White Steed of the Floral Knights – #LED8-EN022
If you control a Level 2 or lower monster, you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon “White Steed of the Floral Knights” once per turn this way. When an opponent’s monster declares an attack: You can banish this card from your GY, then target 1 card you control; negate the attack, and if you do, destroy that targeted card. You can only use this effect of “White Steed of the Floral Knights” once per turn.
Date Reviewed: November 30th, 2021
Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.
Hello Pojo Fans,
White Steed of the Floral Knights should be always paired with Necro Synchron while on the field, or Necro Fleur if White Steed is in the grave.
Good stats for a Level 6 and Special Summon ability if you have a Level 2, which you will as your Tuner on the field for an immediate Synchro Level 8 or 10 if you are using Necro Synchron. This is a very splashable monster in any deck or archetype that run multiples of Level 2 monsters, as getting that Level 2 on the field with this in hand makes it a Link 2 at the very least. Defense Mode is to prevent it from being another attacker but that is more than okay of a restriction. In the grave you get an attack negation that will pop a card of yours. That may feel like a -1 but White Steed was already in the grave and with so many monsters/cards triggering upon destruction this can be seen a plus. Necro Felur will get you Sorciere de Fleur when destroyed by card effect, netting you a Level 8 2900ATK monster that reborns an opponents monster for the turn (can’t attack directly with that monster, but who cares).
White Steed most of the time will be an extender for a Link 2 or Synchro 8, but with the right card to combo with that second effect can be double beneficial.
Until Next Time
Next up we get a nice monster to help extend into Synchro plays as well, alongside more Necro Fleur synergy, with White Steed of the Floral Knights.
White Steed is a Level 6 WIND Beast with 2400 ATK and 1800 DEF. Good stats, Beast is fine and WIND is meh. White Steed can Special Summon itself from hand in Defense Position if you control a Level 2 or lower monster, but you can only Special Summon it once this way. Still, it’s a free body on board for a potential Synchro, especially considering the Level 2 or lower monster is most likely a Tuner in Decks you’ll likely play this in. The ability to get a high-Level monster out like this for bigger Synchros is great. The second effect lets you banish this card from the graveyard when the opponent declares an attack to target a card you control, negate the attack, and destroy your card. Once again, Necro Fleur synergy to summon Sorciere de Fleur, but this might be useful for other cards as well, or at the very least to negate a potential game-ending attack if you have to. This is also a hard once per turn effect, which isn’t too limiting considering I don’t know if this will come up too often without Necro Fleur. White Steed is a nice card, mainly for his first effect to help make bigger Synchro monsters with the greatest of ease. I’m sure some Synchro strategies will find a use for this card.
Advanced Rating: 3.5/5
Art: 4.5/5 Pretty horse.
White Steed (and what a Steed!) of the Floral Knights is up next. Level 6, Wind/Beast, and a standard 2400 attack (1800 defense is okay). Controlling a Level 2 or below Monster (I believe we covered one yesterday and I referenced several others) nets you a Special Summon of this card. But only from the Hand, which isn’t a huge deterrent, but the in Defense position part sort of is. Of course, you can only do this Once per Turn. I’m not hugely sold on the latter Effect here either…when your opponent attacks, you can remove this from your Grave from play, and Target a card of your own. If you negate the attack, you destroy the card you chose. That could get ugly and messy for you quickly, but that Effect I’m sure will save your…horse meat from the fire on occasion. But it seems awfully costly just to negate one attack seeing as this is again, Once per Turn. It’s still a Special Summon, and being Level 6 can help with Synchro plays (and even other non ones still in the Theme for Tribute fodder if you need). This isn’t a bad card, but it’s just screaming meh to me.
Art: 4.5/5 Pretty, horse, fun colorful background and sky
White Steed of the Floral Knights follows up Necro Synchron, being a level 6 WIND beast. Fittingly, it fits right in with the Fleur archetype and its relatively niche type and level make it a unique monster, for better or for worse. 2400 attack and 1800 defense is a standard spread for a level 6 monster, so in an emergency it can help swing for game even if it’s just a little. Options for searching this card are very limited, since it has too much defense to be searched by Wynn the Wind Channeler, but there is an upcoming card in Brothers of Legend that searches it directly, so keep an eye on that.
You can special summon this guy for free (hard once per turn) in defense if you control a level 2 or lower monster. Clearly, you’re meant to use this with the level 2 tuners Fleur Synchron and Necro Synchron, but it will work with anything level 2 or lower, so that’s an easy level 7-8 synchro summon (or link 2 if you really needed to). In Fleur, you can instantly make Chevalier de Fleur or any other generic level 8 synchro, or boost it to level 8 and make a level 10 synchro (yes, I will continue to hype up this upcoming card). The second effect, also hard once per turn, allows you to banish it from the graveyard to negate an opponent’s attack in exchange for targeting and destroying one of your own monsters– could save you in some fringe scenarios, so it’s better than nothing. Unfortunately, the biggest weaknesses of the card are what it doesn’t do. Even with future support, you’re pretty much banking on opening both White Steed and a level 2 or lower monster. In the event that you don’t open a level 2 or lower, or it gets destroyed by the opponent, White Steed is a dead card in your hand. Still, it’s at least worth running in Fleur decks to enable your plays, though its applications in other decks are rather limited unless they have a lot of level 2 or lower monsters, like Melffy (which coincidentally supports beasts!).
Art: 3.5/5 The fire is kinda weird but a majestic steed nonetheless
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