Wake Up Your Elemental HERO
Wake Up Your Elemental HERO

Wake Up Your Elemental HERO – #MAZE-EN014

1 “Elemental HERO” Fusion Monster + 1+ Warrior monsters
Must be Fusion Summoned. Gains 300 ATK for each material used for its Summon. This card can make a number of attacks on monsters each Battle Phase, up to the number of Fusion Monsters used as material for its Summon. After damage calculation, if this card battled a monster: Destroy that monster, and if you do, inflict damage to your opponent equal to its original ATK. If this Fusion Summoned card is destroyed: Special Summon 1 Warrior monster from your hand or Deck.

Date Reviewed:  March 26th, 2023

Rating: 3.75

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:


Crunch$G Avatar
Crunch$G

The other GX card for the weekend might be one of the coolest references of them all, as we look at Wake Up Your Elemental HERO.

Wake Up Your E-HERO is a Level 10 LIGHT Warrior Fusion with 2500 ATK and 2100 DEF. Stats aren’t amazing for Level 10, but I do like LIGHT and Warrior. Fusion Materials are any Elemental HERO Fusion alongside any 1+ Warrior monsters, so fairly easy for HEROs to summon with Polymerization or preferrably Miracle Fusion. It must be Fusion Summoned like all the other Elemental HERO Fusions, and it gains 300 ATK for each material used for its summon. So right away you can at least get this to 3100 ATK on summon. This card can also make a number of attacks on monsters each Battle Phase up to the number of Fusion Monsters you used as material to summon this card, which rewards you basically for using your Fusions as material, which isn’t that bad if you use Miracle Fusion. After damage calcluation where this battled an opponent’s monster, you can destroy said monster and burn the opponent for said monster’s original ATK, which works well battling multiple monsters to get a lot of burn in along with the potential battle damage. Finally, if this Fusion Summoned card is destroyed, you can summon any Warrior from your hand or Deck, which is really good to float into a wide range of monsters. It’s a bunch of different effects that are overall solid. It’s an OTK machine mainly, but it does make up for itself if destroyed. It might sound like it needs a lot of resources to summon, but Miracle Fusion does exist to use anything in the graveyard you already got value out of, making the cost feel less steep, though I’d assume you’ll most likely use something like Elemental HERO Sunrise on the field still potentially. It’s a nice boss monster for Elemental HEROs, worth having a slot in the Extra Deck for, to be honest.

Advanced Rating: 3.75/5

Art: 5/5 So first with the name, it derives from the second ending to the GX anime in the sub version, which was called “Wake Up Your Heart” and sung by the voice actor for Jaden/Judai (KENN). The artwork for this is basically the scene from the last image you see in that ending, with all these Elemental HEROs, 2 Hero Kids, and Winged Kuriboh, only this card removed Jaden himself from the artwork and makes the selection of HERO monsters not as random as it looks. Anyways, the effects are actually based off effects from the HEROs in the artwork. The 300 ATK boost and burning for the monster’s ATK it battles is Shining Flare Wingman. The ability to summon a Warrior from hand or Deck is a reference to Necroshade and Hero Kid. The destruction of a monster it battles goes to Neo Bubbleman. Wildedge is represented with the multiple attacks on monsters. Finally, Winged Kuriboh is referenced in the effect a little through the effects of Winged Kuriboh LV10, which are technically split between Wildedge, Neo Bubbleman, and Shining Flare Wingman.


Mighty Vee
Mighty
Vee

Normally I take a break for weekend reviews, but I had to do this one; Wake up your Elemental HERO has finally arrived to the TCG through Maze of Memories, being a small but necessary boon for HERO decks. Predictably, it’s a level 10 LIGHT Warrior Fusion monster, and it’ll take any Elemental HERO Fusion monster and any number of other Warrior monsters. Elemental HERO Sunrise will easily set it up after searching Miracle Fusion, though getting to it in general isn’t too difficult. With 2500 attack and 2100 defense, its stats are rather low for a level 10 Fusion monster, but that’s fine, because it has ways of boosting its attack, plus it won’t be staying around for long…

Like most Elemental HERO Fusion monsters, Wake Up has to be Fusion Summoned, not that HERO can really cheat it out anyway without jumping through hoops. It gains 300 attack for each Fusion material and its number of attacks per Battle Phase is equal to the number of Fusion materials you used, so at the bare minimum, it’s a respectable 3100 attack beater that can attack twice, scaling up accordingly. HERO doesn’t really have issues pushing for the OTK, but it is an option in a jam should you choose not to play the Evil HERO engine for Evil HERO Malicious Bane. Wake Up takes a page out of Flame Wingman’s book with its next effect, which lets you destroy an opponent’s monster and burn your opponent for its original attack after damage calculation if Wake Up battles that monster. Again, a nice effect for pushing for OTK if you need to, though in practice it;s mostly just there to deter your opponent from destroying Wake Up by battle. Wake Up’s most important effect is its last effect, which oddly enough isn’t once per turn, but it’s hard to summon multiple Wake Ups anyway; if Wake Up is destroyed in any way while Fusion Summoned, you can Special Summon any Warrior monster from your hand or deck. Before you remark that we haven’t seen a card this broken since Isolde, it’s important to note that Wake Up is still pretty hard to summon outside of HERO decks, despite taking generic Warriors for its Fusion materials, and you’ll still need a way to destroy it on command to get any combo mileage out of it. Luckily, pure HERO decks have the answer; many HERO combos can field both Wake Up and Destiny HERO Destroyer Phoenix Enforcer, who can easily destroy Wake Up to summon any Warrior monster from the deck. Usually, one would grab Elemental HERO Shadow Mist to go into Masked HERO Dark Law, giving additional options for HERO endboards. Otherwise, just grab whatever you need to make your board stronger. Overall, Wake Up is a fantastic card for HEROs, though they still need a bit more of a push to catch up in this meta.

Advanced: 3.75/5

Art: 4/5 Kinda wish they included more iconic Fusions from the anime instead, but it makes perfect sense when you realize the amount of thought that went into it (see Crunch’s review).


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