Yay, it's my week
again! To start off, we're going to look
at yet another Ultra Rare counter trap, Seven
Tools of the Bandit.
Pay 1000 of your
Life Points to negate the activation of a Trap
Card and destroy it.
If you look up the
definition of "tech" in the
dictionary, you will see two pictures there.
You will see Brock's Mankey
(sorry, had to steal that from a Pokemon
CotD, don't hurt me!) and you will see Seven
Tools of the Bandit. This card makes an
unpleasant surprise to your opponent. 1000
LP is a small price to pay to negate a card like
Mirror Force or Magic
Jammer, which can be game-changing
The problem is,
those are the only two traps that are worth
paying 1000 LP to negate.
Trap Hole is a
pretty big threat, but it's only worth negating
in a VERY tough spot.
Robbin' Goblin is a
big threat as well, but it's not nearly as
threatening as Mirror Force, and I have seen its
popularity decrease. Furthermore, normally
people only play 1 in a deck (I personally use
2, which I should probably put 1 in my side
deck), so it will be pulled about as often as Mirror
Force. Besides, you can use that
extra slot in your deck that a 2nd Seven Tools
would occupy and put in another efficient 1000
LP cost critter, Dark Elf,
which can make your opponent's Robbin' Goblin
harder to penetrate your defenses.
Of course, no card
is without some kind of counter. Seven
Tools of the Bandit is weak to a few popular
cards, namely, Heavy Storm, Solemn
Judgement (which has REALLY picked up
popularity lately), and, of course, Seven Tools
itself. This would imply that playing 1
would be a bad idea. Of course, people
still go with 1 Robbin' Goblin even though that
Robbin' Goblin can get nuked by Heavy Storm or
even the Dragon-deck tech Remove Trap.
I would play 1 in
your main deck and 1 in your side deck. If
you run into excessive trap problems, you can
then throw in another Seven Tools.
Seven Tools of the
Bandit gets a 3.4. It's a
very useful card, and the 1000 LP is a small
price to pay to negate a card like Mirror Force,
but truth is, there aren't many Traps that are
worth using Seven Tools on. Just you wait,
until we get more game-breakers like Magic
Cylinder, Imperial Decree,
and Deck-Destruction Virus of Death (e.