it.

Fairy Box is a fun card to use, especially if you can always call your coin flips correctly. Sadly though Fairy Box falls prey to Spell and Trap card destruction, and isnít reliable enough to become a common sight, so donít expect Fairy Box to show up at your local tournament any time soon. And before I go, Happy New Year! May the New Year Fairy bring you lots of goodies.

Advanced Format: 2.5/5. Could be fun, but isnít greatly reliable.
Traditional Format: 2/5. Too much S/T Card removal.
Overall: 2.25/5.
Art: 2/5. You might call it Whack-a-Some-Green-Jell-O rather than Fairy Box.
ExMinion OfDarkness
Fairy Box
Finishing off the year, we have one VASTLY underrated Trap card I remember getting headaches from back in LON.
For 500 LP a turn, you got a 50/50 shot at making an opponent's monster's attack 0 during their battle phase.  This meant that if their Gemini Elf + Axe of Despair attacked your Don Zaloog, and you got the coin right, they'd lose their Gemini, take 1400 damage (and in this case, lose a card for Don Zaloog's effect!)
Coin flip cards generally aren't that great -- relying on luck going your way won't advance you very far.  However, this effect is astounding -- if you have no monsters, it's like a 50/50 Waboku, and if you do, it's a 50/50 Cylinder of sorts.  One thing to keep in mind:  This DOES NOT occur in the Damage Step.  So this card is pointless against Injection Fairy Lily (as it boosts after the reduction takes place, so it'd be at 3000 for that one shot instead of 3400) or anything else that might take place in the damage step.
As a general rule, Traps are meant to be reliable, but if looking for some extra defense against a heavy Beatdown deck, or the combo with Don Zaloog mentioned earlier, it might be worth a try.
2.5/5 Traditional
3/5 Advanced


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