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Pojo's Yu-Gi-Oh Card of the Day

Rite of Spirit

Card Number - PGD-100

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Date Reviewed - 09.15.03

wartortle32 Rite of Spirit

Select 1 Monster Card that includes “Gravekeeper’s” in its card name from your Graveyard and Special Summon it in face-up Attack or Defense Position. This card’s activation and effect is not affected by “Necrovalley”.

I decided to add a little more to Gravekeeper week because well...I like gravekeepers and it's my turn to pick for this week. But for all those of you out there who hate GK, don't worry, it's only going to go on for the first half of this week. Today we're doing Rite of Spirit. This is an absolute staple in GK decks as this will be your main form of recursion. All other forms of recursion will be negated by your necrovalley, so you have to turn to other options, and this one is almost perfect. Most of your monsters that you want to revive will be Gravekeepers anyway so the limitation on this card doesn't really mean anything. Plus it's not affected by Necrovalley, so while the opponent's recursion options are negated, yours are not. Also, unlike premature burial or call of the haunted, this card doesn't stay on the field, so you don't have to worry about it being destroyed. And also unlike PB and COTH, you can revive the monster in defense or attack, giving you the option to revive a spy or guard if you need some heavy defense.

I'd give this card a 4.5/5 in a GK deck. It's absolutely necessary that you use 2-3 of these as it's going to give you a huge edge over the opponent if you are allowed to revive monsters and they cant. Plus, it's not restricted at all! 
DuelMonster Monday:

Rite Of Spirit/Ritual Of The Spirits:
Trap Card: Normal
Effect: Select 1 Monster Card that includes "Gravekeeper’s" in its card name from your Graveyard and Special Summon it in face-up Attack or Defense Position. This card’s activation and effect is not affected by "Necrovalley".

Hey, Monster Reborn in a Trap card without the side effects of Call Of The Haunted, but only for Gravekeeper's. Obviously this is a must for Gravekeeper's Decks, as it isn't and won't be restricted and can be activate when Necrovalley is active and you have no GK-Chief out.

Because GK-Decks rely on allot of speed and you'll be tossing monsters with GK-CannonHolder, packing three of these cards makes for more ammo, more attack force, or simply something to tribute for GK-Chief.

Since it's a trap, it has it's limits and slowness, but with it only requiring to have a GK in the Graveyard to work, Rite Of Spirit can be activated anytime after it's been set for a turn even as it's being destroyed via MST, Heavy Storm, Dust Tornado, Moisture Creature, Etc. So even though it may be stopped by Jinzo and the soon to come Magic Canceller it can sit and what for a good moment when GK-Assailant or something takes out Jinzo and then can bring back some pounding force(s).

This card is pretty much self-explanatory, if you play a Gravekeeper's Deck and have three of these... PLAY THEM. It's a quick extra Monster Reborn and works even works good against GK-Decks, what more could you ask for? The ONLY downsides is that it's a Trap, so it's a bit slow and can be put on hold via Jinzo, and that if you have no Gravekeeper's in the Graveyard when the opponent attempts to destroy it while it's set it becomes worthless. But it's a common and since GK-Decks are all abbot tag-team Assault and speed this card should be abused and do pretty darn well in tournament games.

Casual: 3.5
Tourney: 4.0
ArtWork: 4.0 - Very, Very cool looking card. It has GK-Chief, GK-Assailant (unhooded at that) and I think but I'm note sure if it's GK-Guard or another monster all performing a ritual around a Cobraman Sakuzy. I'm guessing that the third GK is holding up the shield that Cobraman Sakuzy is holding in it's own card. Now that I look at it, he's also holding the same curved sword as GK-Assailant... hhmmm? 
Vodkam Monday 09/15/03: Rite of Spirit

Normal Trap
Select 1 Monster Card that includes "Gravekeeper's" in its card name from your Graveyard and Special Summon it in face-up Attack or Defense Position. This card's activation and effect is not affected by "Necrovalley".

Here is the real power of Gravekeeper decks.

With Necrovalley on the field, all of your favorite revival cards (Monster Reborn, Call of the Haunted and Premature Burial) won't work unless you also have a Gravekeeper's Chief on the field. Rite of Spirit circumvents this and allows you to bring back your Gravekeepers at your leisure. The nice part is that you can special summon your Gravekeeper in either attack or defense position (face up only) so if you're in a bind, you can bring that Gravekeeper's Spy or Guard back in defense mode to protect you. Like Call of the Haunted, you can activate this during the battle phase and attack with your newly summoned monster. Also note that Necrovalley doesn't have to be on the field in order for you to use this.

The only problem with this is that it ONLY works for Gravekeepers so good luck getting anything else back. However, it is a trap so it's chainable and it isn't continuous like Call of the Haunted so the monster you bring back will have a little more longevity. Of course, being a trap, it gets messed up by Jinzo.

Great card. I'd raise an eyebrow (or both) if you didn't use at least 2 in a Gravekeeper deck. This is totally useless in any other kind of deck.

Casual: 3.5
Tourney: 3.0 


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