Gladiator Beast Deck - Jeffo
Once I bought the first package of
Gladiators Assault, I clearly wanted to have
Gladiator Beasts. They looked cool and they have
good effects. Though, it can be somewhat difficult
to activate their effects, seeming they aren't the
strongest monsters I have seen. Your opponent can
easily knock them out, and make sure they get into
the grave instead of to your deck. Deck? Yes deck.
Gladiator Beast cards can be returned to the deck to
allow you to special summon another, stronger
Gladiator. For example:
You have Gladiator Beast Dimacari on the field after
your opponents turn. Dimacari has 1600 attack. If
the opponent has a face down monster on the field,
then attack that monster. It is most likely to be a
2000 defence monster in order tribute it in the next
turn, or make a defencive wall to set up. So, you
just attack. You will lose 400 LP, but that's just a
small investment. End your Battle Phase.
Then, you can Special summon any other
Gladiator Beast you have in your deck, but there are
exeptions! Dimacari can special summon all but
Spartacus. Spartacus can only be special summoned by
the effect of Hoplomus, which I will explain later.
You can summon the following for strategy usage:
1. Murmillo: Murmillo can destroy one face up
monster your opponent controls. So your opponent
loses his defence and the chance to tribute it for a
stronger monster. The downside is, that Murmillo
only has 800 attack. You could fix that by special
summoning Test Tiger from your hand, Tribute it, and
put Murmillo back into the deck. Then Special Summon
a stronger Gladiator Beast. Thanks to Test Tiger,
the new Gladiator Beast on the field get's his
effect too. You might wanna special summon Octavius
to destroy a possible Magic/Trap card. Plus he has
2500, so that's a nice addition.
2. Alexander: Alexander can only be special summoned
by the effect of Dimacari. Alexander is unaffected
by any spell card if it's special summoned this way.
Plus he has 2400, which is good.
3. Hoplomus: Hoplumus is the shield of the crew. He
normally has 2100 Defence, but if he's special
summoned by a Gladiator Beast, his defence becomes
2400! Let your opponent try to get pass that!
But what if my opponent has a strong monster that
will send my Gladiators to the grave? Well, simple.
Either use Waboku (you can use the Gladiator Beast's
effect, since it was attacked, only it didn't got
destroyed) or the Trap card Defencive Tactics.
Defencive Tactics works the same as Waboku. Only
this card protects your Gladiator Beasts only, and
after usage, it is send to the bottom of your deck,
instead of the grave. And your deck is constandly
shuffled thanks to your gladiators, it get's mixed
up in the deck, and you might draw it faster to use
it again! Here is an example for you:
Your opponent has, let's keep it simple, Blue Eyes
White Dragon on the field. It want's to attack your,
for example, Hoplomus. Activate Defencive Tactics,
and your Hoplomus will stay on the field. Stick it
back on the bottom of your deck. Your opponent has
nothing to do but to end their battle phase. Since
Gladiator Beast's effect also count on your
opponent's end of the battle phase, you can stick
Hoplomus back into your deck to special summon
Spartacus or Murmillo. Spartacus has 2200 but can
get a gladiator equip card to your hand. So it's
your turn, after you've shuffled, draw, and purhaps
get a lucky draw and get Defencive Tactics again.
Cons about the Gladiators:
Most of them have a poor attack and defence stat.
That makes them weak and most vulnerable. Also, you
don't want to have the good Gladiator Beasts in your
hand. There is one condition, though. If you have
the Traps Disarm or Parry, things are quite
different. Parry makes sure traps get cancelled, but
you'll be needing to send one Gladiator Beast from
your hand to the deck. That's good if you have
Alexander or Spartacus. Send them back to the deck,
attack with Dimacari/ Hoplomus and special summon
from the deck.
The Gladiator Beasts so far have 2 fusions. That's
Gladiator Beast Gaiodiaz and Gladiator Beast
Heraklinos. I'll give you their discriptions:
Beast Spartacus" +
This card can only be
Fusion Deck by
returning the above
Fusion Material Monsters
from the field to the
Deck. (You do not
When this card
by battle and sends
it to the
damage to your
opponent equal to the
DEF of the
destroyed monster. If this card battles, by
returning it from the field to the
Fusion Deck at the
end of the
Special Summon 2 "Gladiator
monsters from your
Deck, except "Gladiator
Beast Laquari" + 2
This card can only be
from your fusion deck by returning the above cards
control to the
Deck (You do not
discard 1 card from
activation of a
Trap Card and
destroy it. You can
use this effect during either player's turn.
You can see that Heraklinos can't be send back to
the fusion deck in order to special summon other
Gladiator Beasts. Though, it's effect is amazing!
Well, all in all, this is just a basic tip. I'm
still only testing it much, and I don't even have
all those cards yet. Though, in my opinion, this
would be a suitable deck for Gladiators:
Gladiator Beast Octavius (2x) <--- 2500, and gets
rid of the background Trap/Magic cards of your
opponent if special summoned by Gladiator Beasts
Gladiator Beast Alexander <--- 2400 and uneffected
by any spell cards if special summoned by Gladiator
Gladiator Beast Spartacus (3x) <--- 2200 and get a
Gladiator Beast equip card from your deck if special
summoned by a Gladiator Beast
Gladiator Beast Laquari (3x) <--- Attack becomes
2100 if it's special summoned by a Gladiator Beast
Gladiator Beast Dimacari (2x) <--- Can attack twice
with 1600 attack
Gladiator Beast Bestiari (2x) <--- 1500, same effect
Gladiator Beast Murmillo (2x) <--- 800, but can
destroy opponents face up monster.
Gladiator Beast Hoplomus (3x) <--- 2400 Defence if
special summoned by Gladiator Beast
Gladiator Beast Secutor (2x) <--- 400, but can get 2
Gladiator Beasts from your deck.
Test Tiger (3x) <--- Very handy into gringing out
effects of Gladiator Beasts
Test Ape (2x) <--- Special summons Gladiator Beasts
from deck, only without effect, AND he must be
destroyed as a result of battle.
Witch Doctor of Sparta (3x) <--- 2000 defence, and
inflicts 500 damage to your opponent if a monster is
special summoned from the deck.
Gladiator Beast Battle Halbert (2x) <--- If
Gladiator Beast equipped with this card attacks, you
can destroy one Magic/Trap card. Returns back to
hand if the equipped Gladiator Beast is send back
into the deck.
Gladiator Beast Battle Gladius (2x) <--- Gladiator
Beast equipped with this card gains 300 attack.
Returns to your hand if Gladiator Beast is send back
into the deck.
Gladiator Beast Respite (3x) <--- Return 2 Gladiator
Beasts from your hand to your deck then draw 3
Gladiator Beast Battle Manica (2x) <--- Gladiator
Beast equipped with this card cannot be destroyed as
a result of battle. Returns to your hand if
Gladiator Beast is send back into the deck.
Gladiator's Return <--- Return 3 Gladiator Beasts
from your grave to your deck then draw a card.
Mystical Space Typhoon <--- Fits in any deck.
Good Goblins housekeeping (3x) Draw 1 card + 1 times
the amount of GGH's in your grave. Send back
Alexander or Spartacus back to the bottom of the
Trap Hole (2x) <--- Get rid of the strong monsters
your opponent summons
Curse of Aging
Draining Shield (2x) <--- Really need those, since
you lose a lot of LP with Gladiator Beasts
This is a little basic deck, which can be used by
anyone who has a basic knowlage of the Gladiator
Beasts. Then, lastly, I want to show you their
Colluseum - Cage Of The Gladiator Beast (3x)
Counter on this
card each time a monster is
from either player's
Deck. All "Gladiator
DEF for each of
counters on this
card. If this card would be
destroyed by a card
effect, you can discard 1 "Colosseum - Cage of the
Gladiator Beasts" to prevent this card from being
Simple combo to boost up the
power: Secutor got a lucky break and managed to
survive an attack. special summon 2
Gladiator Beasts from your deck. 2
counters added. Then special summon 2 Test Tigers
from your hand. Tribute both to send back the 2
Gladiator Beast you summoned for 2
others. 4 counters on it, so 400 extra att and def.
Well, I hope you all liked it.
It's a simple idea how to play these cards
correctly. If you find out a good strategy, then
that's good for you! Nobody will ever know, unless
it's one from the Gladiator book :P