Pojo's Yu-Gi-Oh Card of the Day
Number - MRL-043
Average Rating = based on
are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating
Reviewed - October 9, 2002
Wednesday - Rush Recklessly
Today we look at a very good attack bonus card, Rush
Recklessly. This is a quick play magic that
the attack of a monster by 700 for 1 turn.
This is the first quick play magic card we have looked
at. You are allowed to use quick play magic on
opponent's turn as long as it was set first. In
addition, you can also play this straight from your
hand during your battle phase.
In my opinion, this is much better than the equip
magic cards, because it is unexpected. When the
opponent sees a horn of the unicorn on your la jinn,
he obviously wont purposely attack you without some
plan. But if he sees it exposed, he might attack and
you can then activate this, catching the opponent off
I give this card a 3.5/5. Definitely a card you
should consider putting in your deck if your purpose
A phat surprise when they least expect it. I
like this card. They won't see it coming and it
can certainly turn the tide of the game real
fast. Not for every deck, but if you like
surprises, this is a fun one.
Rush Recklessly -- Wednesday
Introduction: Oh you think our tuff with that 500
powerup, I activate this
card for 700! Bam! Your monster fainted (I know what
your thinking). I win!
Quick Play Magic
Increase a monsters ATK by 700 points during the turn
this card is
Why should you use it?
Why shouldn't you use it?
*Dead without monster
Reasons: Today is Rush Recklessly. This card is a
better version of
Reinforcements in some respsects. It is a magic, so
that means you can play
it the same turn you set it. Also that 200 extra from
Reinforcement can make
it a bit better. The important thing is that this card
is a quick play
magic, which might help, because the security that the
Seven Tools is going
to help and get a gurantee win. Though if you don't
have any monsters, your
pretty much dead with any equipment (or equipment like
cards). Also this
being a magic card can be really bad because it is a
fact that Magics are
more easily countered than traps. So it being a magic
can hurt you, but it
also a good thing that it's a magic.
Rating: This card is good, but I really doubt it will
see play. It can be
for a fun deck, but no serious deck would really run
it. Though this card
has it's uses. This card gets a 2.8. It's a good card
and all, but it
doesn't have enough power as Axe of Despair,
regardless that Axe of Despair
is an equipment.
Conclusion: I see this card Russing Recklessly into a
wall, and not being
able to reborn again.
pales in comparison to this card. 700
points, despite the advent of Axe of
Despair and Megamorph,
is a hefty increase. That Summoned
Skull threatening your Dark Elf?
Put this card face-down on the field, then
activate it when that Skull attacks. It
dies, you don't lose 1000 LP for Dark Elf's
effect, AND you don't have to
worry about Mirror Force! I
can see someone using 1 to 2 of these in a
beatdown or a beatdown sidedeck. It
makes for a very unpleasant surprise. Enjoy.
It doesn't have as
much game-breaking power as Axe of Despair,
but it makes for one of the nastiest surprises in
the game. I think this is "NickWhiz1 is
going to give these cards between 3 and 3.5"
week. *glares at IQ*
Trunks the Swordsman
Recklessly - Magic Ruler - Rare
Well this card seems to be pretty good. Its quick play
so if you set it on your turn you can use it on your
opponents turn which is nice. Its good for things like
La Jinn vs La Jinn then you flip this over and your
opponent dies and loses 700 life points and probably
leaving the field open for you to attack directly. But
other than that its not really that good. If you like
the whole equipment magic and raises your monsters atk
powers this is a nice addition to it.
We get to review a weird yet fun card. = )
card is one of those cards that you want to have in
your deck but you can't always find the room for. This
card is great because is a bonus of +700 attack
whenever you need it and after you play the first one
in the match you'll opponent think twice before
attacking you. This card just makes playing with your
opponent's head that much fun. Tease him and tell him
to attack your La Jinn with his dark Elf so he can
lose 1500 life points. >;~)
isn't it? Well, that's just how evil this card can be
and how much it can scare your opponent.