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 Trading Card Game Tips from fans

From: Josh Herzog [mailto:basil_koriander@hotmail.com]
Sent: Tuesday, February 21, 2006 12:00 AM

Subject: Resource Management From a Different Angle - JK-47

Howdy once again to all those in the vast Pojodom. I'm not going to waste any time with a preamble other than to say thanks to those who responded to my other pieces, and double thanks to those who traded.

Now, without further adieu, let's get down to resource management. All I've read and heard about it resource management, whether it is keeping a certain

number of cards in your hand for hand resource advantage, or playing only cards that give you an advantage on the field. For example, people, knowledgeable people too, insist that anything that isn't at least a 1 for 1

is a bad use of resources. Thus, while something like Smashing Ground offers

a 1 for 1, a card like Axe of Despair is an 0 for -1. Then of course, there's the use of battle as a resource, as has been suggested before. That would make the aforementioned Axe of Despair a better card, resource wise, because you can get rid of your opponent's monsters thanks to the added attack. However, I want to invest in a different approach towards resource management, one that focuses not on your own resources, but rather your opponent's resources.

If you manage to pull out a combo that limits your opponent's options, in essence, his resources, it does not matter how many of yours you have used.
For example, the Solar Flare Dragon Lock. It is hard to get out, unless you sucide a UFO Turtle that had a Last Will on it. The basic combo requires you

to protect a Dragon for one turn. Now that may mean wasting a Waboku for the

one Dragon, or a Magic Cylinder, or even some other form of protection, but on the plus side, if you get the Lock, your opponent now has a serious resource problem. They have to waste their resources attempting to destroy your setup. Since they cannot simply attack the Solar Flar Dragons, they have to use another resource, which often means they come off in the negative. If they use a Dark Hole, or a Smashing Ground, or whatever, you have made them waste a resource. Admittedly, you are also using your own resources, but as I said before, that is not the focus.

So, using cards like Gravity Bind, Messenger of Peace, heck, any continuous stall card, while they may at first seem like a -1 resource use for you, more in the case of MoP, since you have to pay all the time, they also create a -1 for the opponent. What this means is that if your opponent wastes his MST on your Gravity Bind, they can't use it later when you activate your Premature Burial for a game ending swarm. All of those cards that are 1 for 1 in terms of resource management are actually -1 to your opponent, and that creates a postive situation for you.

Until next time, which will probably be right after CSI: Miami,

Peace.

Comments? Suggestions? Want to argue about politics and Yu-Gi-Oh?
basil_koriander@hotmail.com

 


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