Pojo's Yu-Gi-Oh Card of the Day
Machine / Effect Monster
Increase the ATK of this card by 100 points for each
face-up Machine-Type monster on the field.
- Earth / 6 / 2200 / 2000
are based on a 1 to 5 scale
the worst. 3 ... average. 5 is the highest rating
Date Reviewed - 4.30.04
Getting out of Burn World, we have the new Duelist
League promo. Machine King is a one-Tribute monster
I'd seriously look at for theme decks following the
To answer your first question: Yes, it boosts
itself. So it's at 2300 right off the bat. Some
successful tribute monsters have less; Vampire Lord,
Airknight Parshath, and (to some extent) Freed the
Matchless General have 2300 or less and are worth
the tribute in some or all cases.
If you're playing for pure power and not going for
the subtype, you want to look at Summoned Skull or
(until they fix it) Fairy King Truesdale. (If you
remember correctly, Fairy King Truesdale's effect is
supposed to only work if it's in Defense position.
It's written that if it's face-up. So for now, it's
a 2700 ATK 1 Tribute monster.)
Let's look at what we're getting for giving up that
400 ATK (The difference between Truesdale's power
and Machine King's power only counting itself):
*Jinzo, Cannon Soldier, and Mechanicalchaser all
power it up by 100 (and if you're playing Machine,
you're playing these already)...
*Limiter Removal. With its unrestriction, you can
make this into a 4600 ATK beast. Just think...if you
ATK directly with this, then Ring it, that's game
and then some. That combo requires 3 cards, and
isn't all that improbable if you get your field
clear...or even just LRing it and then using Cannon
Soldier to launch.
If you play machines, this is your new godsend.
Jinzo just wasn't enough, and this promo gives that
tiny little deck type the additional power it
4.5/5 in Machine
1/5 in all else (Because of Fairy King Truesdale)
Machine King is a card Iíve been testing out lately,
and have found it to be very effective.
This isnít a card youíll use in your everyday deck,
but alongside Jinzo in a Machine deck, Machine King
is a very good contender.
Since Machine Kingís effect works on both you and
your opponentís field, the chances of it getting
powered up are somewhat moderate. The unfortunate
side of this coin is that outside of themed Machine
decks, not many Machine monsters are played.
Ones you will commonly see are Jinzo, (and once
Ancient Sanctuary comes out) Blowback Dragon. The
upside to Machine Kingís effect is that it works on
himself, so his base attack is basically 2300.
Adding Limiter Removal to the fray will be useful
once your opponent attacks, but once again beware of
Jinzo, since he will also get the boost from your
Limiter Removal card.
Overall Machine King is a pretty cool card to be
playing in a Machine deck. But once Blowback Dragon
is released, Machine King wonít be as popular as he
Machine King gets a score of 3/5 for a Machine deck.
If you run XYZ or any other Machine variant, than
give Machine King a try.
Machine King is a Level 6 Earth/Machine. Level
6 means that it only needs one monster to be
Tribute summoned, though itís probably just as
apt to be dumped and then revived. Earth cards
have some support, though most of the top
Machines are Dark. Machine has some great
support, primarily from the incredible Limiter
Removal, which doubles a cards ATK score (after
all other modifications) at the cost of having
to destroy it at the end of the turn. Sadly,
Machine King has an ATK of just 2200 and a DEF
of 2000. The ATK means that the only regularly
used Tribute Monster that canít mow it down is
Vampire Lord (Airknight
canít either, but I see that a lot less). This
is also low enough that a Goblin Attack for can
run it down (though as we will later see, thatís
normally suicide for the GAF), and the puny 2000
DEF means that GAF definitely can crush it, and
serves to make it an illegal target for Witch of
the Black Forestís effect.
This card gains a 100 ATK bonus for each face-up
Machine-Type monster on the field. For the most
part, this just means that you end up with a
2300 ATK Machine King instead of a 2200 ATK
one. Since the Machineís must be face up on the
field, they wonít last long. Personally, I
think they should have made the bonus or base
ATK just a touch higher, made the bonus include
any of your machines in play, had an effect on
other machines, and/or made the DEF 1500. All
of that would have been too much, but the DEF
change and making the bonus include all of your
machines in play sounds about right.
DNA Surgery makes everything a Machine, and
multiple Limiter Removals can let this think
possibly OHKO your opponentís LP (two limiter
jacks it up to 9300 if itís effect is still
working, 8800 if not). It also lucks out that
there is one Machine, albeit a Tribute, that is
in most decks: Jinzo.
3/5-You want a machine themed deck? Stick with
Jinzo, the XYZ
pieces/fusions, Barrel Dragon, etc.
2/5-You could run such a deck, but the question
N/A-Solid here, except this is a Duelist League
promo. If you do happen to
draft from promos (or this is re-released), then
3/5, or 3.5/5 if there are some decent Machine
Monsters also in the accompanying set(s).
Good idea, bad execution. Things just go from
bad to worse: we should eventually see Blowback
Dragon, and according to Edoís translations,
thatís an improved Barrel Dragon. Blowback is
single tribute, and the effect is the same as
Barrel Dragons except it targets any card on the
opponentís side of the field. It does take a
hit for ATK: only 2300. Still, if you want a
big, bad Machine deck, wait for it and hold onto
Friday: Machine King
What? No Burn? Well, just to throw everyone off,
today we re reviewing Machine King. Some pros: He s
a machine and he powers himself up. Some cons: He s
a tribute monster and not that strong. So
2300 ATK isn't that bad, but I know you re all
thinking Jinzo is 2400 AND he has an awesome effect!
. And this is true. Nobody is saying, nor is anyone
likely to say, that you should play Machine King
instead of Jinzo. He might, however, be a nice
choice for a second tribute monster. If you swarm
with machines and get him onto the field, you have a
2700 attacker. It s not spectacular, but with
Limiter Removal it s certainly nothing to laugh at.
Is he a must for machine decks? No but is he worth
trying? That s for you to decide.
Typical tournament deck: 1.5/5
Machine deck: 3/5
OVERALL RATING: 2.3/5