Card Game
Card of the Day
TCG Fan Tips
Top 10 Lists
Banned/Restricted List
Yu-Gi-Oh News
Tourney Reports
Duelist Interviews

Featured Writers
Baneful's Column
Anteaus on YGO
General Zorpa
Dark Paladin's Dimension
Retired Writers

Releases + Spoilers
Booster Sets (Original Series)
Booster Sets (GX Series)
Booster Sets (5D Series)
Booster Sets (Zexal Series)

Starter Decks
Yugi | Kaiba
Joey | Pegasus
Yugi 2004 | Kaiba 2004
GX: 2006 | Jaden | Syrus
5D: 1 | 2 | Toolbox
Zexal: 2011 | 2012 | 2013
Yugi 2013 | Kaiba 2013

Structure Decks
Dragons Roar &
Zombie Madness
Blaze of Destruction &
Fury from the Deep
Warrior's Triumph
Spellcaster's Judgment
Lord of the Storm
Invincible Fortress
Dinosaurs Rage
Machine Revolt
Rise of Dragon Lords
Dark Emperor
Zombie World
Spellcaster Command
Warrior Strike
Machina Mayhem
Dragunity Legion
Lost Sanctuary
Underworld Gates
Samurai Warlord
Sea Emperor
Fire Kings
Saga of Blue-Eyes
Cyber Dragon

Promo Cards:
Promos Spoiler
Coll. Tins Spoiler
MP1 Spoiler
EP1 Spoiler

Tournament Packs:
TP1 / TP2 / TP3 / TP4
TP5 / TP6 / TP7 / TP8
Duelist Packs
Jaden | Chazz
Jaden #2 | Zane
Aster | Jaden #3
Jesse | Yusei
Yugi | Yusei #2
Kaiba | Yusei #3

Reprint Sets
Dark Beginnings
1 | 2
Dark Revelations
1 | 2 | 3 | 4
Gold Series
1 | 2 | 3 | 4 | 5
Dark Legends
Retro Pack
1 | 2
Champion Pack
1 | 2 | 3 | 4
5 | 6 | 7 | 8
Turbo Pack
1 | 2 | 3 | 4
5 | 6 | 7

Hidden Arsenal:
1 | 2 | 3 | 4
5 | 6 | 7

Brawlermatrix 08
Evan T 08
X-Ref List
X-Ref List w/ Passcodes

Episode Guide
Character Bios
GX Character Bios

Video Games
Millennium Duels (2014)
Nighmare Troubadour (2005)
Destiny Board Traveler (2004)
Power of Chaos (2004)
Worldwide Edition (2003)
Dungeon Dice Monsters (2003)
Falsebound Kingdom (2003)
Eternal Duelist Soul (2002)
Forbidden Memories (2002)
Dark Duel Stories (2002)

About Yu-Gi-Oh
Yu-Gi-Oh! Timeline
Pojo's YuGiOh Books
Apprentice Stuff
Life Point Calculators
DDM Starter Spoiler
DDM Dragonflame Spoiler
The DungeonMaster
Millennium Board Game

- Magic
- Gundam
- Pokemon
- Digimon 
- Harry Potter
- Anime

- Advertise on Pojo
- Our Sponsors
- Pojo Polls


Pojo's Yu-Gi-Oh Card of the Day

Double Spell

Card Number - MFC-106

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Date Reviewed - 10.23.03

Vodkam Thursday 10/23/03: 

Double Spell
Normal Spell
Discard 1 Spell Card from your hand. Select 1 Spell Card from your opponent's Graveyard and activate it from the Graveyard as your Spell Card.

Double Spell seems like a pretty good card at first sight until you realize just how hard it is to use.

Getting a Spell Card from your opponent's Graveyard can definitely be gamebreaking. Raigeki, Harpie's Feather Duster, Monster Reborn, Pot of Greed... All those good cards could be at your disposal. This card works best late in the duel when your opponent's Graveyard is full.

Unfortunately, early in the duel, this card is almost totally useless. Even late in the duel, the chances that you'll have Double Spell as well as another Spell Card to discard are pretty slim. This card is something you don't want to draw when you're topdecking. The other big problem is that your opponent certainly won't use Imperial Order or Magic Drain when you activate Double Spell but he/she will when you activate the card you just got. Wow. You lose 2 cards (or possibly 3 with Magic Drain) and your opponent gets to laugh in your face. I suppose you could lessen the pain if you use Forced Requisition.

Double Spell is extremely situational as well as overly expensive to use. This is a very poor card and really shouldn't be in any tournament deck. Leave it in the binder or use it as trade bait.

Casual: 2.2
Tourney: 1.7 
Thursday - Double Spell
Normal Spell
Discard 1 Spell Card from your hand. Select 1 Spell Card from your opponent's Graveyard and activate it from the Graveyard as your Spell Card.
Double Spell would be a lot better if the discard wasn't specific. The chances of you having a useless Spell card in your hand are very slim in a properly built deck. If you really need some sort of Spell Card recursion, use Magician of Faith. It will be useful in many more situations.
In Sealed, it's not very good either. I would only consider playing it if you really had nothing better to fill up your deck with. Based on the Spell cards in MFC as a whole, Double Spell generally won't net you that much of an advantage.
Constructed - 2.3/5
Sealed - 2.1/5
DuelMonster Thursday:

Double Spell:
MFC-106-Ultra Rare
Normal Spell
Discard 1 Spell Card from your hand. Select 1 Spell Card from your opponent's Graveyard and activate it from the Graveyard as your Spell Card.

Ability to use opponents PoG, Raigeki, M.Reborn, Etc.

Can only discard a Spell Card - makes S.Serpent feel left out.
Magic Drain can really hurt.

M.Marionette - Instantly adds enough Counters to destroy a Monster.

Well now this is a costly card to use, it takes two Spells to use one Spell, which could help in the right situations, but if it's not going to turn game around for you or give you that winning shot it might not be worth using most of the time. You could end up having this card sit in your hand for several reasons, one being that the opponent has no useful Spells in their Graveyard, or that you don't have a Spell Card in your hand that you ant to discard without using. Now on the other hand, if your opponent has a Field full of Monsters and a Raigeki in their Graveyard, and all you have in your hand is Double Spell and a MST, it would help out greatly. Same would apply if they had a bunch of Spell/Trap Cards out and a HFD in their Graveyard, but if they pull a Magic Drain on you it may become "Triple Spell" and could disrupt your plans.

There are so many different situations that could take place that getting a specific Spell by discarding a semi-useless Spell could either give you the upper hand or straight win you the game, but it's a very costly and almost risky card to use right now, especially with all the Hand Disruption out right now that makes discarding a bad idea incase a Yata shows up.

So it can be a very useful and versatile card depending on the situations of the Field, LP, Hand and Graveyard, but playing more than one Double Spell may be a bit over doing it, unless you discard one to activate the other of course. Getting this card in your first hand could also put you in a tight spot, but pulling it late game when you have many good choices in your opponents Graveyard to pick from and having a better idea of what Spell in your hand are going to help the most and what ones are worth discarding.

This card was a Secret Rare in Japan when it came out, but they also have like three Secret Rares in a set where as we only have two. Being an Ultra Rare makes it a bit hard to get a hold of, but most likely you're only going to want one in your deck if you do plan on using it. I on the other hand would rather Soul Release any good Spell cards from the opponents Graveyard to prevent them from using them via Magician Of Faith or Fiber Jar, but I still might use one for when I'm in those tight spots and all I'm holding is a UWS with no Monster to equip it to or if I'm holding a Dark Hole and there's no Monsters on the Field but the Opponent has a Monster Reborn I can snatch up and use. So it really depend on your taste and if you can find the room in your deck for it, but imagine using it to use a Pot Of Greed... 2 for 2, that's never a bad idea.

Casual: 3.5
Tourney: 3.0
ArtWork: 3.5 - Ok, I know that's Dark Magician, but I'm still not sure who the other person is. It is a pretty cool looking though, and the original Secret Rare version looks even cooler. 
Umbra Thursday, October 23, 2003

Double Spell
Normal Spell
Discard 1 Spell Card from your hand. Select 1 Spell Card from your opponent's Graveyard and activate it from the Graveyard as your Spell Card.

Well, I personally am a fan of the card, and run it in my deck. I find it quite handy, especially late game. Stuck with a useless late game card, just utilize your opponents instead. Otherwise you could just utilize it to use better versions of cards that your opponent may have. Pot of greed instead of Graceful Charity, Monster Reborn instead of Premature Burial, Delinquent Duo instead of Confiscation. I do understand that this card is a tad situational, but Iíve havenít had it let me down yet.

Casual: 4
Tournament: 3 
dawnyoshi Double Spell
Normal Spell
Discard 1 Spell Card from your hand. Select 1 Spell Card from your opponent's Graveyard and activate it from the Graveyard as your Spell Card.

Today's COTD is one of the poster ultra rares for Magician's force, known as double spell. Frankly, I don't see how this card should even get any special attention...

In certain situations, double spell can save you from losing. After all, what could be better than using your opponent's pot of greed, raigeki, dark hole, change of heart, etc? Using a magic card in your deck that doesn't rely on your opponent. This spell effect may SOUND good, but remember that in addition to playing this card, you also need another spell card to discard to this effect. That leaves you with a very situation spell to have in your deck. It would suck to draw this when you're topdecking....there's better spell cards out there...

Constructed: 2.5/5

Limited: 4/5

In limited, this card is a savior. Hand management isn't going to be much of a concern when you're playing in the draft format. Stealing an oppponent's starter deck dark hole or monster reborn for your own is obviously going to turn the game to your favor.


 Copyright 2003 - 

This site is not associated with KAZUKI TAKAHASHI.  Yu-Gi-Oh is a registered trademarks of KAZUKI TAKAHASHI.
This is NOT an official site.  This is a fan site.