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                            We continue DDS week
                            with the Flame Swordsman's best friend, Salamandra!
                           
                          
                             
                           
                          
                            Overall Score: 2.0 (not
                            enough useable Fire main types yet)
                           
                          
                            Casual Play: 3.5
                           
                          
                            Tournament Play: 0.5
                           
                          
                             
                           
                          
                            Bah.  The first 700
                            attack increase equipment card just had to be on arguably
                            the WEAKEST main type in Duel Monsters (Wind follows a
                            very close second).  Currently, the Flame
                            Swordsman is the only useable monster that can use
                            this guy, and he's a fusion.  Do the math =/
                           
                          
                             
                           
                          
                            Combos:
                           
                          
                             
                           
                          
                            Salamandra + Flame
                            Swordsman = Summoned Skull.
                           
                          
                             
                           
                          
                            Counters:
                           
                          
                             
                           
                          
                            The Fire type in
                            general: Not enough good ones.
                           
                          
                             
                           
                          
                            Casual Play:
                           
                          
                            Knock yourself out. 
                            Use Flame Swordsman and its fun equip card to your
                            heart's content.
                           
                          
                             
                           
                          
                            Tournament Play:
                           
                          
                            Ummmm.........no. 
                            Anyone who plays Flame Swordsman in a tournament is
                            either an extreme Joey fan or is trying to have fun
                            and wants to lose :o
                           
                          
                             
                           
                          
                            Verdict:
                           
                          
                            Wait on this until we
                            get some decent Fire-types.  Which may be a
                            while.
                           
                          
                             
                           
                          
                            Metal Raiders:
                           
                          
                            Fire-type attackers,
                            Fire-type attackers........  Let's see.... 
                            We have Flame Kereberos (6/2100/1800), and, umm,
                            that's it.  Boo.
                           
                          
                             
                           
                          
                            BURNING QUESTION OF THE
                            WHATEVER: What was Konami thinking for the final
                            level of Forbidden Memories?  6 super-hard
                            duels without a save point, including 2 duelists
                            that use BEUD straight from the hand?  o_O 
                            Oh well, maybe DotR won't be as hard.
                           
                          
                             
                           
                          
                            TOMORROW'S COTD: We wrap
                            up DDS week (rats, we came 2 cards short, and we
                            already reviewed BEWD, Dark Magician, and Exodia)
                            with the insanely annoying Acid Trap Hole.  You
                            can bet you'll see this guy in tournament decks.
                           
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