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Pojo's Yu-Gi-Oh Card of the Day

Familiar Knight

Warrior / Effect Monster
When this card is destroyed and sent to the Graveyard as a result of battle, each player can Special Summon 1 level 4 monster from their hand.

Type - Dark / 3 / 1200 / 1400
Card Number
- EP1-EN006

Ratings are based on a 1 to 5 scale 1 being 
the worst.  3 ... average.  5 is the highest rating

Date Reviewed - 8.18.04

ExMinion OfDarkness Wednesday:
Familiar Knight

I really don't see this card as anything more than taking up the space of a Japanese promo we should have had a long time ago.

1200/1400 is subpar -- if it loses to a Control monster, it's lost some playability in my eyes already. The effect would be great -- if it were only for you. But your opponent, most likely playing 90% the same deck as you, will also have a Level 4 monster in their hand they can summon. Even if this WAS only you, this is -1 hand advantage to use the effect -- and if your opponent has a way to deal with that, then that's one step closer to the Yata-lock, or just topdecking if post-ban.

Then again, I don't feel too bad about Warrior NOT getting another uber-card...

Tranorix Wednesday: Familiar Knight

Familiar Knight is an interesting little monster. Being a DARK, Level 3 Warrior with 1200/1400, it's searchable by just about everything: Freed the Matchless General, Reinforcement of the Army, Witch of the Black Forest, Sangan, and Mystic Tomato. 1200 is enough to deal a little damage if necessary and allows FK to attack under Gravity Bind, Messenger of Peace, and Level Limit – Area B.

The effect is quite nice. If it's killed in battle, you get to Special Summon a Level 4 monster from your hand. The drawback? So does your opponent. Take into consideration, however, the fact that your opponent may not have a Level 4 monster in his hand whereas you, if you summon/set Familiar Knight, probably do. In the right deck, this card can be very effective; it's one of the best ways to summon Rare Metal Dragon, the strongest playable Level 4. Summon that and chances are whatever your opponent summons will NOT be able to match it.

All in all, Familiar Knight has quite a bit of potential and will most likely see play in Warrior decks as well as some 4-star Beatdowns, for the simple fact that he can summon Rare Metal Dragon easily.

Typical tournament deck: 3/5
Warrior deck: 4/5

Stats: Familiar Knight has a good name.  Not because of the picture (haven’t seen it), but because the effect will often bring forth a familiar face… but I am getting ahead of myself.  Familiar Knight is a Level 3 Dark/Warrior.  This means it has quite a bit of support, and manages to slip under Gravity Bind and Level Limit-Area B (which should at least see play in the Ban format).  So, there have to be some downsides.  First, we have a low 1200 ATK.  On the bright side, it does slip under Messenger of Peace (which is seeing play in decks again), as well as keeping it a legal target for the effects of Sangan of Mystic Tomato.  Then we come to a much better 1400 DEF.  Why is that better?  Well, 1500 would have been ideal, as it blocks nearly all common support monsters, but all I can think of that gets past the 1400 is D.D. Warrior Lady, so it is still good for that.  Of course, I am taking into account that it has an effect, since it would be pretty sad otherwise. ;)

Effect(s): The effect seems at least moderately useful: when this thing bites it in battle, each player gets to Special Summon a Level 4 Monster from their hand.  So in the normal environment, with all it’s control, chances are you opponent won’t have much of a hand anyway, and you have a decent shot at getting the only free summon.  With bans, your opponent will probably also get a monster… but this could be used to trick them into depleting their hand…

Uses/Combinations: Looks like a good idea for Warrior decks-they just love swarms.  Set this, and if they kill it, that’s one step closer to the oh-so-annoying Marauding Captain-Lock.  If it’s your opponent’s last attacker that hits, consider bringing out Exiled Force or Tribe… or a Goblin Attack Force and summon one of those the next turn.  It’s not mind blowing, but used right, it will lead to a serious field advantage at the cost of a little card advantage.


This is one that you should add 0.5 for using without Bans-your opponent may be afraid to summon for fear of depleting their hand, or you may have already depleted it.

Casual: 3.75/5-All around a solid card, as most decks have a good deal of Level 4 Monsters in them.

Tournament: 3.25/5-Harder to use here, but not something to be ignored.


Good card, especially in conjunction with tomorrow’s card…


Wednesday: Familiar Knight

Rated For: Level 4 monster based decks.

It's Familiar Knight. Oddly named, is it because he works for a Witch? Or is it perhaps because he is familiar? I have no idea. Anyways, this card deserves to have a deck based around him, featuring the other exclusive promo card Rare Metal Dragon and perhaps even Terrorking Archfiend! How well would a deck run with this guy? Let's take a gander!

Advantage F/H: Notice that the text reads "each player can." This means that you'll be able to control the flow of the effect, springing your cards on the opponent when he has no clue what's going on. With powerful, restrictive summoning cards such as RMD and TKA, you should dominate the field in no time at all. This is a card that can definitely lead to field advantage of some sort. Unfortunately, it's rather spotty effect that may benefit your opponent, coupled with its weak attack give it a 5/10.

Best Draw for the Situation: This card works better when you have a full hand. Then, you can actually take advantage of this guy's effect. He'll work to suicide (prompting ambushes by 2000+ attack monstrosities) but can actually hurt you (let's say your opponent brings out a witch or something). Anyways, this is a decent draw, I suppose. When top-decking, however, he'll only help you lose faster through swarmage. 5/10.

Attributes/Effect: The question is, why would you run this card over Mystic Tomato/Shining Angel? Oh, I see! Because you want to bring out TKA and RMD! Cool plan buddy! He's inferior to both those cards, but in his own deck, he actually gets a pretty solid score, marked down by his weak stats and double-edged effect. 8/10.

Dependability: First, he relies on you having a suitable level 4 monster in hand. Second, he relies on having a clear m/t zone of your opponent's (to maximize damage and get his effect). Third, he relies on being destroyed by battle. Quite an unlikely combination of factors, yes? Even when all three fall in line, your opponent will often benefit, too. 3/10.

The Bottom Line: Is the Exclusive pack filled with garbage? Yes indeed!

A BAD Score: 21/40=                             53/100

Cards it combos with: Rare Metal Dragon, Terrorking Archfiend.


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