Friday - Creature Swap
Our LoD preview week
concludes today with an annoying and unique Magic
card that you should prepare for, and will
probably be restricted to 2.
This card can cause
some pretty interesting situations. Of
course, it's probably best to use this when your
opponent only has one monster, so you know exactly
what you're going to get. Note that both
players must have at least one monster on the
field in order to use this.
Two of the most
annoying combinations with this card are:
1. Creature Swap +
Yata-Garasu (or any other spirit)
2. Creature Swap +
Scapegoat + (optional) Trample (Fairy Meteor Crush
If you use Creature
Swap, and give your opponent a Spirit monster, the
Spirit monster will return to your hand at the end
of your turn, but you keep your opponent's
monster. This card just makes Yata
that much more deadly. (Yes, you should be
using Yata for his draw-sealing effect, but this
isn't a bad alternate effect.)
You can also use
Scapegoat, then Creature Swap. You get a
monster, they get a 0/0 token. If you have a
monster with Trample (Fairy Meteor Crush effect)
like Mad-Sword Beast, Spear Dragon, or Airknight
Parshath, you can then attack the token for
basically a direct attack. Now, isn't that
The only thing that
prevents this from being kind of more broken is
the little part about not being able to change the
battle position. This hurts if you manage to
get a Magician of Faith, Penguin Soldier, or other
flip effect monster from your opponent.
However, that doesn't hamper this card not enough
to not use it.
I predict that most
people will play at least 1 of this card, and
really adventurous people will test out 2.
It's an Ultra Rare, so if you get 1, be happy.