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Pojo's Yu-Gi-Oh Card of the Day

Gravekeeper's Cannonholder

Spellcaster / Effect Monster
Offer 1 card that includes “Gravekeeper’s” in its card name on your side of the field as a tribute to inflict 700 points of Direct Damage to your opponent’s Life Points. However, you cannot offer this card or another “Gravekeeper’s Cannonholder” with this card’s effect. Monsters used for a Tribute Summon or that are offered as Tributes due to other cards’ effects are excluded.

Type - Dark / 4 / 1400 / 1200
Card Number
- PGD-066

Ratings are based on a 1 to 5 scale 1 being 
the worst.  3 ... average.  5 is the highest rating

Date Reviewed - 8.31.04

ExMinion OfDarkness Tuesday:
Gravekeeper's Cannonholder

Not the best Gravekeeper, not the worst.

It's more direct damage for one card, but he can't shoot himself and he can only shoot other Gravekeepers. I'd rather be running Cannon Soldier for direct damage because at least you can Change of Heart, Snatch Steal, etc. and sacrifice that as well.

If you're looking for extra damage in a GK deck, I'd play more Gravekeeper's Spear Soldiers than I would of this card. Granted, this thing is 1900 when Necrovalley is out, but there are just better Gravekeepers vying for deck space in a GK deck.

Tranorix Gravekeeper's Cannonholder

Gravekeeper's Cannonholder is essentially a pumped-up Cannon Soldier whose only real use is in a Gravekeeper deck. His stats are a mediocre 1400/1200, but they render him searchable via Witch, Sangan, Spy, and Tomato; with Necrovalley on the field, he becomes an impressive 1900 attacker.

The effect is definitely good, but it's hurt a bit by its inability to launch itself (or another Gravekeeper's Cannonholder). That makes the maximum damage from launching a full field 2800, which is certainly impressive and would usually make a good finisher for after your Gravekeepers all attacked and you need that last bit of damage. 700 damage is superior to the 500 from Cannon Soldier, but the fact that you can only launch Gravekeepers renders him virtually unusable in a regular deck.

Typical tournament deck: 1.5/5
Gravekeeper deck: 3.5/5

Stats: A Level 4 Dark/Spellcaster.  Promising so far: Chaos food and a well supported Attribute/Sub-type combo.  Then we come to the ATK and DEF: 1400 and 1200, respectively.  Well, it’s kinda puny, but makes it searchable by Witch of the Black Forest, Sangan, Mystic Tomato, and Gravekeeper’s Spy.  Of course, 1500 for each stat would still have allowed that.  At least it can go under Messenger of Peace.

Effect(s): This is what makes it half of the Gravekeeper’s Burn combo.  You can sack any Gravekeepers monster other than Cannonholder’s with this effect.  Personally, I think it was a bit harsh a restriction.  Still, Cannonholder can get off some potent hits: 700 burn as a single hit isn’t too big a deal, but that’s where the combos come in.

Uses/Combinations: Most obvious so far-Necrovalley.  Now you have a 1900 attacker with burn capabilities.  Normally I don’t like to list the cards we review later in the week, but there is so much crossing over with Gravekeepers.  Well, thanks to Necrovalley, you should at least realize that a Gravekeeper blitz can be followed with burn for the final blow.  I will also mention that one other Gravekeeper can inflict burn damage in a meaningful way, and that there is some Gravekeeper recursion tricks.


Casual: 3.25/5, 3.5/5-Don’t get me wrong, Gravekeeper burn decks are wicked, but it becomes one of those “once you go that far, you might as well run the more effective archetype” things.

Tournament: 3/5, 3.25/5 with bans.  Personally, I don’t consider this the true calling of the Gravekeepers, but it can be a useful side deck or even “Tech” option.  Yes, normally we use a more funky spelling for that term, but I think it’s time to let most of that go, since few know exactly what the odd capitalizations mean.

Limited: 4/5-Gravekeepers are pretty easy to pull, and it’s effectively hitting for 1400.  Pulling two other Gravekeepers will let you wipe out almost 75% of your opponent’s LP without having to attack!


It really needed to hit a little harder, or be able to sacrifice itself and other Cannon Holders.  Still, it’s not too bad.

dawnyoshi Gravekeeper's Cannonholder is like Cannon Soldier...except not nearly as good, and this is considering Cannonholder for its standard Necrovalley deck. Cannonholder is great to end the game quickly and effectively, but what if your opponent responds with something, such as Emergency Provisions, or Poison of the Old Man? Granted, you won't be seeing these much or at all until the forbidden list, but it's a possibility. This card is reserved purely to end the game, and when it comes to my monster space, I'd prefer extra of Assailant, Spear Soldier, Spy, or Chief. I just don't think this guy's worth it, as I see too many people give up their field for life advantage...only to be short of killing the opponent by 1000 life. That opponent then summons some heavy hitters and smacks the gravekeeper duelist down.

Constructed: 2/5- Preferably not a Gravekeeper you'll want to use, but if you want a quick finish, consider trying one in your deck.

Limited- 4/5- Okay, so both players start out with 4000 life points. 700 damage is nearly 1/5 of the opponent's life points, and drafting Gravekeepers can be very easy...get this thing around your third of fourth pick. Game enders will definitely be useful in this format. 

Tueday: Gravekeeper’s Cannonholder

Rated For: Gravekeepers’ Deck

            Now this definitely appears to be a solid card for a Gravekeepers’ deck. Experts’  opinions on it vary, but my article about the Gravekeeper deck glossed over this card; I feel there are better options. It’s a card that’s better suited to a Gravekeeper burn deck mixed with Gravekeeper’s Guards, Spies, and Curses. We’ll go into the reasons for why I chose to exclude it from my Gravekeeper build.

Advantage F/H: Since deck space is always limited, this card will draw comparisons to GK Spear Soldier and GK Assailant, the two best non-tribute GK monsters. This card has a solid 1400 (1900) attack, but the 100 point drop makes a world of difference. This card can’t cope with Slate Warrior, standard 1900 monsters, and such even with Necrovalley on the field. While that is admittedly a minor drawback, its effect also is undercut dramatically by other setbacks. First, you’re not going to be able to tribute it ala Cannon Soldier, or even another GK Cannonholder (for reasons beyond my grasp.) Second, the monsters you do tribute (and scapegoat tokens aren’t usable) will simply cost you field presence for 700 life points a pop. I’m giving this guy a potential 1900 attack monster score with an extra half point for being able to end the game with burn damage.    5/10.

Best Draw for the Situation: His effect definitely hurts his primary use (to end close duels with burn damage.) In most cases, he’ll be a standard 1400 attack monster. He may jump to 1900, but he’ll definitely need Necrovalley support (the weakness of all GK monsters, really). I don’t feel this guy is a good draw in most situations.     5/10.

Attributes/Effect: I’m sorry, but the drawbacks really hurt. He could have been fantastic tech support as a Cannon Soldier, but unfortunately his effect has lost luster. His best use is in a GK Spy/Guard/Curse swarm deck that provides tribute fodder for his effect; I don’t feel he truly belongs in a typical GK deck. His stats are subpar.      5/10.

Dependability: He doesn’t get priority on himself because he can’t use the effect on himself. Basically, you have a 1400 monster that wastes resources to do 700 damage a pop. Run Ookazi instead (only joking.)                        1/10.

The Bottom Line: GK Assailant, Chief, Spy, and Spear Soldier are superior by far.

A BAD Score: 16/40=                        40/100

Cards it functions with: GK Spy, Chief, Spear Soldier, Assailant, Necrovalley, Mystic Tomato, Witch, Sangan, GK Curse, Rite of Spirit.


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