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 Trading Card Game Tips from fans

 

August 2007

The lightning-fast Destiny Hero Deck-- Chaosmech

Hello, hello, to one and all. Chaosmech (that's me) is back again, this time with a version of a purely Destiny Hero deck that is truly faster than lightning.

First, I'll give you the deck list, then I'll explain how it works.

Tribute/SS: 8
Destiny Hero Malicious x3
Destiny Hero Dasher x2
Destiny Hero Dogma x2
Dark Magician of Chaos x1
Non-tribute: 10
Destiny Hero Diamond Dude x3
Destiny Hero Disk Commander x3
Destiny hero Fear Monger x3
Elemental hero Stratos x1

Spells: 16
Reinforcements of the Army x2
Destiny Draw x3
Monster Gate x2
Heavy Storm x1
Premature Burial x1
Question x1
Inferno Reckless Summon x2
Card of Safe Return x1
Symbol of Heritage x1
Lightning Vortex x2

Traps: 6
Call of the Haunted x1
Mirror Force x1
Torrential Tribute x1
Generation Shift x1
Pole Position x2

Well, there it is. The point of the deck is fairly simple: rush your opponent using multiple draw and special summon cards. It's kind of a variation of DDT, but focusing more on Destiny Heros rather than the Normal Spells.

For example:
Discard a Malicious for destiny Draw. Remove for another malicious. Tribute that malicious for Monster Gate. Get a monster (hopefully Diamond Dude).
Activate Inferno Reckless Summon. Get 2 more Diamond Dudes. Remove for the last Malicious. Use three Diamond Dude effects, maybe nailing a Normal Spell. Clear the field with a Lightning Vortex or tribute the Malicious for a Dasher and run over your opponent's monsters for at least 1400 damage, as high as 6300. You've gone from no monsters to four in a turn, and thinned the deck by at least 7 cards, and that's assuming your Monster Gate picked up the monster first, and your Diamond Dudes didn't hit any Normal spells.
You're well set up for drawing perhaps into a Disk Commander. And if you get three in the grave, then activate a revival card and THEN IRS, you get 3 cards from the grave, 6 more to your hand, all for the price of only 2 cards, one of which stays. You are also then perfectly poised to summon Dogma, and smack your opponent for lots of damage.
But why Pole position? you ask. Well, the reason is fairly obvious. If you have a Dogma or DMoC on the field, it's almost certainly going to be the biggest monster. And you don't want it being Snatch Stolen or Brain Controlled or Smashed on your next turn, now do you? Of course not. Pole Position takes care of that rather neatly. And you can also use it offensively, if your opponent has the big monster and you've got Heavy Storm or Stratos. Just activate PP, then use Heavy, and your opponent's big monster is out of the way, and their back field is clear.

Try it out: it utilizes the D-hero Draw Engine while not diverging into monarch territory. It's actually a lot of fun to use, and can be very good.

hope you enjoyed it. If you liked it, if you didn't, if you just wanna talk, want a deck fix, or whatever, just shoot me an email at chaosmech@juno.com Keep it cool, Chaosmech

 

 

 

 

 


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