Titania, Voice of Gaea – The Brother’s War
Date Reviewed: November 29, 2022
Commander [EDH]: 4.13
Ratings are based on a 1 to 5 scale. 1 is bad. 3 is average. 5 is great.
If you were also here yesterday, Argoth, Sanctum of Nature’s mechanics probably make a little more sense now. They’re clearly intended to be used together, and interestingly, Titania here is definitely the one that’s more powerful in a vacuum and/or without the other card. Even just as an efficient attacker or blocker, she’s a worthwhile play, even if reach is not valued as highly in constructed as in limited. She also nullifies fetchlands’ life payment and adds a bonus to the rejected cards from things like Grisly Salvage. And once she’s in your deck, you “may as well” throw in a Sanctum of Nature and occasionally just get the most overwhelming wins. I don’t think I can add anything to Gaea Incarnate’s text, which speaks for itself, but I can see why it’s there. Since you have to meet multiple conditions while fighting through your opponent’s game plan, with creatures and graveyards being hosed by multiple types of card, why shouldn’t you be rewarded?
Commander [EDH]: 4.5
As alluded to previously through our reviews of cards from The Brother’s War, meld is back, and Titania, Voice of Gaea is one of the face cards of the mono-green meld pair. On her own, she’s decent, if unspectacular: a 3/4 with react is serviceable for three mana, though nothing great. She does have a nice life-gain rider that plays well with self-mill and with things like fetchlands, which isn’t nothing.
That said, the main attraction is what you get when Argoth, Sanctum of Nature is there with her at the upkeep, requiring four lands in your graveyard to get it. The payoff for it is…interesting, immediately fishing back all of the lands you had in your graveyard (making her at least a 6/6 with a lot of keywords) and threatening to make your army bigger. She lacks the bombast of the other two meld pairs, and she does need to survive to see the upkeep…but green is able to trick its creatures in at instant speed, and beating Titania in combat is a daunting task.
Titania’s definitely not exciting outside of her meld shenanigans, but those definitely elevate her into something worth considering. The question will always be how quickly you can turbo out Titania, and I think a early turn count, while feasible, is absolutely necessary for her to see any play. I’m not bullish, but I think there is upside.
Limited: 3 (likely just going to be a slightly above-rate body with reach, which is hardly ins
Commander [EDH]: 3.75
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