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 Trading Card Game Tips from fans

 

JULY 2008

Deck Fix: Arcana Schwartz - Master of Shadows

 

Hello, everyone. I have another deck fix for you, and this one should be rather interesting. An Arcana Force XXI - The World lockdown kind of deck. Let's fix this one up, shall we?

Hi. I've been reading through your deck-fixes, and I'm interested in seeing what you'd do with this deck. This deck is the latest incarnation of a deck I've been running at the weekly local tournaments with limited success. It's mostly supposed to be a "for fun" deck, but if I can make it competitive, I'd like to.

Arcana Schwartz -
Monsters: 19
2 Arcana Force XXI - The World
3 Arcana Force VII - The Chariot
3 Arcana Force VI - The Lovers
3 Arcana Force IV - The Emperor
2 Shining Angel
1 Marshmallon
3 Samsara Lotus
2 Arcana Force 0 - The Fool

Magic: 11
2 Second Coin Toss
2 Deck Lockdown
2 Double Summon
2 Light Barrier
1 Heavy Storm
1 Mystical Space Typhoon
1 Pot Of Avarice

Trap: 10
3 Reversal Of Fate
2 Bottomless Trap Hole
2 Magic Jammer
2 Zero Gravity
1 Light of Intervention

Total: 40

Sidedeck:
2 Pulling The Rug
2 Divine Wrath
3 Shadow-Imprisoning Mirror
3 Barrier Statue Of The Heavens
2 Gravekeeper's Servant
1 Pot Of Avarice
2 Heart of Clear Water

Obviously, this deck focuses on the Arcana Force monsters, particularly on the World/Samsara combo and The Fool. The Chariot and The Lovers make getting the two tributes for The World easier, with The Emperor for a powerup, made easier to get out with Shining Angel. The Fool is the main wall in this deck, also supported by Shining Angel as well as Light of Intervention and Zero Gravity to get it into Defense position with the (hopefully 'tails') effect activated (I've had a couple opponents close to tearing their hair out after pulling this off, so I'm rather attached to it). Samsara is there to sac for The World's effect, and Marshmallon for the extra 1000 damage and wall effect (and because, honestly, I like it).

Second Coin Toss, Light Barrier, and Reversal of Fate are there to help me not get screwed over by a bad flip. Double Summon helps get out either The World quicker, or, ideally, pulling out two Samsaras at once for World's effect. Deck Lockdown is there to help slow down the fast-summoning decks that most of the other people at my locals use, and Heavy Storm to clear the m/t zones for Samsara's resurrection effect. Bottomless, Jammer, MST, and Pot of Avarice are for general support.

The sidedeck exists specifically to help counter the Caius/Macro type decks that hurt this deck a lot.

Any suggestions you could make for this deck would be very welcome.

--JT

I love interesting decks that few people would run (read: my own Burn deck that I recently fixed) or even consider. Even though some people have tried the World lockdown deck, not too many have succeeded. Let's be one of those that did. I hope.

Cards to cut:

- 3 Arcana Force IV - The Emperor

- 2 Deck Lockdown (best suited for the side deck)

- 1 Pot of Avarice

- 2 Magic Jammer

- 1 Light of Intervention

I cut 9 cards from this deck. With a deck like this, it's difficult to cut anything, especially when working with something you haven't really worked with, even though you know how the deck is to work. The Emperor does little for you here other than serve as another Arcana Force monster, so that got cut. Deck Lockdown is better suited for the side deck. Pot of Avarice won't help us too much in the long run (not in my opinion). By the time you get ready to use it, you should either a) have your lock going or b) have the duel over with (with hopefully you as the victor). Magic Jammer has a better alternative. Light of Intervention is unnecessary with what I plan to add.

Cards to add:

+ 2 Nova Summoner

+ 1 Treeborn Frog

+ 1 Sangan

+ 2 Terraforming

+ 1 Giant Trunade

+ 3 Solemn Judgment / Dark Bribe / Magic Drain / Seven Tools of the Bandit

I added 10 cards, bringing you to 41. Oh well. Nova Summoner works here since all of your search targets by Shining Angel can also be searched by Nova Summoner, who can also bring your cards out in Defense mode, perfect for Arcana Force 0 - The Fool. Treeborn Frog functions like Samsara Lotus and will work nicely as bait for Arcana Force XXI - The World. Sangan to search out what you need. Terraforming to bring Light Barrier online more quickly. Giant Trunade as another way to clear your Spells / Traps alongside Heavy Storm. The Counter Traps to protect you. Solemn Judgment and Dark Bribe are the best ones to use, but if you can't get your hands on them, then Magic Drain and Seven Tools of the Bandit work. Of course, Magic Jammer may be the better choice over Magic Drain since you don't want to take the chance of your opponent stopping your lock by possibly letting one key Spell be forced through.

I'm sorry I couldn't do more for this. Maybe that's a good thing. Maybe not. Sometimes the tiniest changes make a world of difference. If things still don't work out too well, try changing your playing style.

[begin history lesson] Changing your playing style can often help make the deck work a little better because you're playing it differently. When I initially built my Burn deck (a year ago), I played it somewhat aggressively, attacking when I could. The same went for my other decks, whether they were attack-oriented or control-based. I would still attack, attack, attack. Consequently, my decks never performed their best. They still won, but not as much as they should have. After about three different versions of my Burn deck, I changed things up a bit and focused more on Burning my opponent instead of trying to poke through for a little bit of damage that was easily mitigated by Snatch Steal (which was still legal at the time). My deck started working like it was supposed to - Burning for the win instead of attacking. Now I still did attack, but only on an open field where it wouldn't be stopped. I never took the chance of running into something that would blow my strategy out of the game. I changed the style, and that improved things. That's why people can be successful with whatever well-built deck they play (or even some average-built decks and some poorly-built decks) - because they adapt their playing style to the deck. [end history lesson]

Well, that's all I have for now. Comments, etc. can be sent to darkdestructionv30@yahoo.com

I am working on everyone's fixes, people. I've been busy, so just give me time, and they will all be done. Patience is a virtue, people. (But time is money, and I'm broke.)

Until next time....

 

 

 


 


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