Pojo's Yu-Gi-Oh Card of the Day
Number - SDD-002
are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating
Date Reviewed - 03.05.03
Ah, the Goblin Nabob of Yu-Gi-Oh. At first glance,
this card doesn't seem too good. There's a simple
reason to that. You use Sinister Serpent in combo with
some other cards. Currently in the English
environment, you can use it for a "free" Magic Jammer
and Tribute to the Doomed. You can also use it to
draw an extra card with Card Destruction or soften the
blow when your opponent uses Delinquent Duo or some
other discard cards against you. Soon enough, we will
get Graceful Charity in Pegasus' Starter Deck and
Sinister Serpent would help you keep more good cards
in your hand.
In the future though, there will be a LOT more cards
that can be used with Sinister Serpent. Exclusivity
Virus, Metamorphosis, Black Paladin, and Judgment of
Anubis to name a few. Those are the Japanese names and
you probably won't have bother knowing what those
cards do for quite a while. What I'm basically saying
is that Sinister Serpent will be a lot more playable
in the future.
I've also posted this once on the Message Board.
Another cool trick you can pull off is if you have
something like a Cyber Jar in your hand. You know your
opponent have sort of removal waiting. Then, during
your Standby Phase, conveniently show to your opponent
that you returned Sinister Serpent to your hand. Then,
shuffle the 2 cards around and set one of them down.
Your opponent's turn he must take a gamble. Attack and
save the Removal for next turn, hoping that it's just
Sinister Serpent. But if it was Cyber Jar, you'll get
the effect. But, if he used a Removal and only to find
out that he destroyed Sinister Serpent, he just wasted
it. Next turn, you can safely put down your Cyber Jar
(assuming of course, that he doesn't get any more
It's also a good monster to use as Tribute (assuming
it survives). It can become an infinite blocker as
well (to a certain degree). This card is simply SO
versatile. Might not be as useful now as its use is
still quite limited in the current environment. It
will probably be Restricted to one per deck
immediately and that's for a good reason.
Wednesday - Sinister
I want you to ignore the
stats of this monster. 1/300/250 will not
accomplish a whole lot on its own. In fact, ignore
it's a monster card, period. We're just going to
look at its effect.
Wow, this card is
screaming "discard bait! discard bait!" when you
look at its effect. Tribute to the Doomed just
became free. Magic Jammer just became free.
Relinquished just became free. Graceful Charity
just became 1 card. Final Destiny just became 4
cards (ignore this one ~_^). If your opponent uses
Delinquent Duo, if they don't hit this with the
random discard, gee, I wonder what we're gonna use?
If your opponent uses White Magical Hat, and picks
this guy, gee wiz, wasted effect?
There's only one way to
get rid of this guy permanently, and that's to
remove it from the game. If you don't do that,
it'll just stay around like a bad itch. It ensures
that you will always have a monster available (ok,
now you can remember this guy is a monster). You
could actually, in a way, lock your opponent down if
you use this in combination with The Dark Door.
Since they can only attack with one monster per
turn, you don't really have any fears of being hit
directly (unless SS is hit by a card effect). You
can then proceed to gather up Exodia or work on a
Clown lock or just plain stall if you want to.
I assure you, your opponent will be VERY
annoyed once you get this card into play.
And don't bother trying to get more than 1 of these
guys, it will be restricted pretty quickly.
This card is a
near-staple in most Japanese decks, just because it
can be so easily abused. You'll see why.
Wednesday - Sinister
Regardless of it's pathetic stats, Sinister Serpent
has some very good combo potential. Maybe not in the
current enviroment, but either way, it can be pretty
useful in the right situations.
The only time when this
card really sucks is when you first draw it. After
that, it's basically a free card that can be used for
anything. It can ease the pain of a Magic Jammer or
even Tribute to the Doomed.
Late in the game when
both players are trying to top deck a Monster,
Sinister Serpent can be used as a mini wall. They
attack your face down Sinister Serpent, then on your
turn it goes back to your hand to be set again. This
can be used every turn until it is removed from the
The main cards that
come to mind are Nobleman of Crossout and Kycoo the
All in all Sinister
Serpent is one of those "Why not?" cards. There is
simply no good reason to not play it. Like I said, it
can really suck when you first draw it (Especially if
it's at a bad time), but from there on, it's basically
like a free card.
future candidate for the restriction list.
The sinister serpent just
dont go away,
Well I guess he is here to stay.
Go to the grave then back to hand to play,
This card's effect is very Schwaaaay!
Sinister Serpent will be an underrated card. As long
as your opponent dosen't remove it from the game via a
nobleman when its originally played face down, it will
be back, unlike Chandra Leavy. Very nice when your on
the ropes, but it won't be a staple. Also it's funny
if they nail it with a white magical hat, because you
will simply say OOOOOOOOOPS! I GET IT BACK.
So my rating? It's a fun card, and I like it. I will
give it a 3. Average.
Wednesday - Sinister Serpent
This card is simple, but very cool. Having recursive
monsters is always neat. At the very least, you can
keep getting them back and using them as blockers in
the right scenario.
It wouldn't be my first choice to make it into a deck,
but if you have a combo that requires you to sacrifice
monsters or discard cards, this would be a card that
definitely belongs in your deck.
I'm just here to prevent about 20 emails I'd be bound
to get if I didn't post this here. This card is
available from Yu-Gi-Oh! Worldwide Edition:
Stairway to the Destined Duel. This game will come
out in April 2003. Click on the image for all
details. This game is going to be a "must have"
to get Harpie's Feather Duster. That's for sure!
The other two cards ain't too shabby either.