Pojo's Yu-Gi-Oh Card of the Day
Number - EDS-001
are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating
Date Reviewed - 01.17.03
Friday - Exchange
Today we look at exchange. You and your opponent show
each other your hands. You take one of his cards and
vice versa. You cannot use this card if you have no
cards in your hand.
I went to a tournament 2 weeks ago, and this card was
the reason I lost. This card can be lethal, especially
when you use it on your first turn and you go first.
The opponent will be unable to negate it and chances
are you can take a powerful restricted/semi restricted
card. And if you set your powerful cards down on the
field before you use this, the opponent will get
nothing good in return. But later in the game, using
this becomes more risky as the opponent's hand will
usually be smaller and the chance of finding a better
card to take will be smaller.
I give it a 3.5/5. You may want to side deck this.
Exodia players had better find some ways to counter
this. Maybe get your own exchange to take back your
pieces if the opponent takes one of your pieces with
Take any card from your opponent you choose,
Make a bad choice and you will lose,
Be sure to have nothing good first,
When played right your opponent will be in for
What can I say? I love writing about cards I love.
This simply is my favorite card. The cool picture is
backed up by a really strategic effect the card has.
In Yu-Gi-Oh, a single card can turn around the game
and tilt the odds in your favor. Having a lot of
choices (via your opponent's hand) is more than enough
to put you in the driver's seat.
Exchange also ends the game for Exodia decks. Take a
piece from their hand, and they are history. Where I
play, people know that I use this card constantly, as
a result I find them placing good magic and trap cards
face down in order to avoid the nasty exchange effect.
What that does is puts them in heavy storm range.
The downside is that your opponent also gets to take a
card from YOUR hand, but you have the timing
advantage, which is intricate to using this card to
it's best potential.
My rating? 4.5 It should at least be side decked in
EVERY deck. This baby is a keeper.
Friday - Exchange
Hehe, This is a fun card.
Tournament wise, the best use for it is in your Side
Deck. If your opponent is playing Exodia, it works
just as well as playing a Card Destruction against
Obviously the best way
to abuse it's power is to set all your good cards
while keeping your worst card in your hand. That way
you can give your opponent a card you don't need. The
problem with exchange is that it's a 2-1 for one card.
Meaning it costs you the Exchange as well as a card
from your hand in order to take a card from your
opponent's hand. This doesn't necessarily make a bad
Your worst card for
your opponent's best card is almost always good.
Unless your opponent only had one card and it was
worse than the one you had.
IMO it isn't maindeck
quality, but having 1-2 in your sidedeck will
occasionally help you out.
Exchange is easily the
better card out of the three (Skull Dice, Grateful
Dice & Exchange), and it being Upperdeck legal is very
Not good enough to
snatch a 3, but much better than alot of the other
Video Game Promos.
Friday - Exchange
With the legalization of
promo cards in tourneys (now all we need are rulings
~_^), we can now justify rating them!
This is a
fun card, quite honestly.
It's best utilized when it's the only card in your
hand. You get one of your opponent's cards, and
they get.............nothing! (There is not an
official ruling about this at this time, so don't
send me any hate mail if this turns out to be an
illegal move.) Or, you could use it with one
other card in your hand and give them something
useless =\ It's good to take an opponent's
restricted card, like Raigeki or Change of Heart.
Since not everyone knows about the promos (well,
they do now ~_^), it will come as a surprise. I
would run 1-2 in your side deck, if you feel your
opponent has excellent drawing luck. If not, then
just keep them in your binder. Someone will want
them, probably =/
(mainly due to its fun factor)
Exchange -- Friday
Introduction: Gimme some good! Give you something bad.
Both players show their hands to each other. You both
select one card from
each other's hand and add it your own. When the
cards are sent to the Graveyard, they are placed in
the Graveyard of the
+Look at opponent hand
-Show hand to opponent
Analysis: With the Promo path finally revealed, what
better card to pick,
then a card from the set. Today, we look at Exchange.
This is a very interesting card. It pretty much switch
cards with your
opponent. You can gain cards, since if you have a bad
hand, and they have a good hand, you gain something
good. Also, you get to
look at your opponent's hand, which is always good.
Finally, this hand idea can counter whatever combo
they are planning. Cyberjar, Exodia, etc. The bad is
this is a little bit of luck, hoping your opponent has
something good. Also, you have to show your opponent
your hand, meaning your opponent can make a plan too.
The ideal of drawing this card at the wrong time, can
spell you losing cards, rather then gaining.
Rating: Still a fun card to play with. This could
definitely see some interesting game plays. This gets
a 3.0 in my book.
However, it is not solid enough, yet.....
Conclusion: Exchange this for another card in your