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Pojo's Yu-Gi-Oh Card of the Day


Mystic Swordsman LV6
Ultimate Rare

If you Normal Summon this card, you must place it in face-down Defense Position. If this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. You can return the monster destroyed with this effect to the top of your opponent's Deck instead of sending it to the Graveyard.

Type - Warrior/Effect
Card Number
- RDS-EN008

Ratings are based on a 1 to 5 scale 1 being 
the worst.  3 ... average.  5 is the highest rating

Date Reviewed - 12.08.04

Snapper Mystic Swordsman LV6

Today’s card is the final installment of the Mystic Swordsmen series, LV6.

Stats: LV6 has the decent ATK/DEF of 2300/1700. The ATK/DEF aren’t up to par with your average tribute monster, but they’re better than most. It’s an EARTH monster, nothing special. It’s also a Warrior, giving it a few perks.
Stats – Good.

Effect: LV6 has a few effects, the first being similar to that of LV4; when it is Normal Summoned, it is treated as being Set. This effect is a little disappointing because it forces you to Set a monster that requires a Tribute, a sad reality for a monster with a less than extraordinary DEF. The second effect is standard for the Mystic Swordsman family; when it attacks a face-down Defense Position monster, the monster is immediately destroyed without being flipped face-up. This will help to get around Flip Effect monsters and cards like Mystic Tomato. The final effect is what makes LV6 helpful. When it uses its effect to destroy a monster, you can return that monster to the top of your opponent’s Deck as opposed to it going to the Graveyard. Now with the downside of not being able to see what monster you’re returning to the top of your opponent’s Deck, the effect is useful.
If you fear the destroyed monster being a card your opponent would prefer in the Graveyard, use the effect and you’ll be fine. If you want to prevent your opponent from drawing a card they may need, use the effect and problem solved. All in all, LV6 has some good effects. Effect – Good.

Combos: Find a way to Special Summon LV6 such as through the effect of LV4, and you won’t have any problems. Use Book of Moon or Tsukuyomi to flip a stronger monster or a monster you don’t want to do battle with face-down, and use LV6’s effect to get rid of it.

Usability: LV6 fits in a Warrior Deck or any Deck that has found a use for LV4.

LV6 is a neat monster that could be extremely useful when used in the right deck.

Traditional Format: 3/5. Normal Summoning it will be a hassle, but the benefits of having it on the filed are high. Use it in its own deck and you'll be fine.
Advanced Format: 3/5. Normal Summoning it will be a hassle, but the benefits of having it on the filed are high. Use it in its own deck and you'll be fine.
Overall: 3/5.
Art: 4/5. Doesn’t look very different form LV4 other than the fact it’s spinning in a circle. Still cool however.

Coin Flip Mystic Swordsman LV6 is something I covered in the dual review of LV2 and LV4. I'll still go over this one...

This is where you begin to realize you can't mesh Mystic Swordsman and... Well, anything. It is a card to stand alone. It is meant to sit off in the corner reading poetry from the Moon Diviner's book and wait until someone builds a dedicated deck. It has the same effect as LV4... It goes super-jackal-saiya-jin, though... SJSJ. It gets the effect of Mystical Knight of Jackal, except rentsy and on steroids.
The monster NEVER HITS THE GRAVEYARD. It NEVER FLIPS. No bad effects, no evil Witch or Tomato or Angel or Momonga or whatever, just a draw lock akin to Yata, with the option of taking 2300 + in one turn instead of not drawing. By that time, however, you're in the lock.

Support for this guy in a dedicated deck would probably be triple Book of Moon, and maybe Final Attack Orders with Ojama Trio to keep their field locked and open at the same time. As well, it would decrease the number of deaths of LV4 and LV6 caused by a Reflect Bounder or Kycoo. Ultimate Offering mightn't hurt either, with Tsukuyomi/Moon Diviner.

I refuse to rate a card that is its own decktype, so you receive no rating today. Logically, it deserves 5/5 in its own deck based around the Mystic Swordsman LV's no matter the format. But it doesn't go anywhere else, so it doesn't deserve a rating.
Tranorix Mystic Swordsman LV 6

Today we’re reviewing the next member of the Mystic Swordsman family, Mystic Swordsman LV6. He has the same restriction as LV4: if you Normal Summon him, you have to Set him. He also has the same effect as LV4: if he attacks a face-down monster, it dies instantly. 2300 ATK isn’t spectacular for a Level 6 monster, but it isn’t bad either; he’s capable of holding his own.

The additional effect is what makes LV6 so great. You can return monsters destroyed by that effect to the top of your opponent’s deck instead of his Graveyard. What does that mean? If you destroy his Sinister Serpent, you can just send it back to the top of his deck for him to draw again next turn. Destroy Mystic Tomato and it just goes back to the top of his deck. Now, the downside to this is that you actually don’t get to LOOK at the monster, which can be problematic; but it shouldn’t be too big a deal.

I wouldn’t toss this guy into any old Warrior Deck; much like the other LV Monsters, it’d be best to build a deck focused around him, LV4 and (I suppose) LV2. If you do, you’ll probably like the result.

Traditional – CCCC: 2.5/5
Traditional – Mystic Swordsman Deck: 4/5
Advanced – Mystic Swordsman Deck: 4.5/5
ExMinion OfDarkness
Mystic Swordsman Lv. 6
Meet the playable Mystic Knight of Jackal.
I'm fairly sure you know the restrictions on this card -- you can't Normal Summon it, as it would just go F/D Defense, same as if you set it.  You can special summon it with a successful attack from Mystic Swordsman Lv. 4.  Now let's take a look as to why people will play it.
2300 seems to be on par for a lot of playable monsters now -- it used to be that a monster would be shunned if it was a Tribute and didn't at least have 2,400.  But this guy can do a lot.  If he kills a F/D defense monster, not only does it straight-out die without any effect, but you can decide whether or not to send it to the top of the opponent's Deck (a la Back to Square One, which is seeing much mention with Rise of Destiny.)  You DO get to look at the card you destroyed first, so you can see if it's that Fiber Jar that they may actually get to re-use if you sent back, or a worthless monster that was only set to stall, that you wouldn't mind them drawing again.
Swordsman Lv. 6 won't see play in every deck running Swordsman 4.  This guy should have a lock deck built around him, whereas Lv. 2 can be at least sided against all decks for fear of Burn monsters, and Lv. 4 can be used as another Warrior attacker in a pinch.
Traditional:  2.5/5 (Locks don't do well here, except for the Yata lock and possibly some burn/stall.)
Advanced:  3.5/5 (Shoving an opponent's last drawn monster back in their face is a pretty good deal where you can actually survive a turn if Mystic 6 gets destroyed somehow.)

Mystic Swordsman LV 6


Rated For: His own deck


Mystic Swordsman LV 6, interestingly enough, is a part of the original Mystic Swordsman family that was introduced in Soul of Duelist. This Rise of Destiny tribute monster is the culmination of the line of swordsman and his effect packs an incredible wallop. Unfortunately, he can't really be stuck into a generic deck because of his horrid first effect, so you'll have to focus on a deck that aims to achieve two things.


First, you're going to have to find a way of bringing the swordsmen out; this basically means you'll start at the very beginning with LV 2, and somehow work your way up the chain. Also, Level Up! will get LV 6 out with incredible speed.


You'll also need cards that force your opponents monsters into face-down position to truly take advantage of this guy's effect. So run 3 Book of Moon.


Advantage F/H: Swordsman packs 2300 attack, which puts him above the cut off point of the level 4 attackers, but a hair below the commonly played Mobius and Jinzo. So his field advantage potential is not as high as could be. However, his effect is really quite powerful and stunning because it affects the tempo of your opponent's deck. By "soft locking" their draw phase, you effectively remove a monster AND a draw phase. Supported correctly, this card will create enormous advantage.

T- (Far less playable)                                          5/10

A- (Level Up! Decks can work)                         7/10


Best Draw for the Situation: Swordsman LV 6 (and all LV monsters in general) are special cases because of Level Up! In fact, if you're inclined to run three Level Ups!, you'll almost always be able to get this guy out for the cost of two cards (LV 4 and Level Up!). Now is he worth two cards? Perhaps. But the fact remains that this guy is a far better draw than normal tribute monsters.

T-                                                                                            6/10

A-                                                                                            7/10


Attributes/Effect: 2300 attack is weak; I think this card should have come straight out of the gate with a 2500 attack, simply because his effect is not nearly as good as monsters with even higher attack totals (Mobius and Jinzo come to mind). Sure he's a warrior and you'll be able to find him quite fast with Reinforcements and Level Up!, but his effect depends on a lot of outside aid, almost making him a 2300 normal monster.

T-                                                                                            5/10

A-                                                                                            5/10


Dependability: LV 6 should really have been beefed up; he's a joke compared to the other LV monsters, and very difficult to bring out (because Swordsman LV 4 is so horrible). This card is hardly dependable, you can almost never rely on his effect to do something unless your opponent has just set a monster. Not worth the trouble.

T-                                                                                            3/10

A-                                                                                            3/10


The Bottom Line: This is garbage.


A BAD Score:                      T--                                           2.38/5

                                                A--                                          2.75/5


Cards it functions well with: Level Up!, Mystic Swordsman LV 2 & LV 4, Book of Moon.


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