Yorvo, Lord of Garenbrig
Yorvo, Lord of Garenbrig

Yorvo, Lord of Garenbrig
– Throne of Eldraine

Date Reviewed: 
November 20, 2019

Commander [EDH]: 

Ratings are based on a 1 to 5 scale. 1 is bad. 3 is average. 5 is great.

Reviews Below: 

David's Avatar

Yorvo is basically a collection of popular green effects, with a twist that is surprisingly easy for green to meet. You don’t even really need to keep casting creatures with greater power for him to get out of hand, although it does feel nice to do so. He makes an extra use for any cheaper creatures that might usually be a relatively poor topdeck, and just gets crazier the more cards you add to the pool. Keep your eye out for any cards with activated abilities that generate tokens, like Jade Mage. Also, I’m disturbed how often we tend to talk about Doubling Season in casual and Commander, but he works really, really well with Doubling Season. 

Constructed: 3/5
Casual: 4/5
Limited: 4/5
Multiplayer: 3/5
EDH/Commander: 4/5

 James H. 


While Linden is pretty mediocre, Yorvo is far more appealing a creature, a 4/4 that keeps getting bigger as you do what green likes to do most (play creatures). Even for small creatures, you still get a +1/+1 counter, but bigger creatures are obviously better! Yorvo’s not perfect: he has neither protection nor combat keywords, so he’s a very large creature that can be chump blocked without concern, and triple-green isn’t the most friendly casting cost. That can be inherently threatening in and of itself, though, and Yorvo can put in work if you give him assistance…but on his own, he can sometimes come up short.

Constructed: 3
Casual: 4
Limited: 4.25
Multiplayer: 3.25
Commander: 3.75


Hey guys! Phat Pack Magic here with another card of the day review, and this guy just sounds fun to talk about. Seriously. Try saying it out loud with your boomiest voice.


Totally nailed the theme on this guy!

Yorvo (Lord of Garenbrig) lands in play with 4 +1/+1 counters on it.

Then whenever another green creature enters the battlefield under your control, put a +1/+1 counter on Yorvo. Then if the creatures power is still greater than Yorvo, put another +1/+1 counter on it.



A 4/4 of GGG is pretty on par with you get with Green. But this guy screams Commander Damage to me. His wacky antics are going to be great for Commander big beats decks in Green and plenty of shenanigans that will put a target on your head, but when you’re swinging with a giant freaking noble it’s to be expected!

As far as Limited goes? Yorvo is a fine reason to start into Green as they have huge creatures at common and just playing any creature is going to pump ol’ Yorvo out of damage range pretty quick!

Standard isn’t going to be Yorvo’s place of play in the foreseeable future, although to be one hundred percent fair, anything that isn’t ‘Oko’ probably fits in this category as well. (At least at the time of writing this!)

The Cube doesn’t really have much of a use for this guy either, he simply doesn’t have enough oomf to justify a 3-drop spot, even if you have Green Aggro going on, there are just so many more efficient creatures that can still get in damage and provide utility without being a big wall.

Standard: 2/5

Casual: 5/5 – He’s fun! He’s Jolly! This guy is like the Ghost of Christmas Present at your Kitchen Table!

Commander: 4.8/5 … 5/5 get your Parallel Lives and your Doubling Seasons and let the nonsense begin!

Limited: 4/5 – If you haven’t already committed to a color yet, he’s good for it, but not worth switching pack 2 or later for.

Cube: 2/5

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