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Pojo's Yu-Gi-Oh Card of the Day


Windstorm of Etaqua
Limited Edition Promo


Change the battle positions of all face-up monsters on your opponents side of the field.

Type - Normal Trap
Card Number
- PCY-001

Ratings are based on a 1 to 5 scale 1 being 
the worst.  3 ... average.  5 is the highest rating

Date Reviewed - 12.16.04

Coin Flip I hated the past 3 reviews. I don't like doing really generic cards when I can avoid it, and the past three are generic. I see them everywhere. This is anything but generic.

The past two reviews have both earned the title of goat killer. This is goat killer with a revenge on steroids meets its long lost brother re-elected for another term of tyranny. Let's go over its pluses.
It's chainable. It's free. It's attack stoppage. It will keep them from keeping that Spirit Reaper in DEF. It is a bit of a surprise and definitely hurts against Goats. It stops popular cards like Berserk Gorilla and Tribe-Infecting Virus while sticking them in a delicate position (on their knees) or killing them. It has a funny name and cool art, and is sick-looking as a Promo secret.

So where does its usefulness stop? Well, when they have Jinzo or no face-up monsters on the field. That simple.

Problem is, it still puts monsters in a position many of them never see. Monsters aren't really acknowledged for having _well-rounded_ ATK and DEF. Berserk Gorilla is killed easily by a Tsukuyomi or a Gravekeeper's Assailant effect. It's all in effect or one insanely high stat. No well-roundedness. Which is why noone is going to play Igzarion Universe when it's a solid monster. People will always make the mistake of putting in monsters that aren't well-rounded, and thus this will always be effective when an offensive deck is playing another offensive deck. Berserks to DEF while your monsters stay alive. Zero Gravity, its cousin, would be just as good if you run Goblin Attack Force.

I have three, and all of them go in most of my decks. When I had one, it went in most of my decks. Two, most of my decks. Three, it's going in most of my decks. That should give you my opinion of the card.

1/5 Traditional. The problem with Traditional is that they still have field clearers. High attack is sacrificed for strong effect. Chances are, this won't ever see as much play as Waboku.

5920316/5 Advanced. Overall, HIGHLY useful. If you find one, try and get it. It's worth it. This is a good deal of bias showing out, but I don't care myself.

Windstorm of Etaqua

Whatís not to love about Windstorm of Etaqua?  Itís a Normal Trap, thus chainable; itís got a useful effect, and there are some deliciously evil combos with it.

Your opponentís Berserk Gorillas are no more.  Those Sheep Tokens he just summoned arenít going to do him much good.  That army of beatsticks he was about to pound you with has to wait till next turn to attack, and thereís a nice chance youíll be able to deal with them before then.  Yes, itís a useful card.

Try running it with Tragedy, from Rise of Destiny.  Change your opponentís monsters to Defense Position, then kill them!  Run it with Ninja Grandmaster Sasuke Ė put your opponentís monsters in DEF and Sasuke will pick them right off.  Run it with tramplers like Airknight and Spear Dragon.  There are many uses for this card, clearly a very small number of which are occurring to me now.  Try it out and see whether you like it.

Traditional Ė CCCC: 3/5
Traditional Ė Trample: 4/5
Advanced Ė CCWC: 3.5/5
Advanced Ė Trample: 4.5/5


Snapper Windstorm of Etaqua

As Competitive Tournament Card week progresses, we get back to a card Iíve seen in a Tournament before. Todayís card is Windstorm of Etaqua, a Trap that can ruin your opponentís plans.

Windstorm of Etaqua forces all of your opponentís face-up monsters to change their positions. Itís a nifty effect considering most Attack monsters have a low DEF and most Defense monsters have a low ATK. With this in mind, activating Windstorm of Etaqua could allow you to destroy a stronger monster or get rid of wall/effect monster, as well as do some damage to the opponentís Life Points. Other than that, there isnít much else to Windstorm of Etaqua. Itís a Trap that requires good timing to be successful.

Windstorm of Etaqua works well against a few commonly played cards. As seems to be the norm these past few days, it works well against Scapegoat. Just activate Windstorm of Etaqua and your opponent has four Attack Position monsters with 0 ATK. You could just think of it as attacking their Life Points directly. Another common card in a competitive environment is Berserk Gorilla. Just activate Windstorm of Etaqua while Berserk Gorilla is on the field to force it in to Defense Position. Doing so will make Berserk Gorilla destroy itself through its effect.

Like most of the cards this week, Windstorm of Etaqua is best Side Decked if you plan to use it. Stall Decks may enjoy ití company but theyíve already got Level Limit Ė Area B, Messenger of Peace, and Gravity Bind, so they really donít need it.

If you feel Windstorm of Etaqua could be useful to you and you manage to find one, consider Side Decking it; it could end up coming in handy.

Advanced Format: 3.5/5. There are plenty of monsters to use Windstorm of Etaqua against.
Traditional Format: 3.5/5. There are plenty of monsters to use Windstorm of Etaqua against.
Overall: 3.5/5.
Art: 2.5/5. I like parrots more than I do crows only because parrots donít wake me up at 5 A.M.
ExMinion OfDarkness
Windstorm of Etaqua
This card should have been in Underrated Traps week, too.
Shifting everyone's position is good (especially as an end of turn chain), but there are many specific uses that this card has.
Let's look at a few key things:
*Berserk Gorilla dies from it.
*It saves you for one turn if done before/in battle phase.
*Opposing Scapegoats + this + your Asura priest = ouch.
*Monsters typically have lower Defense scores than attack scores.  If nothing else, this lets you kill a monster that you couldn't normally (Mobius, Blade Knight, GAF)
I don't have a lot more to say on this card -- I'm sure the other CotD reviewers will come up with additional combos.  It's just a good card overall that no one realizes because better cards are used.
2.5/5 mained, 3.5/5 sided

Windstorm of Etaqua


Rated For: Any Deck


This week might as well be called Scapegoat counter week. Thursday brings us one of the most overlooked trap cards in the game, Windstorm of Etaqua, a card that functions similarly to Zero Gravity, but is actually superior in most cases.


You can use this card to destroy your opponent's Berserk Gorillas, and change all of their scapegoat tokens to attack position! Great tech against such a metagame, try testing it out and see what happens.


Advantage F/H: Assuming you're running the right type of deck, this card will really help you take down some of your opponent's bigger threats. Since high attack monsters usually pack lower defenses, this card will coax weaker defense position monsters out of hiding and weaken the powerhouses. Use it at the right time and you'll be able to either inflict hefty life point damage or destroy a few monsters.

T:                                                            7.5/10

A:                                                            7.5/10


Best Draw for the Situation: In numerous situations this card is far superior to its closest counterpart, Enemy Controller. If your opponent has two monsters in his battle phase, you're going to save your lifepoints. Unfortunately, as with all other "tech" traps/spells, they can become horrible topdecks and rely on other cards to work effectively.

T:                                                            6/10

A:                                                            6/10


Attributes/Effect: It is chainable, meaning you'll be able to use it on Mobius and all your other friends. It's effect is not exactly game-breaking, but it's one of the best counters to Berserk Gorilla, Scapegoat, and it's almost a trap version of Enemy Controller/Book of Moon without their better effects (Taking Control of monster/Re-using Flip Effects). It influences all your opponent's monsters, so it can be golden in the right deck.

T:                                                            7.5/10

A:                                                            7.5/10


Dependability: This is simply a great card for an attack force. If you can maintain any type of field presence, this card will work wonders. I recommend it most for Beast decks, because it will definitely protect your Enraged Battle Ox AND add up some life point damage in a heap. Your mileage may vary.

T:                                                            7/10

A:                                                            7/10


The Bottom Line: Sweet, oft-overlooked card.


A BAD Score:                                      3.5/5       Traditional

                                                                3.5/5       Advanced


Cards it functions well with: Trample monsters (Airknight, Enraged)



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