White Relic of Dogmatika
White Relic of Dogmatika

White Relic of Dogmatika – #BACH-EN035

You can Ritual Summon this card with “Dogmatikamacabre”. If this card is Ritual Summoned: You can target 2 face-up monsters on the field; make 1 of those monsters gain ATK equal to the other monster’s ATK. Level 8 or higher “Dogmatika” monsters you control cannot be destroyed by battle. If a monster(s) is Special Summoned from your opponent’s Extra Deck (except during the Damage Step): You can look at your opponent’s Extra Deck and send 1 monster from it to the GY. You can only use this effect of “White Relic of Dogmatika” once per turn.

Date Reviewed:  May 16th, 2022

Rating: 2.83

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:

KoL's Avatar
King of

Hello Pojo Fans,

Kinda a hodge podge going on this week on Pojo’s CoTD starting with White Relic of Dogmatika.

Another Ritual Summon monster of the Dogmatika archetype, White Relic can be summoned using Dogmatikamacabre (tomorrow’s CoTD), or a generic Ritual Spell pertaining to its Type or Attribute… or Dogmatikalamity. When you Ritual Summon it you instantly get an ATK boost for a monster of your choosing. You need two monsters on the field on either side, keep that in mind, but it is as easy as giving White Relic an ATK boost from the opponent’s monster. For those keeping this on the field with other Dogmatika monsters, those that are Level 8 and higher won’t be destroyed by battle as long as White Relic is on the field. With a base line of 2500DEF she has some great DEF power, but you’ll have to use her own effect on herself to give her in ATK position a fighting chance.

Extra Deck effect tied in with a Dogmatika effect? Par for the course. If your opponent were to summon from the Extra Deck, White Relic grants you the chance to Foolish Burial an Extra Deck monster of theirs. Getting the free look at their Extra Deck is a good ability the first moves of the game. You get to see what they are playing and if they have a single copy of something important, boom! You take care of that immediately before it can hurt you. Later on though this effect loses potency.

White Relic is best used during the first moves of the game. Get her out, strengthen her or a monster of yours and then use her ability when the opponent goes into their Extra Deck to take away a monster. If her effects were swapped, and you got to look in the Extra Deck and Foolish a monster upon her Ritual Summon that would make her much better. The ATK boost would be responsive and a Quick-Play, while the look and send to the grave ability would be a Trigger that you could get turn zero and get the early look at your opponent’s strategy without having to respond to their moves.

Advanced-3/5    Art-4/5

Until Next Time

Crunch$G Avatar

Time to continue down the Abyss lore this week looking at the newest Ritual for Dogmatika: White Relic of Dogmatika.

White Relic is a Level 4 LIGHT Spellcaster Ritual with 500 ATK and 2500 DEF. We got a pretty strong DEF stat, LIGHT and Spellcaster all going for this in terms of positives. Dogmatikamacabre is the Ritual Spell for this card, which we’ll get to. Upon this being Ritual Summoned, you can target 2 face-up monsters on the field to make one of those monsters gain ATK equal to the ATK of the other. This is your main way to make sure this card isn’t stuck with just 500 ATK on the field, hopefully getting this some respectable stats. If you are able to choose the strongest monster on the field, then you can try and shift things in your favor making sure this can run over any monster on the board. Level 8 or higher Dogmatika monsters you control can’t be destroyed in battle, which I don’t know how helpful it really is considering those are the ones with better stats most of the time. Final effect triggers when a monster(s) is summoned from the opponent’s Extra Deck, letting you look at their Extra Deck and send a monster from there to the graveyard. You at least get to clean the opponent’s Extra Deck out, but not before they got to choose what they wanted to summon first, so you’re likely taking out their next best monster. Hard once per turn on this effect as well, so you can’t empty their Extra Deck. Either way, it’s a fine card for Ritual Dogmatika. Still don’t think it’s an optimal build, but having a 2nd Ritual Monster to have as an option is nice at least.

Advanced Rating: 3/5

Art: 4/5 Guess this is who the Dogmatika Nation were training a while back.

Dark Paladin's Avatar

Dogmatika cards return to the spotlight for this week, and we open with a Ritual Monster, in White Relic of Dogmatika.  Light/Spellcaster and Level 4 are all good things, that 500 attack is awful, but the 2500 defense speaks some volume.  This card does a LOT, we see with an alternate Summoning card/condition to start, which is always appreciated with our Ritual Monsters.  On Ritual Summon, you can Target 2 Monsters on the Field (ANY 2 Monsters) so long as they’re face-up, and one Monster gets an attack boost equal to the attack of the other Monster.  SO if you can’t take down an opponent’s boss, just Target that and one of your own, and (ideally) it now can get over that Monster.  But it could have some other niche purposes too.  Make a Monster of yours (or your opponent’s) too strong so it is (or even isn’t) hindered or benefited by certain Effects.  Level 8 or higher Theme Monsters of yours gain Battle Immunity, which IS nice, but I feel that might have been better on lower Level Monsters.  If a Monster is Special Summoned from your opponent’s Extra Deck (save the Damage Step, of course) you can look at their Extra Deck and send one card of your choice to the Graveyard.  Umm…wow.  That’s your money Effect right there friends.  Any any ANY time you can look at your opponent’s Deck (Extra in this case) and gain all that info of what’s in there AND get rid of one of those cards…just wow.

Rating:  4/5

Art:  5/5  This is amazing

Mighty Vee

Though Invoked Dogmatika Shaddoll has been taking a bit of a backseat in the meta lately, that won’t stop the Dogmatika crew from getting new cards in Battle of Chaos, which serve as this week’s theme. Their first card this week is White Relic of Dogmatika, a level 4 LIGHT spellcaster ritual monster, which is pretty typical of Dogmatika monsters. Since it’s a level 4 ritual, it can be searched by Preparation of Rites, and it’s listed by Dogmatikamacabre (a card we’ll cover tomorrow) so you can search it with Pre-Preparation of Rites as well, making this card incredibly accessible even without Dogmatika’s in-house searchers, Nadir Servant and Dogmatika Ecclesia, the Virtuous. White Relic, funnily enough, has the same wall statline as the much higher-leveled White Knight of Dogmatika, boasting a laughable 500 attack but a decent 2500 defense, which is justified by being a ritual monster.

White Relic’s primary ritual spell is Dogmatikamacabre, though it can be ritual summoned by generic means as well, so Sprite’s Blessing and Impcantation Inception can also work. Upon being ritual summoned, you can target 2 monsters on the field and have one of those monsters gain attack equal to the other’s attack. This’ll let Relic beat over most untargetable monsters (albeit just by 500), though if your opponent doesn’t have any monsters worth copying, you’ll probably be limited to your own Dogmatika monsters, ideally Dogmatika Fleurdelis, the Knighted for its comparatively high 2500 attack. Additionally, your level 8 or higher Dogmatika monsters can’t be destroyed by battle, which is most notable for Fleurdelis since it’ll help stack its permanent attack buff. Relic’s last effect is a hard once per turn, allowing you to look at your opponent’s extra deck and send a monster from it to the graveyard. Depending on your opponent’s deck and how deck-savvy you are, this’ll either be a minor inconvenience or completely cripple your opponent’s gameplan; dumping Prank-Kids Meow Meow can put a monkey wrench into their main combo, while Branded Despia won’t appreciate sole copies of Guardian Chimera going to waste. This effect seems strong on paper, and it can be, though in practice it’s only truly useful going first. Otherwise, Relic can only really contribute with its battle effects, which don’t help much when it has no protection on its own. Overall not a bad card since it helps with Dogmatika’s game plan, though I wish it were more flexible.

Advanced: 3/5

Art: 4.25/5 Supposedly, this is the girl from Dogmatika Genesis, now a necromancer for Maximus’s zany schemes; cute AND creepy!


Pojo CotD #33

White Relic of Dogmatika

“You can Ritual Summon this card with “Dogmatikamacabre”. If this card is Ritual Summoned: You can target 2 face-up monsters on the field; make 1 of those monsters gain ATK equal to the other monster’s ATK. Level 8 or higher “Dogmatika” monsters you control cannot be destroyed by battle. If a monster(s) is Special Summoned from your opponent’s Extra Deck (except during the Damage Step): You can look at your opponent’s Extra Deck and send 1 monster from it to the GY. You can only use this effect of “White Relic of Dogmatika” once per turn.”

We have a week on Albaz lore, so I’m excited to dive into the story once again. We’re starting things off with another entry into the archetype that debuted the Albaz lore, the Dogmatika.
They’ve dabbled in Ritual Monsters before with White Knight (a suped-up Fleur de-lis), but now we’ve got another Dogmatika Ritual in “White Relic of Dogmatika”. We know that Fleur, Adin, and Theo left the Dogmatika order after the mischief caused by Ecclesia and Albaz. This mysterious figure has seemed to take Fleur’s place in the Dogmatika hierarchy, even inheriting the same ritualistic power she once wielded.

White Relic requires the use of “Dogmatikamacabre” (what a mouthful) to summon. The bonus is that we get to also use Extra Deck monsters from the Grave as materials for this Ritual Summon. To make things even easier, we don’t even need White Relic in Hand. She can be Summoned from the Grave using this spell as well. I’ll go into more detail with this spell tomorrow, so let’s focus on White Relic herself.
2500 DEF is pretty good for a Level 4 monster, but it doesn’t really get much done unless it uses its On-Summon effect. Target 2 monsters and make 1 gain the ATK value of the other. The freedom of choice here is what really sells this effect. If you opponent has their boss monster, you can turn even a weenie on your board into a threat.
In addition, White Relic gives battle protection to all Level 8 and higher Dogmatika monsters. This isn’t that useful as the Level 8 and higher monsters are already beefy. Not only that, but when White Relic was Summoned, she could’ve buffed one of those monster, therefore making any battle protection is has moot.
White Relic’s 3rd, and final, effect is similar to Maximus. Whenever your Opponent Summons from their Extra Deck, you can look at their Extra Deck and mill out a card of your choice from it.

As I’m sure you’re aware, YuGiOh is all about the Extra Deck these days. Most decks live and die by their Extra Deck choices. Being able to bleed out your opponent of a valuable resource or possibly even their win condition is quite strong and situationally crushing.
Despite the potential for White Relic to cripple an opponent’s Extra Deck, she doesn’t have any inherent protection, so if they’re able to out her before they go into their Extra Deck, then it was like she was never there at all.

I have mixed feelings on White Relic. I think that if you’re against a deck who’s Extra Deck is incredibly tight, runs 1 copy of each of their combo pieces, and/or has their win condition in their Extra Deck, then she’s a floodgate on legs (in a sense). But against decks that don’t delve into their Extra Deck that often or those that run multiples of each of their key cards aren’t going to feel the effects of White Relic at all.
She’s definitely a mixed bag, so I’ll give her a mixed score.

Advanced Rating – 2.5/5
Art – 3.5/5 (She’s a little cute – too bad she’s evil)



Hi everyone! I hope you are having a great start to your week. Today, we are taking a look at White Relic of Dogmatika, a level 4 Light-attribute spellcaster Ritual monster that can be ritual summoned from your hand or graveyard with the card “Dogmatikamacabre”. That helps in the sense that you can get this on the field using monsters from your graveyard, but there’s a catch – you have to banish Fusion or Synchro monsters from your graveyard as a tribute – so this is not exactly free. Being a ritual monster with just 4 stars, it can be brought to the battlefield using just one monster, which makes calling it to your side just a little bit more convenient, but keep in mind, this is still a ritual summon, notoriously on of the absolute worst forms of special summoning requirement in the entire game!

White Relic of Dogmatika has 500 attack and 2500 defense, which are rather weak stats, but it has some effects that boost its combat prowess.  When it is ritual summoned, you can target two face-up monsters on the field, then one of them gains attack points equal to the other monster’s current attack stat. So basically you can boost any one of your monsters to be bigger than the  biggest targetable monster on the field – unfortunately, there are quite a few boss monsters that can evade getting targeted in various ways: Guardian Chimera, Destiny Hero – Destroyer Phoenix Enforcer and such come to mind.

This monster also has a passive effect that prevents your Dogmatika monsters from being destroyed by battle. This is an effect that, in the dark ages of the Yugioh card game, was worth quite a lot, but sadly impresses absolutely no one nowadays. This kind of protection is only useful on monsters that are already complete annoyances to your opponent and capable of negating other forms of destruction. It’s still nice to have, I guess.

The last effect is probably the only one that can have the most impact on the game: Once per turn, if your opponent special summons a monster from their Extra Deck, White Relic of Dogmatika allows you to look through your opponent’s Extra Deck and send a monster from there to the graveyard. This can definitely interrupt some pretty obvious extra deck special summon clown fiestas your enemies wanted to unleash on you, Predaplant Verte Anaconda into DPE or Crystron Halqifibrax into the single Formula Synchron into the inevitable Baronne de Fleur comes to mind. But then again, if your opponent had free reign to chain a ton of special summons, wouldn’t they just negate or destroy your helpless ritual monster first and then just go off?

Rating: 1,5/5


can help win in combat, has some help in getting onto the field a bit easier, messing with opponents’ Extra Decks is very cool and can prevent special summon chains


it’s a Ritual monster that takes some resources to summon, offers no relevant negation or disruption to your opponent’s plays, awful stats

Art: 2,5/5

This is nice and all and I appreciate the detail, but this is just a bit too generic for my tastes. I like the bright colors against the grim backgrounds and the details on her robes and armor, but I feel this game has countless warrior princesses exuding this type of flair. I love the chill expression on her face, though.

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