Demise/Dozer OTK - combobreaker
Don't know how to build one, don't know how to use
one. Well I've written down the blueprints and all
you have to do if follow the design. You should
easily be able to defeat your friends with this
build. With this deck you can get Demise out FAST
along with Doom Dozer to inflict critical damage to
your opponent's life points. Here's how you run it,
in case you haven't heard.
First, you need 4 cards in your starting hand to win
it all, if you went first then you should probably
avoid playing this as your starting play, because
this OTK deck needs to attack in order to win.
Otherwise, if you hold these, you're 99% guaranteed
to win unless somehow you already have less than
2000 life points or if your opponent holds a Kuriboh
or two in their hand.
The Four Cards You Need To Pull This Off:
*Demise, King of Armageddon (SOI-EN035)[Demise]
This card can only be Ritual Summoned with the
Ritual Spell Card, "End of the World". By paying
2000 Life Points, destroy all cards on the field
except this card.
*Advanced Ritual Art (STON-EN045) [ARA]
Select 1 Ritual Monster in your hand. Send Normal
Monsters from your Deck to the Graveyard whose total
Levels are equal to that Ritual Monster's. Ritual
Summon a card with the name of the selected Ritual
Monster from your hand.
*Doom Dozer (SOI-EN024)
This card cannot be Normal Summoned or Set. This
card cannot be Special Summoned except by removing
from play 2 Insect-Type monsters in your Graveyard.
When this card inflicts Battle Damage to your
opponent's Life Points, send 1 card from the top of
your opponent's Deck to the Graveyard.
*Megamorph (5 ways of getting this card) [or another
While your Life Points are lower than your
opponent's, the original ATK of the equipped monster
is doubled. While your Life Points are higher, the
original ATK of the equipped monster is halved.
This combo utilizes Megamorph.
First, Get Demise out using Advanced Ritual Art.
Manju may be necessary in order to get all of the
pieces, but he is just a mere scapegoat in achieving
the ultimate goal.
Second, choose as many Normal insect monsters as you
can. You can get out at least 4 basic level 2
insect monsters, which is plenty. I have thought
about using Basic Insects, but you screw yourself
over if you already have some of them in your normal
draw, plus they only add one extra insect to your
graveyard. Your choice though.
Third, you're not entirely screwed if Demise gets
destroyed (i.e. Ring of Destruction), but you do
have priority to blow up the field anyways and
inflict as much damage as possible with your
remaining combo, and your opponent gets hit the 2400
s/he would have if they hadn't destroyed him
anyways, unless they play Barrel Behind the Door or
cards with that nature. So go ahead and use
Demise's effect and destroy the field, this is a
good thing - especially if your opponent cannot
Fourth, Summon Doom Dozer by removing 2 of the
insect monsters in your graveyard.
Fifth, Attach Doom Dozer with Megamorph, doubling
Doom Dozer's Attack since you have already lost 2000
Sixth, this is important. You MUST attack with Doom
Dozer first, or else he loses his attack bonus.
Then attack with Demise for game.
You = 6000
Them = 0
Note* You can also pull this combo off if you have 2
Doom Dozer's in your hand, instead of one Doom Dozer
and one Megamorph because you should still be able
to summon 2 Doom Dozers and inflict the same amount
of damage. In this case, attack order doesn't
Note** You can also pull off a similar combo with
more cards by summoning Blue-Eyes White Dragon. But
this combo requires 1 more card than the previous
Note*** There are a lot of similar combos you can
pull to win with this deck. Another one being you
have Demise, Advanced Ritual Art, Pre-Mature, and
Megamorph in your hand. Summon Demise with ARA and
remove Blue-Eyes White Dragon. Premature Blue-Eyes
after you have cleared the field and equip with
Megamorph for a similar combo.
Ritual Monster Cards =3
Demise, King of Armageddon x3
Demise is the main focus of this deck.
Level 5+ Monster Cards =5
Blue-Eyes White Dragon x2
Doom Dozer x3
Dozer is easy to get out, and so is Blue-Eyes if you
hold Ancient Rules. Blue-Eyes can also be a backup
if your insects are in your hand.
Non-Tribute Monster Cards =12
Manju of the Ten Thousand Hands x3
Basic Insect x3
Fiend Scorpion x3
Kuriboh's save you in case all else fails. Manju's
get out ARA and Demise very fast. It is usually not
a good sign destroying your own monsters, but if
he's in the way of Demise, then he's gone. Basic
Insect and Fiend Scorpion (Normal/Insect/Level 2)
are the monsters you remove with ARA and use to get
Doom Dozer out. Sangan fetches Manju or Kuriboh if
you really need him. Any more monsters just get in
Spell Cards =17
Advanced Ritual Art x3
Ancient Rules x2
End of the World
Mystical Space Typhoon
Nobleman of Crossout
Swords of Revealing Light
ARA is the Key to this deck. Megamorph is sometimes
necessary, you can also use it on your opponent's
monsters if you needed to. Ancient Rules - in case
you draw Blue-Eyes "Always in your Hand" Dragon.
End of the World, this and Magical Mallet are
probably the most expendable cards, you have it just
in case you do have enough monster stars in your
hand, but for the most part, stick to ARA, that way
you can get Doom Dozer out. Everything else is all
staples you would normally put in any deck. (I
suppose you can use a combination of the staples you
like - enemy controller, others). *I have also
noticed that if you don't get the job done the first
turn with Demise, playing Swords of Revealing Light
can halt them from hurting you a lot during their
next turn [from personal experience, but I don't run
a 100% Demise OTK deck].
Trap Cards =3
Ring of Destruction
You don't want to have traps down when you use
That's all. Good Luck. If you win a tournament
with this deck you should tell me. For the most
part this deck [by me] is untested.
chakong aka combobreaker
Questions and comments should be addressed to
P.S. Advance Ritual Art is Advance Ritual Technique
in Japan. So ART sounds cooler than ARA. At least
I think so.