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 Trading Card Game Tips from fans

 

July 2007 -

Speed and Tempo Vs. Advantage By GeneralZorpa
 

Speed, Tempo, and Damage  Vs. Advantage
 
One thing that many players are noticing about the game is that damage to the lifepoints is what really counts when it comes to winning, not necessarily the number of cards that you have on the field and in your hand. This is why OTK's keep on popping up (curse you Demise!) and people are making the switch from Mobius and Thestalos to Raiza and Zaborg in their monarch decks. The last two enable the player to make quick strikes of damage against an opponent rather than taking out cards, which is what the first two do best.
 
What this means is that your win condition is making your opponent's lifepoints 0 by any means necessary, and not to beat them to death with card advantage. This indicates a needed shift to tempo setting, damage dealing, speedy decks. We see this in the new Machine beatdown build especially, and as a bonus, many of the cards generate advantage as well.
 
What is Tempo? And how do I use it?
 
This is a very hard question to answer, as differing situations and people refer to the term in different ways. I define it as the ability of a player to force an opponent into a reactionary situation, where they are responding to whatever it is that you are doing, essentially keeping constant pressure on the opponent. Forcing an opponent to react to you would be to something like this situation below:
 
Player One-"I sacrifice Bealze Frog to summon my Zaborg the Thunder Monarch. Response?"
Player Two-"No."
Player One-"Zaborg is summoned, activating his effect. I target your face up Mobius the Frost Monarch and it is destroyed. Zaborg Attacks directly. End turn"
Player Two-"I play Smashing Ground to destroy Zaborg and end."
Player One-"I activate Premature Burial to Special Summon Zaborg the Thunder Monarch. Zaborg Attacks directly. End turn."
 
Player one is able to keep a constant amount of pressure on Player Two in the above example because of his clever use of Zaborg. He forces his opponent to play his game instead of allowing an opponent to develop field presence in order to synchronize a counter attack. This not only keeps Player Two from winning the game, but depletes his lifepoints in the mean time. This is more of a play style change rather than a deck style change, as many decks can keep pressure on the opponent, it is just a matter of whether the player plays conservatively or aggressively.
 
How do I make my deck faster? How do I win using speed?
 
There are tons and tons of cards out there that make decks faster. To create a complete list would take far too long, but the more prominent cards are:
 
Reasoning
Monster Gate
Recruiter Monsters
Self Recruiter Monsters
Card Trooper
Magical Merchant
 
These cards all thin your deck in order to make it more likely that you will draw a card that you need when the time comes. They also accelerate you into getting more cards in different places. Merchant gives you a spell or trap and Reasoning trades a spell for a monster The Recruiting cards also summon a monster to the field, adding to your tempo. If you can manage many special summons in a turn, then you will likely win the game. We see this with Destiny Hero decks as well as the Trooper/Machine Duplication combo. By the time that these cards hit the table, your tempo is an unstoppable juggernaut. This is how you use speed to win.
 
How do I deal damage to end the game?
 
Well obviously summoning 3 monsters in a turn is and attacking is one way that you can do this, but there are also burn cards that inflict damage to your opponent's lifepoints. Here is a list of these cards and some others that will deal massive damage to your opponent. 
 
Injection Fairy Lily
Ring of Destruction
Trooper/Duplication combo
Magic Cylinder
Ring of Destruction
 
Many of these cards are already seen in many decks. This is because these are the money cards that win games.
 
So how do I put it all together?
 
Well, there are very many strategies out there right now for bringing together all of these things. The machine beatdown deck, Justin Womack's deck and a fast warrior deck all have these things together. However, these decks (except for the machine deck) all have the problem of running out of cards as well as being vulnerable to counter attack. It is not very hard to put all of these things together, but making it work is the kicker. I would go ahead and look at the feature matches on www.Metagame.com featuring these speedy decks. Then you can look and see what works for them and then try it out for yourself and then tweak it as needed for your play style. If you need more speed, add Reasoning. If you need less vulnerability to counter attack, Spirit Reaper is needed there. SUit the deck to your play speed, but it better be fast, because if you aren't, you will be left in the dust.
 
I can be reached at raptor1k@hotmail.com for comments, questions and so forth.
 
Thanx for reading!
 
GeneralZorpa
 

 


 


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