Pojo's Yu-Gi-Oh! news, tips, strategies and more!

Card Game
Card of the Day
TCG Fan Tips
Top 10 Lists
Banned/Restricted List
Yu-Gi-Oh News
Tourney Reports
Duelist Interviews

Featured Writers
Baneful's Column
Anteaus on YGO
General Zorpa
Dark Paladin's Dimension
Retired Writers

Releases + Spoilers
Booster Sets (Original Series)
Booster Sets (GX Series)
Booster Sets (5D Series)
Booster Sets (Zexal Series)

Starter Decks
Yugi | Kaiba
Joey | Pegasus
Yugi 2004 | Kaiba 2004
GX: 2006 | Jaden | Syrus
5D: 1 | 2 | Toolbox
Zexal: 2011 | 2012 | 2013
Yugi 2013 | Kaiba 2013

Structure Decks
Dragons Roar &
Zombie Madness
Blaze of Destruction &
Fury from the Deep
Warrior's Triumph
Spellcaster's Judgment
Lord of the Storm
Invincible Fortress
Dinosaurs Rage
Machine Revolt
Rise of Dragon Lords
Dark Emperor
Zombie World
Spellcaster Command
Warrior Strike
Machina Mayhem
Dragunity Legion
Lost Sanctuary
Underworld Gates
Samurai Warlord
Sea Emperor
Fire Kings
Saga of Blue-Eyes
Cyber Dragon

Promo Cards:
Promos Spoiler
Coll. Tins Spoiler
MP1 Spoiler
EP1 Spoiler

Tournament Packs:
TP1 / TP2 / TP3 / TP4
TP5 / TP6 / TP7 / TP8
Duelist Packs
Jaden | Chazz
Jaden #2 | Zane
Aster | Jaden #3
Jesse | Yusei
Yugi | Yusei #2
Kaiba | Yusei #3

Reprint Sets
Dark Beginnings
1 | 2
Dark Revelations
1 | 2 | 3 | 4
Gold Series
1 | 2 | 3 | 4 | 5
Dark Legends
Retro Pack
1 | 2
Champion Pack
1 | 2 | 3 | 4
5 | 6 | 7 | 8
Turbo Pack
1 | 2 | 3 | 4
5 | 6 | 7

Hidden Arsenal:
1 | 2 | 3 | 4
5 | 6 | 7

Brawlermatrix 08
Evan T 08
X-Ref List
X-Ref List w/ Passcodes

Episode Guide
Character Bios
GX Character Bios

Video Games
Millennium Duels (2014)
Nighmare Troubadour (2005)
Destiny Board Traveler (2004)
Power of Chaos (2004)
Worldwide Edition (2003)
Dungeon Dice Monsters (2003)
Falsebound Kingdom (2003)
Eternal Duelist Soul (2002)
Forbidden Memories (2002)
Dark Duel Stories (2002)

About Yu-Gi-Oh
Yu-Gi-Oh! Timeline
Pojo's YuGiOh Books
Apprentice Stuff
Life Point Calculators
DDM Starter Spoiler
DDM Dragonflame Spoiler
The DungeonMaster
Millennium Board Game

Yu Yu Hakusho
Harry Potter
Vs. System

This Space
For Rent

 Trading Card Game Tips from fans


April 2007
Demise/Dozer OTK - combobreaker

Demise/Dozer OTK

Don't know how to build one, don't know how to use one.  Well I've written down the blueprints and all you have to do if follow the design.  You should easily be able to defeat your friends with this build.  With this deck you can get Demise out FAST along with Doom Dozer to inflict critical damage to your opponent's life points.  Here's how you run it, in case you haven't heard.

First, you need 4 cards in your starting hand to win it all, if you went first then you should probably avoid playing this as your starting play, because this OTK deck needs to attack in order to win.  Otherwise, if you hold these, you're 99% guaranteed to win unless somehow you already have less than 2000 life points or if your opponent holds a Kuriboh or two in their hand.

The Four Cards You Need To Pull This Off:
*Demise, King of Armageddon (SOI-EN035)[Demise]
   This card can only be Ritual Summoned with the Ritual Spell Card, "End of the World". By paying 2000 Life Points, destroy all cards on the field except this card.
*Advanced Ritual Art (STON-EN045) [ARA]
   Select 1 Ritual Monster in your hand. Send Normal Monsters from your Deck to the Graveyard whose total Levels are equal to that Ritual Monster's. Ritual Summon a card with the name of the selected Ritual Monster from your hand.
*Doom Dozer (SOI-EN024)
   This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 Insect-Type monsters in your Graveyard. When this card inflicts Battle Damage to your opponent's Life Points, send 1 card from the top of your opponent's Deck to the Graveyard.
*Megamorph (5 ways of getting this card) [or another Doom Dozer]
   While your Life Points are lower than your opponent's, the original ATK of the equipped monster is doubled. While your Life Points are higher, the original ATK of the equipped monster is halved.

This combo utilizes Megamorph.
First, Get Demise out using Advanced Ritual Art. Manju may be necessary in order to get all of the pieces, but he is just a mere scapegoat in achieving the ultimate goal.
Second, choose as many Normal insect monsters as you can.  You can get out at least 4 basic level 2 insect monsters, which is plenty.  I have thought about using Basic Insects, but you screw yourself over if you already have some of them in your normal draw, plus they only add one extra insect to your graveyard.  Your choice though.
Third, you're not entirely screwed if Demise gets destroyed (i.e. Ring of Destruction), but you do have priority to blow up the field anyways and inflict as much damage as possible with your remaining combo, and your opponent gets hit the 2400 s/he would have if they hadn't destroyed him anyways, unless they play Barrel Behind the Door or cards with that nature.  So go ahead and use Demise's effect and destroy the field, this is a good thing - especially if your opponent cannot counter this.
Fourth, Summon Doom Dozer by removing 2 of the insect monsters in your graveyard.  
Fifth, Attach Doom Dozer with Megamorph, doubling Doom Dozer's Attack since you have already lost 2000 life points.
Sixth, this is important.  You MUST attack with Doom Dozer first, or else he loses his attack bonus.  Then attack with Demise for game.

You = 6000
Them = 0

Note* You can also pull this combo off if you have 2 Doom Dozer's in your hand, instead of one Doom Dozer and one Megamorph because you should still be able to summon 2 Doom Dozers and inflict the same amount of damage.  In this case, attack order doesn't matter.

Note** You can also pull off a similar combo with more cards by summoning Blue-Eyes White Dragon.  But this combo requires 1 more card than the previous combo.

Note*** There are a lot of similar combos you can pull to win with this deck.  Another one being you have Demise, Advanced Ritual Art, Pre-Mature, and Megamorph in your hand.  Summon Demise with ARA and remove Blue-Eyes White Dragon.  Premature Blue-Eyes after you have cleared the field and equip with Megamorph for a similar combo.

The Deck:

Ritual Monster Cards =3

Demise, King of Armageddon x3

Demise is the main focus of this deck.

Level 5+ Monster Cards =5

Blue-Eyes White Dragon x2
Doom Dozer x3

Dozer is easy to get out, and so is Blue-Eyes if you hold Ancient Rules.  Blue-Eyes can also be a backup if your insects are in your hand.

Non-Tribute Monster Cards =12

Kuriboh x2
Manju of the Ten Thousand Hands x3
Basic Insect x3
Fiend Scorpion x3

Kuriboh's save you in case all else fails.  Manju's get out ARA and Demise very fast.  It is usually not a good sign destroying your own monsters, but if he's in the way of Demise, then he's gone.  Basic Insect and Fiend Scorpion (Normal/Insect/Level 2) are the monsters you remove with ARA and use to get Doom Dozer out.  Sangan fetches Manju or Kuriboh if you really need him.  Any more monsters just get in the way.

Spell Cards =17

Advanced Ritual Art x3
Megamorph x3
Ancient Rules x2
End of the World
Heavy Storm
Mystical Space Typhoon
Nobleman of Crossout
Premature Burial
Snatch Steal
Swords of Revealing Light
Magical Mallet

ARA is the Key to this deck. Megamorph is sometimes necessary, you can also use it on your opponent's monsters if you needed to.  Ancient Rules - in case you draw Blue-Eyes "Always in your Hand" Dragon.  End of the World, this and Magical Mallet are probably the most expendable cards, you have it just in case you do have enough monster stars in your hand, but for the most part, stick to ARA, that way you can get Doom Dozer out.  Everything else is all staples you would normally put in any deck.  (I suppose you can use a combination of the staples you like - enemy controller, others).  *I have also noticed that if you don't get the job done the first turn with Demise, playing Swords of Revealing Light can halt them from hurting you a lot during their next turn [from personal experience, but I don't run a 100% Demise OTK deck].

Trap Cards =3

Mirror Force
Ring of Destruction
Royal Decree

You don't want to have traps down when you use Demise's effect.  

That's all.  Good Luck.  If you win a tournament with this deck you should tell me.  For the most part this deck [by me] is untested.

GO pojo-jo-jo!

chakong aka combobreaker
Questions and comments should be addressed to cls31s@yahoo.com

P.S. Advance Ritual Art is Advance Ritual Technique in Japan.  So ART sounds cooler than ARA.  At least I think so.



Copyrightę 1998-2007 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.