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 Trading Card Game Tips from fans

 

From: Fogwalker51
Subject: The Strike comes close, but how close? - Ralph Tangan

 

Hi, pawns of Monarch-Cydra power hungry nation of YGOLand, beware of next year, BEWARE!

 

    Japan has now the taste of the Strike, The Strike which may or may not destroy your precious Cyber Dragons or your Monarchs... We can just call it the D-Day for the end of the megalomaniac Monarchs and Cydras that rampage around the metagame... We get more Dark World, we see pathetic Vanillas coming back as super weapons, we even see the real reason why E-Heroes exist... This is the Strike of Neos...

 

    My name is ShinigamiBoy, student and rambunctious 45th autistic duelist and this is the news many people see as the day we all get to see Meta killers and the comeback of our favorites. This set has been released in Japan back at 11/16/06, and it was considered a bliss... So many cards in this set has been tested and killed many megalomaniac and rambunctious Monarchs and Cydras that scatter around the Land of the Rising Sun, but, will it happen here? Only you will decide...

 

    This is the full set, but the names of these cards will change as soon as the American version comes around... Enjoy, and prepare yourself, this maybe is the next Hurricane Katrina... I would liek to thank though, the german website -http://shriek.twoday.net/- for their effort to pull these cards out... Are you brave enough to destroy- The Strike?

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------

 

STON-JP001 Genetic Wolf [Super Rare/Ultimate Rare]
Earth/Beast-Warrior/4/2000/100
Normal Monster

STON-JP002 Frostsaurus [Rare]
Water/Dinosaur/6/2600/1700
Normal Monster

STON-JP003 Spiral Dragon [Rare]
Water/Sea-Serpent/8/2900/2900
Normal Monster

STON-JP004 Neo-Spacian Air Hummingbird [Super Rare/Ultimate Rare]
Wind/Winged Beast/3/800/600
Once per turn, you can gain 500 Life Points for each card in your opponent's hand.

STON-JP005 Neo-Spacian Gran Mole [Rare]
Earth/Rock/3/900/300
If this card battles with a monster, return this card and your opponent's monster to the respective owners' hands, and do not apply damage calculation.

STON-JP006 Neo-Spacian Glow Moss
Light/Plant/3/300/900
When this card battles with a monster, your opponent draws 1 card. Depending on what that card is, apply 1 of the following effects for this attack:
- Monster Card: The Battle Phase of this turn ends immediately.
- Magic Card: This card can attack your opponent directly.
- Trap Card: This card is switched to defense position

STON-JP007 Six Military People - Yaichi
Water/Warrior/3/1300/800
As long as there is a [Six Military People] monster on your side of the field (except [Six Military People - Yaichi]), once per turn, you can destroy 1 Set Spell or Trap Card on the field. If you activate this effect, this card cannot attack during this turn. If this card is destroyed, you can destroy 1 [Six Military People] monster on your side of the field (except this card) instead.

STON-JP008 Six Military People - Kamon
Fire/Warrior/3/1500/1000
As long as there is a [Six Military People] monster on your side of the field (except [Six Military People - Kamon]), once per turn, you can destroy 1 face-up Spell or Trap Card on the field. If you activate this effect, this card cannot attack during this turn. If this card is destroyed, you can destroy 1 [Six Military People] monster on your side of the field (except this card) instead.

STON-JP009 Six Military People - Yasazo
Earth/Warrior/3/1000/500
As long as there is a [Six Military People] monster on your side of the field (except [Six Military People - Yasazo]), this monster can attack your opponent's Life Points directly. If this card is destroyed, you can destroy 1 [Six Military People] monster on your side of the field (except this card) instead.

STON-JP010 Six Military People - Nisashi
Wind/Warrior/4/1400/700
As long as there is a [Six Military People] monster on your side of the field (except [Six Military People - Nisashi]), this monster can attack twice during the same Battle Phase. If this card is destroyed, you can destroy 1 [Six Military People] monster on your side of the field (except this card) instead.

STON-JP011 Six Military People - Zanji
Light/Warrior/4/1800/1300
As long as there is a [Six Military People] monster on your side of the field (except [Six Military People - Zanji]), when this card attacks a monster, after damage calculation destroy that monster. If this card is destroyed, you can destroy 1 [Six Military People] monster on your side of the field (except this card) instead.

STON-JP012 Six Military People - Irou
Dark/Warrior/4/1700/1200
As long as there is a [Six Military People] monster on your side of the field (except [Six Military People - Irou]), when this card attacks a face-up Defense Position monster, destroy the monster with this card's effect without applying damage calculation. If this card is destroyed, you can destroy 1 [Six Military People] monster on your side of the field (except this card) instead.

STON-JP013 High Shogun - Shien [Super Rare/Ultimate Rare]
Fire/Warrior/7/2500/2400
If there are 2 or more [Six Military People] on your field, this card can be summoned without sacrifices. As long as this card remains face-up on the field, your opponent can only activate 1 Spell or Trap Card per turn. If this card would be destroyed, you can destroy one [Six Military People] instead.

STON-JP014 Foot Soldier of Shien
Earth/Warrior/2/700/300
When this card is destroyed and sent to the Graveyard as a result of battle, you can Special Summon 1 level 3 or lower [Six Military People] monster from your Deck.

STON-JP015 Saint of Silence [Rare]
Light/Spellcaster/4/1400/1000
If this card destroys an opponent's monster as result of battle, opponent cannot activate Magic cards during his next turn.

STON-JP016 Sage of Calmness
Light/Spellcaster/4/1400/1000
If this card destroys an opponent's monster as result of battle, opponent cannot activate Trap cards during his next turn.

STON-JP017 Demon of Dark World, Rain [Ultra Rare/Ultimate Rare]
Dark/Fiend/7/2500/1800
If this card is discarded from your hand by your opponent's card effect, Special Summon this card to your side of the field. When this card is special summoned by this effect, destroy all monsters or all magic and trap cards on opponent's side of the field.

STON-JP018 Assassin of Dark World, Khaki
Dark/Fiend/2/300/500
If this card is discarded from your hand by the effect of another card effect, destroy 1 monster on the field.

STON-JP019 Tactician of Dark World, Green
Dark/Fiend/2/300/500
If this card is discarded from your hand by the effect of another card effect, destroy 1 Spell or Trap Card on the field.

STON-JP020 Fusionist Killer [Rare]
Dark/Demon/4/1400/1200
The ATK of a Fusion monster that battles with this card becomes 0 during the damage step.

STON-JP021 Electric Worm
Light/Thunder/3/1000/1000
Discard this card from your hand to the Graveyard. Take control of 1 face-up Machine-Type or Dragon-Type on your opponent's side of the field, until this turn's End Phase.

STON-JP022 Puppet Plant
Earth/Plant/3/1000/1000
Discard this card from your hand to the Graveyard. Take control of 1 face-up Warrior-Type or Spellcaster-Type on your opponent's side of the field, until this turn's End Phase.

STON-JP023 Puppet Insect
Dark/Insect/3/1000/1000
Discard this card from your hand to the Graveyard. Take control of 1 face-up Fiend-Type or Zombie-Type on your opponent's side of the field, until this turn's End Phase.

STON-JP024 D.D. Crow [Rare]
Dark/Winged-Beast/1/100/100
Discard this card from your hand to your Graveyard. Remove one card from your opponent's Graveyard from the game. This effect can be launched even in opponent's turn.

STON-JP025 Silent Abyss
Wasser/Reptile/7/2000/1500
If this card is destroyed and sent to the graveyard as a result of battle, destroy all face-up non-Water maintype monsters on the field.

STON-JP026 Hell Prominence
Fire/Reptile/7/2000/1500
If this card is destroyed and sent to the graveyard as a result of battle, destroy all face-up non-Fire maintype monsters on the field.

STON-JP027 Rage Earth
Earth/Reptile/7/2000/1500
If this card is destroyed and sent to the graveyard as a result of battle, destroy all face-up non-Earth maintype monsters on the field.

STON-JP028 Death Cyclone
Wind/Reptile/7/2000/1500
If this card is destroyed and sent to the graveyard as a result of battle, destroy all face-up non-Wind maintype monsters on the field.

STON-JP029 Shine Spirits
Licht/Reptile/7/2000/1500
If this card is destroyed and sent to the graveyard as a result of battle, destroy all face-up non-Light maintype monsters on the field.

STON-JP030 Darkness Soul
Dark/Reptile/7/2000/1500
If this card is destroyed and sent to the graveyard as a result of battle, destroy all face-up non-Dark maintype monsters on the field.

STON-JP031 Alien Psycho
Dark/Reptile/1/200/100
When this card is Normal Summoned or Flip Summoned, place it in Defense Position. As long as this card remains face-up on the field, monsters with an A Counter on them cannot declare an attack.

STON-JP032 Lycan Thrope
Earth/Beast-Warrior/6/2400/1800
Ritual
This card can only be Ritual Summoned with the Ritual Spell Card "Synthetic Sorcery". When this card inflicts Battle Damage to your opponent's Life Points, inflict 200 damage to your opponent for each Normal Monster Card in your Graveyard.

STON-JP033 Awakening Soldier Cuchulainn
Light/Warrior/4/500/1000
This card can only be Ritual Summoned with the Ritual Spell Card "Proof of Awakening". Once per turn, by removing from play 1 Normal Monster Card in your Graveyard, this card gains ATK equal to the ATK of the monster that was removed from play by this effect until your next Standby Phase.

STON-JP034 E-Hero Air Neos [Ultra Rare/Ultimate Rare]
Wind/Warrior/7/2500/2000
Fusion
[Neo-Spacian Air Hummingbird] + [E-Hero Neos]
This card can only be Special Summoned from your Fusion Deck by returning the above cards from your side of the field to the Deck. (The card [Fusion] is not required). If your lifepoints are lesser than your opponent's lifepoints, the difference is added to this card's attack strength. This effect can only be used once per turn. Return this card to the fusion deck at the end phase.

STON-JP035 E-Hero Gran Neos [Ultra Rare/Ultimate Rare]
Earth/Warrior/7/2500/2000
Fusion
[Neo-Spacian Gran Mole] + [E-Hero Neos]
This card can only be Special Summoned from your Fusion Deck by returning the above cards from your side of the field to the Deck. (The card [Fusion] is not required). You can choose and return 1 monster on your opponent's field to it's owner's hand. This effect can only be used once per turn. Return this card to the fusion deck at the end phase.

STON-JP036 E-Hero Glow Neos [Ultra Rare/Ultimate Rare]
Light/Warrior/7/2500/2000
Fusion
[Neo Spacian Glow Moss] + [E-Hero Neos]
This card can only be Special Summoned from your Fusion Deck by returning the above cards from your side of the field to the Deck. (The card [Fusion] is not required).Return this card to the fusion deck at the end phase. You can choose and destroy a face-down card on your opponent's field, check it, depending what card it is, apply the following effect. This effect can only be used once per turn.
- Monster Card: This card cannot attack during this turn.
- Magic Card: This card can attack the opponent directly.
- Trap Card: This card is changed to defense position.

STON-JP037 Ancient Rule [Rare]
Normal Spell
Special Summon 1 Level 5 or higher Normal Monster from your hand.

STON-JP038 Transaction of Dark Realm [Super Rare/Ultimate Rare]
Normal Spell
Both players draw 1 card from their deck, then discard 1 card from their hand.

STON-JP039 Neos Force [Rare]
Equipment Spell
This card can only be equipped to a "Elemental Hero Neos". The equipped monster gains 800. When the equipped monster destroys a monster as a result of battle and sends it to the Graveyard, inflict damage to your opponent's Life Points equal to the ATK of the destroyed monster. During your End Phase, return this card to your Deck and shuffle it.

STON-JP040 Pitch Black Famous Horse
Equipment Spell
This card can only be equipped to a "Six Military People" monster. The equipped monster gains 200 ATK and DEF. When the equipped monster is destroyed, this card is destroyed instead.

STON-JP041 "A" Cell Cluster Bomb
Quick-Play Spell
Select 1 face-up "Alien" monster on your side of the field. Destroy the selected monster and place a number of A Counters on a face-up monster on your opponent's side of the field equal to the level of the destroyed monster.

STON-JP042 Twister [Rare]
Quick-Play Spell
Pay 500 Life Points. Destroy 1 face-up Spell or Trap Card on the field.

STON-JP043 Synthetic Sorcery
Ritual Magic
Ritual Spell
This card is used to Ritual Summon "Lycan Thrope". You must also tribute monsters whose total levels are equal 6 or more from the field or your hand.

STON-JP044 Proof of Awakening
Ritual Magic
This card is used to Ritual Summon "Awakening Soldier Cuchulainn". You must also tribute monsters whose total levels are equal 4 or more from the field or your hand.

STON-JP045 Advanced Ritual Technique
Ritual Spell
Select 1 Ritual Monster in your hand. Send Normal Monsters from your deck to your graveyard whose total level are equal ne level of the selected monster. Special Summon the selected monster.

STON-JP046 Card Trader [Super Rare/Ultimate Rare]
Continuous Spell
During your Standby Phase, you can shuffle 1 card in your hand to your Deck and then draw 1 card from your Deck. This effect can only be used once per turn.

STON-JP047 Shien's Mist Castle
Field Spell
When a "Six Military People" monster attacks an opponent's monster, the opponent's monster loses 500 ATK during damage calculation.

STON-JP048 Skyscrapers 2 - Hero City [Super Rare/Ultimate Rare]
Field Spell
You can Special Summon a "Elemental Hero" monster that has been destroyed as a result of battle from your Graveyard. This effect can be used once per turn during your Main Phase.

STON-JP049 Hero Transformation - Reflector Ray
Normal Trap
This card can be activated if a [E-Hero] Fusion monster on your side of the field is destroyed as a result of battle and sent to the graveyard. Inflict damage to the opponent's lifepoints equal to the level of the destroyed fusion monster * 300

STON-JP050 Hero Medal [Rare]
Normal Trap
When this set card is destroyed by an opponent's card effect and sent to the graveyard, it is shuffled back to your deck. Afterwards, you draw 1 card from your deck.

STON-JP051 Intervention of the Six Military People!
Normal Trap
Special summon 1 [Six Military People] monster from your graveyard to your side of the field. The monster special summoned by this effect is destroyed in the End Phase of this turn.

STON-JP052 Smashing the Treasure Decoy [Rare]
Normal Trap
Discard 1 Magic card from your hand. Destroy 1 face up monster on oyur opponent's side of the field. Furthermore, look at your opponent's hand, if there are cards with the same name as the destroyed card, they are all sent to the graveyard

STON-JP053 Flash Bullet
Normal Trap
This card can be activated, if an monster on your opponent's field successfully direct attacks. Skip to the End Phase of this turn.

STON-JP054 Prediction of Reincarnation [Rare]
Normal Trap
Select 2 cards in the graveyard, and shuffle them back to the owner's deck

STON-JP055 Fusion Destruction Device
Normal Trap
Destroy 1 face-up Fusion Monster on the field.

STON-JP056 Scroll of the Sealed Ritual
Normal Trap
Destroy 1 face-up Ritual Monster on the field.

STON-JP057 Genuine Bloodline [Super Rare/Ultimate Rare]
Continuous Trap
Select 1 Normal monster in your graveyard and Special Summon it in attack position. If this card leaves the field, the monster is destroyed. If the monster leaves the field, this card is destroyed.

STON-JP058 Hurricane! Evil Sword Fight
Continuous Trap
If a [Six Military People] monster on your field battles, increase the ATK of all [Six Military People] monster on your side by 300 until the End Phase of this turn.

STON-JP059 Sniper of the Night Fog [Rare]
Continuous Trap
Declare 1 monster card name. If the opponent summons, special summons or reverse summons the declared monster, the declared monster and this card are removed from the game.

STON-JP060 Tatami Renewal [Rare]
Counter Trap
Activation and the effect of an effect monster which is activated when it is successful summoned are negated, and monster and destroy the monster.

-----------------------------------------------------------------------------------------------------------------

 

    Try as you like to destroy all these cards even before they land in our soil, because you have the power to stop them as the pawns of those Monarch-Cydra decks... This is the new Sephiroth of all sets, because it will change the way we play, change all the decks we play and the next ban list will see to it that the Strike can be averted, or not... If you want to counter this, you can buy many Cydras in time, because next year as well- Cydra will be a rare-type card in the Hell Kaiser Zane Duelist Packs... Buy a million when it is a rainy day, before the Strike can overrun them all...

 

    I seek no harm or vinegar talk (Insults) against the Monarch-Cydra decks, just a warning you'll have to heed... Reply me at rap_tangan@yahoo.com or Fogwalker51@aol.com if you have any questions about- The Strike... Listening to so much 'Advent: One Winged Angel' made me this ominous to tell you, that the Strike is your time to decide- Will you stop it or will you surrender to it?

 

    This is Ralph "ShinigamiBoy" Tangan, saying good night and hunt your enemies down, no questions asked...


 


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