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Pojo's Yu-Gi-Oh Card of the Day

Giant Trunade

Card Number - MRL-048

Average Rating =  based on 4 reviews

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Date Reviewed - October 29, 2002

wartortle32 Tuesday - Giant Trunade

Today we look at a similar card to Heavy Storm, Giant Trunade.  This magic card returns all magic and traps on the field to the owner's hand.

There are a couple of great combos you can pull off with this card that makes it much better than Heavy Storm.  But to set 1 thing straight first, Giant Trunade will not return itself to your hand.

First off, you can use Swords of Revealing Light for 5 turns with 1 Trunade and 7 turns with 2 of them.  Plus you can use it with Premature Burial or Call of the Haunted to revive monsters over and over. 

The other thing you can do it use it with card destruction and maybe cyber jar's effect so that you can seriously take a chunk out of the opponent's deck.

I give this card a 3.9/5.  It's best used with magic cards that last on the field for a while so that you can reuse them again and again.


Scott Gerhardt
It's another Heavy Storm, but in some instances, much better.  Accompany it with Swords, other Traps you don't want gacked.  I keep a couple in the sideboard of my current deck for certain situations.  A nice way to get past a "for certain" Mirror Force of cards similar.  Mind you, I play Heavy Storm in the main and the Trunades in the board, but they are still useful
Rating : 3.5
SomeGuy Tuesday - Giant Trunade

Giant Trunade overall, is a just a bad version of Heavy Storm. Besides having a few decent combos, it isn't a very powerful card.


-You can play Swords of Revealing Light, wait a couple turns, then Giant Trunade it back to your hand before it becomes discarded. This will enable you to replay the Swords of Revealing Light, giving you more stalling power.

-You can play Premature Burial, then Giant Trunade it back to your hand in order to cast it again to get even more Monster advantage over your opponent.

Besides those and a few more combos, Giant Trunade just clears the way of Trap Holes, Counter Traps, and any other cards that may be a problem to you for a turn. The good part about this is that you don't lose any Magic/Trap cards you have set on the field. This can also be useful when you have some cards on the field that you would prefer to be in your hand (Or that you don't currently need).

Rating: 2.4/5

Tuesday - Giant Trunade
Before I start, for those of you wondering, Trunade actually does mean hurricane/twister/whatever in Japanese, so Konami just forgot that this is America, and didn't make it Giant Hurricane or something :/  Anyways...
I can see this card being used for two purposes.  One is the Card Destruction/Bistro Butcher combo that can be just pure murder as their deck is run into the Graveyard (add Banisher of the Light for good measure).  The other is for a temporary one-turn stall if you don't have a Heavy Storm or something.  I think the first purpose is by far the best, as that deck can be DEVASTATING if the combo goes through (not good odds, though).  Use at your own discretion.
Score: 3.0 (it's really good in the combo deck, but only average everywhere else)
Yonex Giant Trunade -- Tuesday

Introduction: There goes all your Magic and Traps bwhhahahah!

Normal Magic
Return all Magic and Trap Cards on the field to the respective owner's hand.

Why should you use it?
*Returns Magics/Traps
*Dangerous combos

Why shouldn't you use it?
*Doesn't destroy

Reasons: Today we look at the Giant Trunade. This card has a very potent
destruction to almost be as good as heavy storm, if played right. This card
basically says return your opponent's Magic/Trap cards. This means that it
is another way of destroying their Magic and Traps, which is good these
days. Though with combos, this card can be very dangerous. For example, use
it with Swords of Revealing Light, it will totally be annoying. Another
combo could be with using it with Call of the Haunted/Premature Burial,
letting you bring a whole army. Though this thing is very good, it doesn't
destroy which isn't good. Which a lot of Traps being released in PSV, it is
suggested that this card isn't that great. But in Magic Ruler, this card was
very great, due to how few dangerous traps there were.

Rating: Staple in some decks, some in not. This card use to be good, still
is, but isn't that great. This gets a 4.1. It can do as much as Heavy Storm,
but takes a little bit more of thinking to accomplish it.

Conclusion: The Eye of Truth says that you should put this in your deck.

IQ Giant Trunade

This card is pretty ok if you use it with Swords of revealing Light to keep your opponent from attacking you for a decent amount of turns. Besides that I don't see why one would use this card instead of Heavy Storm. Granted this card doesn't destroy your Magic and Trap cards on the field but it doesn't destroy your opponent's either and it can help him a lot. There are certain Trap Cards one plays in the early game and there are others one plays in the late game, if he had a lot of early game ones out there this is all he needs to get a better set up.

Then again I'm too much of an aggressive player and don't see the point of getting rid of my opponent's Magic and trap cards on the field for one turn. I rather just blow them up because if I bounce one of the new Monster Reborn variants with this card to his hand he can play it again to get an even bigger monster. But like I said that's just up to what type of player you are and player preference.

Rating 3.2



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