|  |  |  | Pojo's Yu-Gi-Oh Card of the Day
 
 
                        
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                      Windstorm 
						of EtaquaLimited Edition Promo
 
 
 
 
							Change the battle positions of all face-up monsters 
							on your opponents side of the field. 
                      Type
                      - Normal TrapCard Number 
                      - PCY-001
 Ratings
                            are based on a 1 to 5 scale
                            1 being the worst.  3 ... average.  5 is the highest rating
 
                      
                      Date Reviewed - 12.16.04 |  
                        
                          | Coin Flip | I hated the past 3 reviews. I don't like doing really 
							generic cards when I can avoid it, and the past 
							three are generic. I see them everywhere. This is 
							anything but generic. 
 The past two reviews have both earned the title of 
							goat killer. This is goat killer with a revenge on 
							steroids meets its long lost brother re-elected for 
							another term of tyranny. Let's go over its pluses.
 It's chainable. It's free. It's attack stoppage. It 
							will keep them from keeping that Spirit Reaper in 
							DEF. It is a bit of a surprise and definitely hurts 
							against Goats. It stops popular cards like Berserk 
							Gorilla and Tribe-Infecting Virus while sticking 
							them in a delicate position (on their knees) or 
							killing them. It has a funny name and cool art, and 
							is sick-looking as a Promo secret.
 
 So where does its usefulness stop? Well, when they 
							have Jinzo or no face-up monsters on the field. That 
							simple.
 
 Problem is, it still puts monsters in a position 
							many of them never see. Monsters aren't really 
							acknowledged for having _well-rounded_ ATK and DEF. 
							Berserk Gorilla is killed easily by a Tsukuyomi or a 
							Gravekeeper's Assailant effect. It's all in effect 
							or one insanely high stat. No well-roundedness. 
							Which is why noone is going to play Igzarion 
							Universe when it's a solid monster. People will 
							always make the mistake of putting in monsters that 
							aren't well-rounded, and thus this will always be 
							effective when an offensive deck is playing another 
							offensive deck. Berserks to DEF while your monsters 
							stay alive. Zero Gravity, its cousin, would be just 
							as good if you run Goblin Attack Force.
 
 I have three, and all of them go in most of my 
							decks. When I had one, it went in most of my decks. 
							Two, most of my decks. Three, it's going in most of 
							my decks. That should give you my opinion of the 
							card.
 
 1/5 Traditional. The problem with Traditional is 
							that they still have field clearers. High attack is 
							sacrificed for strong effect. Chances are, this 
							won't ever see as much play as Waboku.
 
 5920316/5 Advanced. Overall, HIGHLY useful. If you 
							find one, try and get it. It's worth it. This is a 
							good deal of bias showing out, but I don't care 
							myself.
 
 |  
                          | Tranorix | 
							Windstorm of Etaqua 
							What’s not to love about Windstorm of Etaqua?  It’s 
							a Normal Trap, thus chainable; it’s got a useful 
							effect, and there are some deliciously evil combos 
							with it. 
							Your opponent’s Berserk Gorillas are no more.  Those 
							Sheep Tokens he just summoned aren’t going to do him 
							much good.  That army of beatsticks he was about to 
							pound you with has to wait till next turn to attack, 
							and there’s a nice chance you’ll be able to deal 
							with them before then.  Yes, it’s a useful card. 
							Try running it with Tragedy, from Rise of Destiny.  
							Change your opponent’s monsters to Defense Position, 
							then kill them!  Run it with Ninja Grandmaster 
							Sasuke – put your opponent’s monsters in DEF and 
							Sasuke will pick them right off.  Run it with 
							tramplers like Airknight and Spear Dragon.  There 
							are many uses for this card, clearly a very small 
							number of which are occurring to me now.  Try it out 
							and see whether you like it. 
							Traditional – CCCC: 3/5Traditional – Trample: 4/5
 Advanced – CCWC: 3.5/5
 Advanced – Trample: 4.5/5
 
							OVERALL RATING: 3.8/5
 |  
                          | Snapper | Windstorm of Etaqua 
 As Competitive Tournament Card week progresses, we 
							get back to a card I’ve seen in a Tournament before. 
							Today’s card is Windstorm of Etaqua, a Trap that can 
							ruin your opponent’s plans.
 
 Windstorm of Etaqua forces all of your opponent’s 
							face-up monsters to change their positions. It’s a 
							nifty effect considering most Attack monsters have a 
							low DEF and most Defense monsters have a low ATK. 
							With this in mind, activating Windstorm of Etaqua 
							could allow you to destroy a stronger monster or get 
							rid of wall/effect monster, as well as do some 
							damage to the opponent’s Life Points. Other than 
							that, there isn’t much else to Windstorm of Etaqua. 
							It’s a Trap that requires good timing to be 
							successful.
 
 Windstorm of Etaqua works well against a few 
							commonly played cards. As seems to be the norm these 
							past few days, it works well against Scapegoat. Just 
							activate Windstorm of Etaqua and your opponent has 
							four Attack Position monsters with 0 ATK. You could 
							just think of it as attacking their Life Points 
							directly. Another common card in a competitive 
							environment is Berserk Gorilla. Just activate 
							Windstorm of Etaqua while Berserk Gorilla is on the 
							field to force it in to Defense Position. Doing so 
							will make Berserk Gorilla destroy itself through its 
							effect.
 
 Like most of the cards this week, Windstorm of 
							Etaqua is best Side Decked if you plan to use it. 
							Stall Decks may enjoy it’ company but they’ve 
							already got Level Limit – Area B, Messenger of 
							Peace, and Gravity Bind, so they really don’t need 
							it.
 
 If you feel Windstorm of Etaqua could be useful to 
							you and you manage to find one, consider Side 
							Decking it; it could end up coming in handy.
 
 Advanced Format: 3.5/5. There are plenty of monsters 
							to use Windstorm of Etaqua against.
 Traditional Format: 3.5/5. There are plenty of 
							monsters to use Windstorm of Etaqua against.
 Overall: 3.5/5.
 Art: 2.5/5. I like parrots more than I do crows only 
							because parrots don’t wake me up at 5 A.M.
 
 |  
                          | ExMinion OfDarkness | 
								Windstorm of Etaqua 
								  
								This card should 
								have been in Underrated Traps week, too. 
								  
								Shifting everyone's 
								position is good (especially as an end of turn 
								chain), but there are many specific uses that 
								this card has. 
								  
								Let's look at a few 
								key things: 
								*Berserk Gorilla 
								dies from it. 
								*It saves you for 
								one turn if done before/in battle phase. 
								*Opposing Scapegoats 
								+ this + your Asura priest = ouch. 
								*Monsters typically 
								have lower Defense scores than attack scores.  
								If nothing else, this lets you kill a monster 
								that you couldn't normally (Mobius, Blade 
								Knight, GAF) 
								  
								I don't have a lot 
								more to say on this card -- I'm sure the other 
								CotD reviewers will come up with additional 
								combos.  It's just a good card overall that no 
								one realizes because better cards are used. 
								  
								2.5/5 mained, 3.5/5 
								sided
 |  
                          | JAELOVE | 
							Windstorm of 
							Etaqua 
							  
							Rated For: Any 
							Deck 
							  
							This week might as 
							well be called Scapegoat counter week. Thursday 
							brings us one of the most overlooked trap cards in 
							the game, Windstorm of Etaqua, a card that functions 
							similarly to Zero Gravity, but is actually superior 
							in most cases. 
							  
							You can use this card 
							to destroy your opponent's Berserk Gorillas, and 
							change all of their scapegoat tokens to attack 
							position! Great tech against such a metagame, try 
							testing it out and see what happens. 
							  
							Advantage F/H:
							Assuming 
							you're running the right type of deck, this card 
							will really help you take down some of your 
							opponent's bigger threats. Since high attack 
							monsters usually pack lower defenses, this card will 
							coax weaker defense position monsters out of hiding 
							and weaken the powerhouses. Use it at the right time 
							and you'll be able to either inflict hefty life 
							point damage or destroy a few monsters. 
							
							T:                                                            
							7.5/10 
							
							A:                                                            
							7.5/10 
							  
							Best Draw for the 
							Situation: 
							In numerous 
							situations this card is far superior to its closest 
							counterpart, Enemy Controller. If your opponent has 
							two monsters in his battle phase, you're going to 
							save your lifepoints. Unfortunately, as with all 
							other "tech" traps/spells, they can become horrible 
							topdecks and rely on other cards to work 
							effectively. 
							
							T:                                                            
							6/10 
							
							A:                                                            
							6/10 
							  
							Attributes/Effect:
							It is chainable, meaning you'll be able to use it on Mobius and all your 
							other friends. It's effect is not exactly 
							game-breaking, but it's one of the best counters to 
							Berserk Gorilla, Scapegoat, and it's almost a trap 
							version of Enemy Controller/Book of Moon without 
							their better effects (Taking Control of 
							monster/Re-using Flip Effects). It influences all 
							your opponent's monsters, so it can be golden in the 
							right deck. 
							
							T:                                                            
							7.5/10 
							
							A:                                                            
							7.5/10 
							  
							Dependability:
							This is 
							simply a great card for an attack force. If you can 
							maintain any type of field presence, this card will 
							work wonders. I recommend it most for Beast decks, 
							because it will definitely protect your Enraged 
							Battle Ox AND add up some life point damage in a 
							heap. Your mileage may vary. 
							
							T:                                                            
							7/10 
							
							A:                                                            
							7/10 
							  
							The Bottom Line:
							Sweet, oft-overlooked card. 
							  
							A BAD Score:      
							                                3.5/5       
							Traditional 
							
							                                                                
							3.5/5       Advanced 
							  
							Cards it functions 
							well with: 
							Trample monsters (Airknight, 
							Enraged) 
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