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 Trading Card Game Tips from fans

 

July 2006

 

From: Chaos mech [mailto:chaosmech@hotmail.com]
Sent: Thursday, July 20, 2006 10:08 AM
To: yugiohcrew@pojo.com
Subject: Credit where credit is due-- Chaosmech

Ok, everyone, Chaosmech here again.
It seems I have been blessed (and cursed) with the ability to see the future.
Not that I can tell you if the Cubs will win the World Series. I don't need clairvoyance to tell you that. NO!!
In any case, I'm writing to brag about my ability to predict the metagame before it occurs.
Let's go back a ways, to right before IOC came out.
My friend, Laki, and myself were avid duelists. And in our school environment (that's where all the duelists were), everyone wanted a Tsukuyomi. Now, admittedly, we all ran a lot of Man-Eater Bugs and Old Vindictive Magicians. So Tsukuyomi was perfect for re-using those awesome effects.
But, at the same time, we recognized Tsukuyomi's incredible potential even outside the Flip Effects we had. In fact, I distinctlly remember a discussion we had, about how we would not be at all surprised if Tsukuyomi was one day limited to one. Well, a year and a half later, that's exactly what happened.
Now, the next example isn't nearly as drastic, but I still believe it merits

noting here.
If I'm not terribly mistaken, the metagame has shifted towards Dark World tech, and Creature Swap mechanics. Now, visit one of my earlier articles, I believe it's called "Konami screws up again-- the Ridiculist." Back? Good.
Now, did I or did I not predict the rise of Dark World following the re-release of Graceful Charity? I believe I did.
Finally, with the rise of Creature Swap, people are turning to Tomato. Yes, Mystic Tomato. It's a good card, can search out the two biggest Hand Destroyers in the game: Don Z and Reaper. Work it in with Creature Swap, and

you have a veritable powerhouse mechanic. Take your opponent's strong monster, smack your swapped Tomato, fetch Don or Reaper, and hit their hand.
That's nothing new. That's the old Tomato Control, with a Swap twist.
But what really gets my goat is that, following my article on Robbin'
Goblin, now people are beginning to play it. Goblin Control!
It was MY idea!
Ok, I'm done bragging and complaining. And since you've been so patient in putting up with my rant, I'll treat you to my deck list, which has a very long, but very descriptive name.
I give you.... Chaos Goblin Tomato Swap Control

Monsters: 23
Tribute/SS: 5
Chaos Sorcerer x2
Mobius the Frost Monarch
Silent Swordsman LV5
Jinzo
Non-tribute: 18
Blade Knight x3
Ninja Grandmaster Sasuke
Don Zaloog x2
Spirit Reaper x2
Mystic Tomato x2
Newdoria
Sangan
Breaker
Exarion Universe
Magician of Faith
Tsukuyomi
D.D. Warrior Lady
Exiled Force
Spells: 15
Creature Swap x2
Snatch Steal
Brain Control
Smashing Ground
Lightning Vortex
Heavy Storm
Mystical Space Typhoon
Nobleman of Crossout
Premature Burial
Swords of Revealing Light
Metamorphosis
Scapegoat
Reinforcement of the Army
Graceful Charity
Traps: 8
Divine Wrath
Sakuretsu Armor x3
Torrential Tribute
Bottomless Trap Hole
Call of the Haunted
Robbin' Goblin
Total: 46
I admit, it's a little big. But the point should be fairly obvious.
Control the game.
There are some good beatstick monsters in there, Blade Knight, Breaker, Exarion, Sasuke. The RotA is in for obvious reasons: 8 Warriors needs some searcher capabilities.
The thing that makes this deck different is its Goblin mechanic. It works especially well when you swap your Tomato for, say, their Cyber Dragon, activate Goblin, and hit for 700 and a card, then search out Don and hit for

1400 and 2 cards. Bing Bang Boom.
I know what you're thinking. Chaosmech, everyone techs two Goldd these days.

How will you ever survive?
The answer is simple: I take away enough advantage that, by the time I hit Goldd, my opponent is so far down I can recover. That's what Smashing Ground

is for.
And, if I really wanted to be hateful, I could swap another Tomato for their

Goldd. Looks like they're finished.
Believe me, two Goldd in a deck of at least 40 cards is not enough to make me worry. And you should be hitting enough other cards to at least make up for it.
The only thing this deck fears is a dedicated, I repeat, DEDICATED Dark World Deck. And for that, I have a simple solution.
The End of Anubis
Dark/Fiend/6/2500/0
As long as this card remains face-up on the field, negate the effects of cards that target a card in the graveyard, or that activate in the graveyard.
By subbing this in for Mobius, and Maining a Dust in exchange for Goblin, I can stop the Dark World monsters dead in their tracks.
With 0 defense, Anubis really only fears Tsukuyomi, as 0 isn't exactly a great target for Smashing Ground.
With that, Dark World's strategy, which revolves entirely around the graveyard, is screwed.
I've thought of everything.
If you think I haven't, please email me at chaosmech@hotmail.com and tell me

what I haven't thought of.
Come to think of it, just email me anyway. If you want a deck fix, want to talk strategy, want to make a logical and non-burning criticism, please, email me. I answer every email, though it may not be answered right away.
Keep it cool, y'all
Chaosmech
 


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