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Pojo's Yu-Gi-Oh Card of the Day

Stealth Bird

Winged Beast / Effect Monster
You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is Flip Summoned successfully, inflict 1000 points of damage to your opponent's Life Points.

Type - Dark / 3 / 700 / 1700
Card Number
- IOC-068

Ratings are based on a 1 to 5 scale 1 being 
the worst.  3 ... average.  5 is the highest rating

Date Reviewed - 4.26.04

DM7FGD Stealth Bird

Stealth Bird is a pretty effective Monster card. It doesn't have the
greatest ATK strength, being at only 700, but because of that, it can be
Searched by Sangan (and brought out by the Tomato), giving it a little speed
in any Deck that it's in. With 1700 DEF, it can certainly stand its own, and
unless your opponent's running a pure Beatdown Deck, there's not much that'd
be able to easily get by it. With a simple Flip Summon (note that that means
you have to manually flip it from face-down DEF position to face-up ATK
position yourself), you'll be doing a hefty 1000 damage to your opponent's
LP. Not too shabby. Also note that you can do any of the following with its
ability to change to face-down DEF position once per turn:

- Flip it from face-down DEF position to face-up ATK position then back
face-down again afterwards.
- Flip it from face-up DEF position to face-down DEF position then back
face-up again. If you do this, it cannot go back to face-down DEF position

Here's a link to my article featuring Stealth Bird in my LItF section a
while ago.

It can be great for Burner Decks, Dark-based Decks, Winged-Beast-based
Decks, and even Chaos Decks. A pretty good card overall, really. One of my
own personal favorites to use.

§ ~ Stealth Bird ~ §
Overall Rating: 3.3/5
dawnyoshi One word can describe Stealth Bird: Pain. Use this evil bird with swords of revealing light and (especially) gravity bind and you'll be easily dealing 1000 damage to the opponent every turn. In burner decks, remember to look at the opponent's life points in percentages. Doing this, you'll see that 1000 damage is 1/8 of their starting life. Not bad at all, especially since the effect can be used again and again and again.

Constructed: 4/5

Limited: 5/5

If you see this, draft it. If you see this and D.D Borderline, draft both. Looking over those two together in a draft shows that you need to get your mind out of beatdown. 
ExMinion OfDarkness Monday:
Stealth Bird

For the most part, welcome to Burn Week. This card falls into the category of the "Flip/Attack/Flip back F/D" monsters. This one's effect really isn't that bad considering everything else that has that requirement.

This monster cries to be put in a stall deck. It's 3 stars, so it checks under Gravity Bind. It's also under 1500 ATK, so it can attack through Messenger of Peace. If your opponent can't do anything else to stop you from using this effect, that's 1,000 damage per turn. And in a deck already using other Burn cards, that won't be many turns.

But for tournament gameplay...this card isn't so hot (and wasn't meant to be). You HAVE to be able to protect your Magic and Trap cards from the big six (3 MSTs, Heavy Storm, Harpie's Feather Duster, and Breaker's counter). There's so much monster negation (Exiled, DDWL, Scientist) and Magic/Trap removal (The big six) that keeping this on the field for more than one turn may pose a challenge in and of itself.

If you're playing stall, you may want 1 or 2 of this guy. Otherwise, your better bet is Poison of the Old Man for quick burn.

1.5/5 in regular
3.5/5 in Burn 
Tranorix Monday: Stealth Bird

This is one of my personal favorites. Right off the bat you notice a few things: it has 700 ATK (which isn't great, but it could be worse), 1700 DEF (relatively high), and it s level 3, so it gets under Gravity Bind. Then there are his effects:

The first is the Guardian Sphinxish flip up, flip down effect. That s useful; this monster can be flip summoned, do whatever it has to do, and then go back down to hide behind the respectable 1700, all in a single turn.

Then you have the damage effect. 1000 is nothing to scoff at; in this day with LP payments for Duo, Confiscation, Scientist, etc running rampant, that extra 1000 could be (and for me, has been) the difference between winning and losing. You may think the chances of pulling it off aren't good, but against a Control deck (or any Control hybrid), this will most likely be attacked by something like Don or Tomato, in which case your opponent loses LP and then next turn you can smack him for another 1000 (flip from face up D to face down D, then flip summon you won t be able to flip him back face down that turn though).

All in all, Stealth Bird is a very underrated monster, one of the best Burners out there and certainly worth giving a shot in a casual deck. It s not for everyone, but if you like Burnage (I sure do) and you don t mind thinking out of the box a little, test it out.

Typical tournament deck: 3/5
Burn deck: 4.5/5

Stats: Stealth Bird is Level 3, making it Gravity Bind friendly, which we will see is a good thing.  It’s a Dark (which has a lot of support) and it’s a Winged Beast (which has little support that matters for this card).  It has an ATK of 700, allowing it to slip under Messenger of Peace, and making it a legal target for the effects of Sangan and Mystic Tomato.  Its Defense is 1700, too high for Witch of the Black Forest to fetch it, but not high enough to block your average 1900 ATK Beatstick.  Personally, I feel either the ATK or DEF could have been a little higher, but then again, given some player’s opinions of the card, it might have made it too good. 

Effect(s): This is the heart of this card.  It’s not a Flip Effect-it requires you actually Flip Summon it, not just flip it-attacking the card wouldn’t trigger the effect, for example.  Some people still confuse this.  When you do successfully Flip Summon it, you inflict a nice 1000 points of damage to your opponent’s LP.  Now, on its own, this might be kind of lame.  Fortunately, they added the nifty “You can flip this card into face-down Defense Position once per turn during your Main Phase.” clause seen on many PGD cards.  So if you can find a way to keep it alive, the damage can pile up. 

Uses/Combinations: So, how to keep it alive?  Your choice of Messenger of Peace, Gravity Bind, and/or Chorus of Sanctuary.  When everything has to have less than a 1500 ATK to declare an attack, 1700 DEF is plenty.  When only level 3 or less monsters can attack, 1700 is still good enough to handle many common attackers, at least if they aren’t augmented.  And with Chorus of Sanctuary, you get an effective 2200 DEF, which is enough to block most level 4 Beatsticks, except Goblin Attack Force.  Using two or even three of the above leads to a serious lock down on cards.  One might consider combining this then with Bowganian, Swarm of Locusts, and/or Swarm of Scarabs.  The Swarms, when protected in a similar manner, are incredible removal.  Just remember Imperial Order (especially if you are only using Gravity Bind) and maybe some Magic Drains.  Did I mention Swords of Revealing Light? 


Casual: 3/5-Personally, I feel it takes a lot of work to set up a deck where this card will see repeated Flip Summons.  Outside of such a deck, you will be probably be doing good to get 1000 damage out of it. 

Tournament: 2.5/5-Here is where the above deck feels the crunch.  Sound too harsh?  Probably a difference in meta-game: I have always considered Injection Fairy Lily and (running at least one copy of) Solemn Judgment to be staples.  In addition to the normal Spell/Trap removal, that combination gives me a sort of “Gravity Bind/Messenger of Peace”-friendly deck.  Then add in the fact that I still think more people should be running Raigeki Breaks, and you see why that set-up seems so fragile to me.  Let’s also not forget that, for the time being, we still have use of good ol’ Cyber Jar to spoil that hard set-up while also special summoning 2-3 beatsticks and pulling 2-3 spell cards for the average deck.  While the average deck’s set-up  faces more or less even odds of being aided or injured by a Cyber Jar, those with great intricacy like a Stealth Bird/Burner have little hope of a good outcome.  Did I also mention that I am seeing Morphing Jar #2 become more acceptable as a main-deck card? 

Limited: 4/5-Thanks to the combo (which I can’t believe I missed) for D.D. Borderline, this card, and the many other Burn cards in this set, they are all great pulls if you can get Borderline to buy time. 


Wicked with the right set-up, but to prone to the “house of cards” syndrome for my tastes.


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