I was going over the tips submitted by the writers
and one thing caugt my eye. I won't say which
writer. One rule that writers are suppose to follow
is not bash other writers. Now I've been playing
this game since Legend of Blue Eyes and I can't say
I'm a pro. I'm intermediate at best. I truly believe
I'm intermediate because I've never been to a
tournament and my beliefs in dueling will differ
from the tournament.
While I do agree that cookie cutter cards are
everywhere and we must put a stop to it, but there's
a problem with this way of thinking. (I'll explain)
First I will explain why we use cookie cutter cards.
There are times when certain cards are required for
the deck. We may not see it, but the owner of the
Take the card Cyber Dragon for example, a deck that
requires sacrifice needs this card and it is
essential to have.
Other players may have included this card as sort of
a last resort type. For example, let's say a Snipe
hunter deck has just lost all 3 snipe hunters, now
what? Or it's early in the game and you didn't get
the snipe hunters you want in the game, you gotta
have something to stall a little. You need something
to back it up. So why not a Cyber Dragon to put a
little resistance. This is probably something the
creator faced from time to time.
Let's take another deck for example, a hand
destruction deck. One writer criticized how spirit
reaper and confiscation should not be in there
because those are cookie cutter cards. The problem
with that reasoning is that the main point of the
deck is hand destruction, so doesn't it make sense
to put those two cards in?
Let me tell you about the deck I run, deck
destruction. Of course I have to put in a Mirror
Force, but is it because it's a cookie cutter card?
No. The reason I put it in is because this deck has
nothing but weak monsters (needle worm, morphing
jar, etc...) I can't fight back, so I need to defend
myself somehow. That's why I also added Radiant
Mirror Force. The logic is that since my monsters
are too weak to attack, more and more monsters on my
opponents side builds up. I must be able to maintain
my lead and find some way to slow down my opponent.
So these are the reasons that people put certain
cards in their deck, it makes it run smoothly.
As I said before there's a problem with the logic of
saying cookie cutters are bad and we should not run
them. Let me list cards that have been played out
Mystical Space TYphoon
Call of the Haunted
Swords of Revealing Light
Nobleman of Crossout
Some of these cards are needed. And I'm sure
everyone has these cards in their deck (maybe not
all of these cards, but a good number). So if a
person wants to be cookie cutter free, he or she
would need to remove these cards from their deck. As
it stands now, I have never seen a deck that doesn't
run these cards. So in order to even begin to remove
cookies, we start from the root. No one is actually
afraid to try news things, it's just that this game
does not have that many options. With that being
said always remember that we should not
automatically assume the worse of everyone.
I guess I'll list my deck that I have been playing
The Beasts Within Deck
Ninja Grandmaster Sasuke x3
Strike Ninja x3
Giant Rat x3
The Earth Hex Sealed Fusion x3
Big Koala x3
Des Kangaroo x3
Centrifugal Field x1
Wild nature's Release x3
Offerings to the Doomed x2
Premature Burial x1
Heavy Storm x1
Giant Trunade x1
Mystical Space Tyhpoon x1
Magical Mallet x3
Ninjustu Art of Transformation x3
Call of the Haunted x1
Master of Oz
One thing that might catch a readers eye is
Offerings to the Doomed. This quick play card with
the field spell and call of the haunted could be a
Imagine this scenario
Centrifugal Field is on, Master of Oz, one set call
of the haunted, and an Offerings to the Doomed in
the hand. I attack with Master of Oz, damage my
opponent, then activate offerings to the doomed. The
result is that Big Koala would be special summoned
from the graveyard and Call of the Haunted would
bring back Master of Oz a second time.
Offerings to the Doomed and Call of the Haunted
helps with attacking twice.
(I used to use this combo with Black Luster Soldier,
god bless his banned
soul) If you want, this could also work for Mataza
the Zapper. Only use this combo to finish a game,
Offerings won't let you draw for next turn.
Ninjutsu Art of Transformation is used for the level
4 ninjas that would become Koala's.
Giant Trunade helps bring back the Ninjutsu Art of
Reload and Magical Mallet is used to get rid of dead
Feel free to mod this deck any way you want.
Thanks for reading. I tend to write long articles.
Send any hate mail, advice on how to improve decks,
comments, questions, etc... to firstname.lastname@example.org