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Pojo's Yu-Gi-Oh Card of the Day

Imperial Order

Card Number - PSV-104

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Date Reviewed - 11.12.02


Tuesday - Imperial Order
Well, whadda ya know, this is the first holo card I pulled from PSV! (the immediate next pack was a Fairy Meteor Crush, but that's for another time).  It's also the retail (36 pack box and blister pack) Secret Rare.  Don't be alarmed if the entire picture is not holographic.  It's set up that way as an anti-counterfeit measure.  Now, to the review.
*enters rant mode*
This card lost a lot of power from the Japanese version.
The true beauty of this card is not the actual ability, it's being able to control how long the ability lasts.  Yes, you could leave it on the field as long as your LP holds out, but that was not what the card was meant for.  The card was meant for you to keep it out as long as you need to.  If that's until you can't keep it out any longer, that's fine.  If that's a few turns in the future, ok.  If it's for a late game push, fair game.  If you just want a free Magic Jammer, enjoy.
Then comes the English version.
By simply inserting the words "must pay" and changing the final sentence, Konami/UD have effectively reduced the playability of this card.  It has turned from broken to just a permanent Magic Jammer on steroids, and that's not necessarily a good thing.  This card will still be restricted to 1, don't get me wrong.  It's just that it is not as useful, because you can't cancel it out when you want to, and that "want to" could be when you draw the 1 card you need to win.  If there isn't an errata on this and the other upkeep cards (Messenger of Peace and Mirror Wall, I'm talking to you), this card will lose a lot of playability that made it a necessary staple across the Pacific (for the time being).
I feel inclined to give this card two seperate scores:
Japanese version:
This card gets a solid 4.5.  It gets shut down by Jinzo, another very popular card, but, if for anything else, it is just abused for its free Magic Jammer effect.
English non-errata'd version:
The solid score from above drops to a 2.8.  It's still a potent card, but the required upkeep just makes it fairly pointless :/
*ends rant*


Imperial Order
Continuous Trap
As long as this card remains face-up on the field, negate the effects of all Magic Cards. Pay 700 Life Points during each of your Standby Phases. If you cannot, this card is destroyed.

Just a quick note. In Japan, the life payment is optional. That means that you can simply choose not to pay the life during your standby phase to destroy it. I'm quite sure the card would be played this way once Upper Deck update its FAQ page.

Imperial Order is amazing. At worse, it's a free Magic Jammer. You have to note that Imperial Order only negates the effect and does not destroy the magic cards. So, if your opponent plays something like Swords of Revealing Light, the SoRL would stay on the field. If your opponent uses Monster Reborn though, the effect is negated and Monster Reborn goes to the graveyard.

If you can get Imperial Order out when it benefits you the most (ie you have little or no magic cards), you can lock your opponent pretty badly. I've been against the receiving end of Imperial Order and I can't tell you how frustrating it is to have a full 6-card hand but not being able to use them.

Now you're probably asking how can you get rid of this card? Well, if your opponent just played it, you could counter it with Seven Tools of the Bandit or Solemn Judgment. Or, you could chain a Mystical Space Typhoon on it. Once it's out though, it's very hard to get rid off. You could use Trap Master, but no one really uses him... Another good alternative is Dust Tornado. Finally, you could just get Jinzo out to negate it.

In conclusion, this card is simply too good. A definite staple IMO. That's probably the reason why it's going to be restricted to one-per-deck.

Rating: 5/5 <<< My first ever perfect rating! ~_^
wartortle32 Tuesday - Imperial Order

Today we will look at Imperial Order. This card negates all magic effects at the cost of 700LP every one of your standby phases.

Basically you get a continuous magic jammer for just 700 LP. Unfortunately, it negates ALL magic effects so you cant play any magic cards while this is in effect either. However, this card is much better than magic jammer for 2 reasons:

1. Basically, you can play this when the opponent plays a magic card and it will negate effects the entire turn. Then you can simply choose to destroy it during your turn.
2. There is no cost if you choose not to pay the cost. (It is destroyed if you dont pay)

A couple of quick rulings: You are allowed the option to not pay the LP cost and destroy this card. It will negate magic effects, but continuous magic cards will still stay on the field.

I give this card a 4.5/5. Look for it to be restricted to 1.


Imperial Order

Here's a card that would have been great if it wasn't for the really bad translation. From what I hear it used to be so you didn't have to pay the 700 Life Points during your turn and just let it go KAAA BOOOM!! But instead it went from being an amazing Magic Jammer to a card that will most likely cost you the game if you use it.

I've been playing around with this card and have tried to use it in different decks, the only one it's worked in so far is a Turbo Exodia because in about 7 turns I have no cards in my deck, at all. Besides that I'm yet to find a good use for this card, guess all I can do is hope that Upper Deck fixes the card and makes it do what it used to.

Rating 3.2

Imperial Order
Continuous Trap
As long as this card remains face-up on the field, negate the effects of all Magic Cards. Pay 700 Life Points during each of your Standby Phases. If you cannot, this card is destroyed.

Hands down, Imperial order has got to be one of the most annoying trap cards printed. Stopping Magic cards from being played can bring the game to a screeching halt.

What is great about imperial order is that you can use it as a Magic Jammer. Counter your opponents magic card by flipping Imperial order and also you will stop any further magic's being played during that turn. And when your standby phase comes, you can simply discard Imperial order, or pay the 700 to keep the effect going longer.

This card is brutal and in my opinion can be played in any deck. I foresee Upper Deck putting a restriction on this card. It's that good.

Rating: 4.5/5



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