Pojo's Yu-Gi-Oh Card of the Day
Discard 1 card from your hand. Negate the activation
and the effect of an effect monster and destory the
are based on a 1 to 5 scale
the worst. 3 ... average. 5 is the highest rating
Date Reviewed - 12.09.04
Divine Wrath will see a lot of play. It already has at
the Shonen Jump Championship... Let's see now...
Counter Trap. That's a plus, no Call of the Haunted
Jinzo or Senshi chain. Discard. That's a slight
minus. It negates effects liek wh0a. First off, this
is a counter trap, so yes, it can be activated in
Damage Step in response to BLS' effect. Or Mystic
Tomato's effect, or so I'm told. Or Reflect
Bounder's effect. Or so I'm told. On top of getting
rid of the effect of something like Scientist or BLS
or CED or something dangerous, it has a pretty small
price and destroys the monster for you. This saw a
lot of play at Regs (almost rentsy in its amount),
and I didn't hear much about people being sorry to
have drawn it. Try one out if you get one.
4/5 Traditional (Not likely to keep the card in
hand, but still dangerous.
Divine Wrath is a very nice card, one
that would have been amazing had its release come
before Chaos Emperor Dragonís ban. Itís a Counter
Trap, Spell Speed 3, thus can only be countered by
another Counter Trap. It canít be chained to S/T
removal, but it CAN be chained to monster effects;
not only that, it negates these effects.
The discard isnít too bad, with all
the options available to circumvent that: Sinister
Serpent, Night Assailant, Skull Mark Ladybug, etc.
And the effect can very easily win you the game.
Your opponent activated T-Virusí effect? No
problem! Activate this, Tribeís effect doesnít go
through, and heís dead. Your opponent summoned
BLS-EotB and tries to remove one of your monsters?
Kill his Soldier instead! Your opponent tried to
get Sinister Serpent back from the Graveyard? You
can even negate that! Of course, I wouldnítÖ
Decks based around annoying your
opponent with a lot of Spell, Trap, and monster
negation are pretty viable. Negate everything he
tries to do and heíll be wide open. If you still
play Traditional format, you can use him to kill CED.
There are very few monsters this canít stop, namely
those with Continuous Effects, which cannot be
chained to (such as Jinzo). Nevertheless, this is a
great card that will probably make your opponent
hate you forever if you use it against him.
Traditional Ė CCCC: 4/5 (stops Chaos
Decks in their tracks)
Traditional Ė Negation Deck: 4.5/5
Advanced Ė Negation Deck: 4.5/5
Todayís card is Divine Wrath, a card that has many
uses but lacks an environment in which it is needed.
Effect: First, to activate Divine Wrath requires a
Discard from your hand.
That isnít all that important in Advanced Format, so
it shouldnít be frowned upon. The second effect is
what makes Divine Wrath useful, negate the
activation and the effect of an Effect Monster and
destroy the monster. Now the only question with this
effect is what cards does it work against? A simpler
question is what cards doesnít it work against? The
answer is simple; if itís a Continuous Effect,
Divine Wrath canít negate it. So this applies to
monsters like Spell Canceller (whose effect is
always active) and Muka Muka (who is constantly
checking to see what its ATK and/or DEF should be).
Other than that, Divine Wrath can negate most Effect
Monsters you can think of. Best of all, it negates
Kuriboh, a previously un-stoppable Monster Card
Effect. Of course, being a Counter Trap Card, the
odds are high that it will be destroyed prior to you
getting to use its effect. That doesnít make it bad
thoughÖ Effect Ė Good.
Combos: There arenít a lot of combos with Divine
Wrath. Being a Counter Trap card, you canít do a lot
with it. All you can do is wait to find a use for
Usability: Divine Wrath fits in any deck-type you
can think of. Its only problem is finding room for
Divine Wrath is a good card that will probably be
Side Decked by those who want to use it, but Solemn
Judgment is a universally superior card.
Traditional Format: 3/5. Itís a good card, but there
are better options.
Advanced Format: 3/5. Itís a good card, but there
are better options.
Art: 4/5. Itís Name That Monster Time! I see Cannon
With the release and legalization of this card, a
new dimension has been added to the Yu-Gi-Oh Trading
This is the first card that negates monster effects
across the board. Opponent flip Fiber? No reset this
time! CED trying to blow up the world? Wrath stops
it. BLS trying to attack twice, or remove? Nope.
T-Virus trying to nuke your Scapegoats? They lose a
card from their hand as well, for absolutely
The hand discard can hurt in Traditional, where hand
size is relatively low, but I feel it's still worth
the risk considering CED is prevalent there and
stopping his explosion can practically give you the
game. In Advanced, it's just sick, as hand size
isn't as much of a problem. A deck that has Sinister
Serpent in it won't care either way half the time.
*A few notes before the rating: This card can stop
any Graveyard searchers from getting their search.
Granted, you're giving up 2 cards (Divine + the
discard) to negate the effect of a monster you just
killed...but it could be critical in holding an
advantage. This card CAN NOT NEGATE JINZO. His
CONTINUOUS effect activates as soon as he hits the
field, so you can't chain Divine Wrath on it. (Note
that he can't negate any continuous effects
So watch out before you blow up that CED, negate a
spell with Horus 8, or discard a card for Tribe to
get rid of a bunch of Warriors -- it may not work
every time like it used to.
Traditional: 4/5 (Still a great card against the
Advanced: 5/5 (EFFECTS ARE EVERYTHING HERE. Negating
them puts you in a great position.)
Rated For: Any
It seems like all of
the earthly imperatives (Royal Decree, Imperial
Order) are spell speed 2 normal traps. Of course,
the heavenly creator (or Zeus, if you prefer Greek
Mythology as a mode of religious living) must utter
out his imperatives with more pizzazz; enter Divine
Wrath, the second in the relatively small family of
Godlike utterances (the first being Solemn Judgement).
This too, is a counter trap, which has important
You see, Solemn
Judgement was not like the measly spell-speed 2
traps; it has the power to negate anything,
including the normal summon of monsters (and Jinzo).
Divine Wrath functions with such power, allowing it
to interrupt nearly anything outside of and inside
the damage step. And yet it's not nearly as
giving up two cards to negate any one card.
Unfortunately, it's not very versatile because
you'll be tying it up against monster effects. Let's
say you choose to use this card against a Black
Luster Soldier; did it really serve you better than
a simple Raigeki Break, or even an uncosted card
like Ring of Destruction, Sakuretsu Armor? Don't be
swayed by those who claim card advantage does not
matter any more; you don't want to be discarding two
cards for one very often.
Best Draw for the
No, no, and no.
Cards with cost effects of discards from the hand
can never be considered good draws. A card like this
(basically a form of monster removal), can easily be
replaced in any situation by (in order) Tribute to
the Doomed, Nobleman of Crossout, Smashing Ground,
Raigeki Break. Now the first was released in MRD,
but the last three are commonly played. This one has
a prohibitive cost and not nearly the amount of
versatility as Raigeki Break. I can't advocate its
Divine Wrath is one
of those cards that should never have been made.
Solemn Judgement effectively negates anything worth
negating, including spells and traps. Raigeki Break
destroys anything on the field. Divine Wrath,
unfortunately, is limited to mere monster removal. A
discard is far too pricey for such an effect.
T- (You can stop
plugging multiple discard monsters (i.e Sinister
Serpent, Night Assailant) would STILL find better
alternatives in Back to Square One, Dark Core, and
Raigeki Break. This card isn't very good.
T- (You can stop
The Bottom Line:
functions well with:
Thunder Dragon, Sinister Serpent