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Pojo's Yu-Gi-Oh Card of the Day


Card Number - MRL-049

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Date Reviewed - 11.20.02

Scott Gerhardt
Interesting.  No way I would main this unless I knew I was playing with a bunch of sill flip effect monsters I didn't care about losing the effects on.  Countering flips is nice, and the card CAN be devastating, but it's a timing issue here.  I don't think it's excessively broken just because there is a lot of times it will be bad.  It's excellent metagame against flip-heavy decks, though, and can certainly burn an opponent out from a distance.
Rating : 4


Nore to your opponent's Lifonster Card on the field.
An amazing trap card! Especially in a burner type deck. Not only will it stop flip effects, but it also does damage! If you play a bunch of effect monsters and so does your opponent, this Trap can do up to 5000 damage! Not gonna happen everytime though. You would probably need to play a couple of Mask of Darkness as this card is going to be restricted to one per deck soon. Although this card is good, it's not really a staple card.

Rating: 3.8/5
Yonex Ceasfire -- Wednesday

Introduction: Burn your monsters and burn your Life Points. Hahhaaahah!

Normal Trap
Flip all face-down Monster Cards on the field face-up (Flip Effects are not
activated). Inflict 500 points of Direct Damage to your opponent's Life
Points for each Effect Monster Card on the field.

Why should you use it?
*Counters flip effect
*Burns effects

Why shouldn't you use it?
*Possible little damage
*Wrong card in wrong time?

Reasons: We look at a very evil card in my opinion. Very ironic to see two
elder men about this too. Well back to the article. This can counter those
Flip-effect monsters and making them pay for using effect monsters. This can
inflict 500 damage for each effect monster. This may not seem like a big
deal, but in the end of the match, it can be very crucial move countering
something big. For exmple, the Magicain of Faith, Man-Eater Bug, Invander of
the Throne*. Well this card with maybe 2 monsters out at most can only do
1000 at most. In the end, this will probably happen. But doing the extra
needed damage can get you the win. Yes this does happen, wish I had this
card many times. But sometimes you can get this card when you don't want it,
which can really cost you a lot. But still, this card is a great effect
counter and/or burn card.

Rating: Soon to be restricted to 1 because it can be so dangerous. We will
see this card probably reek havoc across the dueling area. This card gets a
3.8. It can counter and do the excessive damage needed for the win.

Conclusion: Cease your monsters and fire them to your life points!


*Stupid Upperdeck, with this really lame ruling. This card only says
"switch" monsters. How did upperdeck get it to a permanent Change of Heart
effect? If they said that, the card would have said, "take control..." But
no Upperdeck is stupid to realize this. Now this probably will cost big
throughout the dueling area. Now, as I say again. Upperdeck better get
things straight, or your going to loose A LOT of customers.
wartortle32 Wednesday - Ceasefire

Today we look at the most powerful trap released in Pharoah's Servant, Ceasefire.  This card flips all face down monsters face up does 500 damage to the opponent for each effect monster on the field.  In addition to that, it does not activate any flip

This card is one of the best released in Pharaoh's Servant.  It can do some serious damage (up to 5000) real quick.  Great for burner decks.  But not only does it do damage, it negates all the flip effects so you can seriously screw over the opponent's strategy.  In addition, you can control the amount of bad effects done to you by simply flipping your monsters first to activate the effect and then using Ceasefire.  That way, you still get the effects, and you still do the same amount of damage to the opponent. 

I give this card a 4.8/5.  Basically, this one card can win the game for you, It will definitely be restricted to 1.


Normal Trap
Flip all face-down Monster Cards on the field face-up (Flip Effects are not activated). Inflict 500 points of Direct Damage to your opponent's Life Points for each Effect Monster Card on the field.

Similar to Just Deserts in a way, this trap card from PSV is a nice edition to cards that help go past those nasty flip effects. By stopping the flip effects on certain cards, the monster will be rendered useless. This card will pack a number on face down Man-eater Bugs, Magician of faiths, or other various staple cards that are used simply for their flip advantage. And doing damage to your opponent is also a sweet bonus.

The disadvantage of this card is the fact that there is a chance it will do no damage. Usually, there are 2 face down monsters on your opponent's side of the field at most, with all the monster destruction that's out there, and it's not even a sure thing the face down cards will have an effect. Ceasefire is a good card if your feeling lucky, but other than that it's a risky trap.

I rate it a 3 even. It's not awful, nor extraordinary, but when it works, it can definitely put your opponent's back to the ropes.

-Martin "ZkittleZ" Moreno
SomeGuy Wednesday - Ceasefire

Normal Trap
Flip all face-down Monster Cards on the field face-up (Flip Effects are not activated). Inflict 500 points of Direct Damage to your opponent's Life Points for each Effect Monster Card on the field.

Another card that will soon be restricted. Not exactly a completely broken card, but being able to play three of them would of been much too good.

In my opinion, this card is best suited for side deck purposes. Siding this in versus Exodia, or even an Effect based direct damage deck works great. Also, Ceasefire would work well in a direct damage deck. All you have to do is use up few Effect Monsters, then play it in order to do some decent damage to your opponent while also disrupting his/her set Monsters.

Casting Ceasefire after a timely played Cyber Jar can also work nicely in your favor. You have the possibility to deal a large sum of direct damage.

Rating: 3.4/5

I'm sowwy I missed one or however many COTD's I missed but it was my B-day on Sat (16th) and yesterday (19th) was my wife's B-day so I've been doing way too much partying lately and body still trying to recover.


This is one of the many new cards that really hurt Flip Effect Monsters but is not one of the better ones. There are at least two cards that I can think off the top of my head that hurt Flip Effect Monsters more than this card and even then I would think twice about using them. There are a total of nine Monster with Flip effects in your opponent's deck out of his 40 whole card. Having Flip effect Monster hate is not that great because it will probably work once or twice during the entire game.

On the other hand this is a game where things like that can turn the tide of the game and maybe even decide the outcome of it. I've almost lost a match because my opponent use Flip effect monster hate at the right time and got my Magician of Faith which I really need it. I'm still going back and forth when it comes to Flip effect hate and still don't know how much of an impact it will have on the game. Guess is one of those things we'll have to wait and see.

As far as this card goes, there are better cards out there and I just don't like the pic on it so there. ;-p

Rating 2.4



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