Pojo's Yu-Gi-Oh Card of the Day
time a Spell Card is activated, the controller of
that Spell Card takes 1000 points of damage.
- Continuous Trap
are based on a 1 to 5 scale
the worst. 3 ... average. 5 is the highest rating
Date Reviewed - 4.15.04
Curse of Darkness; also known as one of the most
annoying and effective traps ever invented. This is
the only card that truly makes your opponent hesitant
on using spell cards. 1000 damages equals a good 1/8
of the damaged one's life points, so it's not exactly
and easy cost to pay up for one spell. Even if the
opponent activates a spell to destroy Curse of
Darkness, if the Curse is already active, your
opponent will still suffer for it. By far one of the
best burner cards to be released.
In limited, you only have 4000 life points typically.
In other words, this is one of the best ways to shut
down the use of spells in a duel. However, spells in
IOC aren't used nearly as often as the traps and
monsters of IOC.
Can anyone say burn deck? Personally I don't think
this card has much potential. A much better choice
would be Tower of Babel, one of the members of my
staff "Gay Justin" made a deck out of it. This card
has potential though, don't get me wrong. Most decks
today are 50% spells, so you can do a lot of damage
with this, maybe even lock someone. If you really want
to make a deck with it, you can play it in Clown
Control. Make sure you have your Gravity Binds/
Messengers out. Then activate this, they take damage
if they try to destroy your binds. To protect this,
you can put down Judgment of Anubis, it will add more
"burn" to the situation.
In limited this would be a bit more helpful, as you
can play around more in limited. If say....Yugi2112
were to play Dian Keto, he would gain the life then
lose it, lol. Seriously though, lets say you were
facing a REAL opponent in limited, they would depend
on cards like Graceful Charity, Dark Hole, etc. Also,
you would have Ookazi, Poison of the Old Man, and
other burn cards to add to it. So I see this card
getting more play in a limited environment.
Constructed - 2/5
Limited - 3/5
Artwork - 4/5 - Reminds me of DBZ for some reason?
Closing Line - Poison of the Old man? CHAIN...YOU ONLY
GAIN 200!!!! BUAHAHAHAHA
Curse of Darkness
This card is a commonly overlooked Rare in IoC. And
for those of us who weigh retail blisters, we've most
likely gotten 1-2 of these as well (A heavy Rare...x.x)
This card is a potential candidate for Burn decks.
1,000 LP isn't exactly something to scoff at. Most
decks contain nearly 20 Magic cards...the only problem
is that 5 of them can get rid of this card, and 3 of
them can chain to this card so no damage would be
taken. (The MSTs). And let's not forget about Breaker.
If you can fool your opponent into wasting their
Magic/Trap removal on things like Waboku, Scapegoat,
etc...other chainables, when this hits the field, they
may find themselves depleting into nothing.
...in Limited, 1,000 is essentially 2,000 LP...because
you only start with 4,000 anyway. So this thing is
even more powerful. You set it, wait until your
opponent plays a Magic that may or may not do them any
good (in an IoC Draft, Yellow Luster Shield and Heart
of the Underdog are good examples), chain this, and
they take 1,000. If they get to that Smashing Ground
they luckily drafted, then they may not be able to use
4.5/5 in Limited.
Curse of Darkness is a permanent Trap Card, and thatís
just right. Its effect would be lame as a one-shot
deal, or if it didnít come as a surprise, so this was
really the only way to go.
each time a player activates a Spell card, they take
1000 points of damage. Thatís neither a tremendous
amount nor an insignificant burn. Assuming it stacks,
setting a few of these is beautiful. You should be
able to chain to the activation of Spell cards, just
as you can with IO, but I could be wrong. I didnít
find any rulings, but maybe I missed them? Anyway,
even if you canít and you have multiples set, it would
take a mass removal card to get rid of them. 3000 for
a single spell card is nasty. Now, the downside is
that it applies to you as well. Fortunately, savvy
players can make good use of Traps to avoid using
their Spell cards, at least for a few turns.
First, try to cut down on Spell cards when using
this. Second, run Barrel Behind
the Door with it. I donít think one Barrel
Behind the Door would block
the damage from multiple copies of Curse to oneself,
if you do only have one in play, then it can turbo
charge other burn cards. ;) Other than that, just run
it with other burn cards and your opponent is in real
trouble. Nothing like activating
an activating a Just Desserts, then chaining
Ojama Trio to it.
4/5-Very nice for Burn decks here.
3.5/5-I donít think Burn decks are as strong here, but
it sure looks good.
4/5-Sure, Spell cards generally donít show up much
here, but get this out early game and almost all of
them are no longer worth it: thatís a fourth of your
starting LP for this format!
excellent example of what a Trap and Burn card should
be-I really hope I didnít miss something here. >_<