Card Game
Card of the Day
TCG Fan Tips
Top 10 Lists
Banned/Restricted List
Yu-Gi-Oh News
Tourney Reports
Duelist Interviews

Featured Writers
Baneful's Column
Anteaus on YGO
General Zorpa
Dark Paladin's Dimension
Retired Writers

Releases + Spoilers
Booster Sets (Original Series)
LOB | MRD | MRL | PSV
LON | LOD | PGD | MFC
DCR | IOC | AST | SOD
RDS | FET
Booster Sets (GX Series)
TLM | CRV | EEN | SOI
EOJ | POTD | CDIP | STON
FOTB | TAEV | GLAS | PTDN
LODT
Booster Sets (5D Series)
TDGS | CSOC | CRMS | RBGT
ANPR | SOVR | ABPF | TSHD
STBL | STOR | EXVC
Booster Sets (Zexal Series)
GENF | PHSW | ORCS | GAOV
REDU | ABYR | CBLZ | LTGY
NUMH | JOTL | SHSP | LVAL
PRIO

Starter Decks
Yugi | Kaiba
Joey | Pegasus
Yugi 2004 | Kaiba 2004
GX: 2006 | Jaden | Syrus
5D: 1 | 2 | Toolbox
Zexal: 2011 | 2012 | 2013
Yugi 2013 | Kaiba 2013

Structure Decks
Dragons Roar &
Zombie Madness
Blaze of Destruction &
Fury from the Deep
Warrior's Triumph
Spellcaster's Judgment
Lord of the Storm
Invincible Fortress
Dinosaurs Rage
Machine Revolt
Rise of Dragon Lords
Dark Emperor
Zombie World
Spellcaster Command
Warrior Strike
Machina Mayhem
Marik
Dragunity Legion
Lost Sanctuary
Underworld Gates
Samurai Warlord
Sea Emperor
Fire Kings
Saga of Blue-Eyes
Cyber Dragon

Promo Cards:
Promos Spoiler
Coll. Tins Spoiler
MP1 Spoiler
EP1 Spoiler

Tournament Packs:
TP1 / TP2 / TP3 / TP4
TP5 / TP6 / TP7 / TP8
Duelist Packs
Jaden | Chazz
Jaden #2 | Zane
Aster | Jaden #3
Jesse | Yusei
Yugi | Yusei #2
Kaiba | Yusei #3
Crow

Reprint Sets
Dark Beginnings
1 | 2
Dark Revelations
1 | 2 | 3 | 4
Gold Series
1 | 2 | 3 | 4 | 5
Dark Legends
DLG1
Retro Pack
1 | 2
Champion Pack
1 | 2 | 3 | 4
5 | 6 | 7 | 8
Turbo Pack
1 | 2 | 3 | 4
5 | 6 | 7

Hidden Arsenal:
1 | 2 | 3 | 4
5 | 6 | 7

Checklists
Brawlermatrix 08
Evan T 08
X-Ref List
X-Ref List w/ Passcodes

Anime
Episode Guide
Character Bios
GX Character Bios

Video Games
Millennium Duels (2014)
Nighmare Troubadour (2005)
Destiny Board Traveler (2004)
Power of Chaos (2004)
Worldwide Edition (2003)
Dungeon Dice Monsters (2003)
Falsebound Kingdom (2003)
Eternal Duelist Soul (2002)
Forbidden Memories (2002)
Dark Duel Stories (2002)

Other
About Yu-Gi-Oh
Yu-Gi-Oh! Timeline
Pojo's YuGiOh Books
Apprentice Stuff
Life Point Calculators
DDM Starter Spoiler
DDM Dragonflame Spoiler
The DungeonMaster
Millennium Board Game

- Magic
- DBZ
- Gundam
- Pokemon
- Digimon 
- Harry Potter
- Anime

- Advertise on Pojo
- Our Sponsors
- Pojo Polls

 


Pojo's Yu-Gi-Oh Card of the Day

Rope of Life

Card Number - PGD-105

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Date Reviewed - 07.31.03

DuelMonster Thursday - Rope Of Life

PGD-105-Ultra Rare
Trap Card:
This card can only be activated by discarding your entire hand when 1 of your own monsters is sent to the Graveyard as a result of battle. Special Summon the monster just sent to the Graveyard in face-up Attack or Defense Position, and increase its ATK by 800 points.


This card can be useful, but I find it to be a bit too situational of a card to use at the moment. I love the fact that the revived monster gains 800 ATK, but the monster has to be destroyed in battle and this card has to be activated immediately after, giving them a chance to just take it out in the same Battle Phase but it is better than being directly attacked eh? I do see 2 cards that would stop it, beside 7 Tools and Solemn Judgment obviously, but if the monster was destroyed by Lesser Fiend or destroyed while Banisher Of The Light is active then the monster would be removed before Rope Of Life could be activated, but not many people play those cards so not much to worry about there.

So it's almost a Call Of The Haunted but cost your hand but gives you 800 ATK boost, which last until the monster is destroyed, returned to the deck, returned to hand, placed face-down by another card effect, or send out of play with cards like Dimensional Hole.

I still haven't found a correct ruling yet, if you have to have at least one card in your hand to be able to activate it, I would think if you have no hand you can still activate Rope Of Life, if it specified a number of cards to discard like Magic Jammer I would say otherwise. But what really does suck is if you do have cards in your hand and your opponent counters with 7 Tools or Solemn Judgment, you still have to discard.

I prefer M.Reborn, CotH, Premature over this because having no hand can lead you wide open for Yata and that suxx.

Ratings:
Casual: 2.0
Tourney: 2.5
ArtWork: 2.0 - This card is kinda lame looking for an Ultra. If that armor weighs what it looks, it's going to take awhile to pull him up. 
Pegasus Rope of Life, 7/31/03:

This is one of the coolest cards in the set. It was first used in the anime by Malik against Mai to revive his Executioner Makyura after one of Mai's amazonesses destroyed it. 

The cost of discarding your entire hand is nothing to sneer at, but apparently you can activate this card with an empty hand. So it's situational; if you don't have many cards in your hand you could consider using this card for a revival and an 800-point ATK boost, which is pretty nice. You could also set the cards in your hand, but watch out for m/t removal. 

*wonders if this card works with Forced Requisition* .. that might work. If you have a bigger hand than your opponent, you can use Forced Requisition to discard both your hands and revive a Yata! Hey, that might work!

Unfortunately, you can only activate this card after one of your monsters dies in battle, and you can only revive the monster that was just destroyed. Since Yata is not going to be on the field during your opponent's turn, it's hard to combo this with Yata. But still, discarding both of your hands is a nice setup for a yata-lock. You could suicide Yata on your own turn, revive it with this card, then destroy your opponent's monster with a set Offerings to the Doomed. 

Rating:
Casual: 3/5 (4/5 if Forced Req. works)
Tourney: 2.5/5 (or 3.7/5) 
Umbra Thursday

Rope of Life

This card can only be activated by discarding your entire hand when 1 of your monsters is sent to the Graveyard as the result of battle. Special Summon the monster just sent to the Graveyard to the field in face-up Attack or Defense Position and increase its ATK by 800 points.

Trap Card
Normal Trap
Card Number PGD-105
Card ID No. 93382620
Ultra Rare


Today we have another monster revival card out of PGD. Personally I still think Call of the haunted and Premature Burial are much better. Still this card has some stuff going for it. It does not equip itself to the revived monster, thus not making the monster susceptible to cards like Harpies Feather Duster, Heavy Storm, and Mystical Space Typhoon. And a 800 attack point boost is nice. In a lot of cases, that can be enough to overpower your opponent then. However, This card must be activated as the monster is destroyed, thus severely limiting options. You cannot revive older monsters =/. Also discarding your entire hand is rough. Though as the game progresses one often finds that they have very little cards in hand. Still hand management is key, and this really isn’t good at it. This card can be fun, but I suggest sticking with Premature and Call.

Casual: 3
Tournament: 2 
Vodkam Thursday 07/31/03: Rope of Life

PGD-105
Normal Trap

This card can only be activated by discarding your entire hand when 1 of your own monsters is sent to the Graveyard as a result of battle. Special Summon the monster just sent to the Graveyard to the field in face-up Attack or Defense Position and increase its ATK by 800 points.


Some people think this card is great, some think it's useless. I'm not a fan of this card.

Reviving a monster and bringing it back with 800 more ATK sounds pretty good but there's a couple of catches to this card:

1. You have to activate it right after your monster dies from battle
2. You have to discard your entire hand to do so

First off, these days, all your best monsters usually do not die from battle so all you are probably getting back one of your regular attackers but giving it a big power boost. Adding 800 ATK to a Gemini Elf or something along those lines is pretty good as there isn't much that will stand up to it.

Discarding your whole hand is only ok if you have no hand to begin with. All you're asking for is a Yata-Lock with this. I think you might be able to get away with discarding 1 card to use this but if it's any more, it's simply insane unless you're using Forced Requisition or something along those lines.

This card is also useless if there's an effect on the field that removes your monster from play. (ie. Banisher of the Light, Lesser Fiend etc) or worse yet, Mystical Knight of Jackal which dumps it back on top of your deck.

The wording on this card also leads me to believe the discarding is a COST. So, if this card is negated, you're stuck with no cards and no monster. We'll have to wait for the ruling.

Anyways, enough of the negative stuff. There are ways to use this card to your advantage.

Use your monster to attack your opponent's Lily, have it die then come back and attack Lily again. This should drain your opponent's LP pretty quickly. This is most fun when your opponent can only pay for Lily's effect once.

There's also what I call the "crash and burn" move. Crash your equal ATK monster, bring your monster back and have it attack again but with an open field this time.

If you activate Mirage of Nightmare and set your Mystical Space Typhoon before you enter your battle phase, this card won't hurt you very much as your hand will get replenished unless Mirage is destroyed before your opponent's standby phase.

All in all, this card has some uses but it's really more of a desperation card. The cost to use this is far too high and this is far too situational to make use of with any consistency. Getting this card early in the duel just makes this discard bait. This card is nothing compared to Call of the Haunted.

Rating-
Casual: 2.5
Tourney: 1.5 

 

 Copyright 2003 - Pojo.com 

This site is not associated with KAZUKI TAKAHASHI.  Yu-Gi-Oh is a registered trademarks of KAZUKI TAKAHASHI.
This is NOT an official site.  This is a fan site.