Wavering Eyes
Wavering Eyes

Wavering Eyes – #ANGU-EN056

Destroy as many cards in each player’s Pendulum Zones as possible, then apply these effects, in sequence, depending on the number of cards destroyed by this effect.
● 1+: Inflict 500 damage to your opponent.
● 2+: You can add 1 Pendulum Monster from your Main Deck to your hand.
● 3+: You can banish 1 card on the field.
● 4: You can add 1 “Wavering Eyes” from your Deck to your hand.

Date Reviewed:  May 27th, 2021

Rating: 4.17

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:

KoL's Avatar
King of

Hello Pojo Fans,

Wavering Eyes is our Throwback Thursday choice and a card that was once a must in the Side Deck.

When used against Pendulum Decks like the Solfachord archetype, you are getting essentially a double MST for free, and a search if you run Pendulum Monsters. When used in a Pendulum Deck like Solfachord, you are setting up your Extra Deck for a Pendulum Summon and getting a free search. While you can just replace scales and set up your Extra Deck that way, you won’t get a search, Wavering Eyes is here to provide that. The 500LP damage isn’t anything anymore, and wasn’t when Wavering Eyes was first released. In a mirror match of Pendulum-based strategies, Wavering Eyes can be a double MST for you along with the free search. In the mirror match you could also target only one of yours and two of theirs and get the banish effect to deal with something other than a scale.

In terms of Solfachord though, Wavering Eyes is going to be another way to search and set up the Extra Deck for a Pendulum Summon. At least now you can use the final effect and search another copy of Wavering Eyes if you would hit four Pendulum Zone cards.

Advanced-4/5     Art-4/5

Until Next Time

Crunch$G Avatar

Throwback Thursday gives us a Pendulum-related Spell that once saw some time being Forbidden on the list, but is now at three to help Pendulum strategies: Wavering Eyes.

Wavering Eyes is a Quick-Play Spell that destroys every card in each player’s Pendulum Zones as possible and then applies the following effects based on the number of cards destroyed. 1+ burns the opponent for 500 damage, which kinda gets annoying back when you could commonly see Damage Juggler negate this, but free damage is fine and I guess that was somewhat of a balance in Pendulum mirrors. 2+ let you search for any Pendulum Monster from the Main Deck, which is insane that this effect didn’t really need the opponent to help setup for you since each player of course gets 2 Pendulum Zones, meaning you can easily access the entire Pendulum pool. 3+ let you banish a card on the field, so it’s nice removal and a good incentive to use this in Pendulum vs Pendulum matches. Finally, the 4 effect lets you search another copy of Wavering Eyes from the Deck, which is good to access in a Pendulum vs Pendulum matchup at the very least to use again considering this isn’t a HOPT. Wavering Eyes is a great card still that fills up your Extra Deck and clears your scales when needed. It even triggered certain effects like Performage Plushfire when that was legal. Wavering Eyes is still useful in Pendulums, and even better in a Pendulum meta where you got a top Deck so you can have this in the mirror match or any other Pendulum vs Pendulum match.

Advanced Rating: 4.5/5

Art: 4/5 Poor guy scared of Hypnosister.

Dark Paladin's Avatar

The Quickplay Wavering Eyes gets Throwback Thursday honors this week, a card that was Banned for a time not all too long ago.  As you’re likely aware, this card destroys Pendulums.  As many as is possible and legally allowed anyway.  Always a little chilling to see the phrase ‘destroy as many cards as possible’ on a card.  Each effect here is sequence cumulative as for how many are destroyed.  From the bottom to the top, the 500 Damage is nothing.  Maybe 1 in every 10 billion matches that will get lucky and finish someone off, but it’s something.  A second vanquished Pendulum nets you one from your (Main) Deck.  Ideally, you probably aren’t destroying any of yours, if you don’t have to.  You’d have to play around that most of the time, but you can play through it and with it too, as the situation desires.  Another destroyed Pendulum gives you the option to remove a card on the Field from play.  Still, good as that is, we love seeing any card, without restriction, so you can remove a card of your own from play if you deem necessary as well.  Any further destruction there nets you another Wavering Eyes from your Deck to your Hand.  This might not QUITE have the oomf it did, but if Pendulums can break into the scene and stick around a while, it could have a new resurgence.

Rating:  4/5

Art:  4.75/5  Too bad we’re not closer to Halloween, cause this is fairly spooky

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