Rainbow Bridge of the Heart – #SDCB-EN045
During your Main Phase, you can Normal Summon 1 “Crystal Beast” monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can only use each of the following effects of “Rainbow Bridge of the Heart” once per turn. During your Main Phase: You can destroy 1 “Crystal Beast” card you control or in your hand, and if you do, add 1 “Crystal” Spell/Trap from your Deck to your hand. If a “Crystal Beast” card(s) is placed in your Spell & Trap Zone, even during the Damage Step: You can target 1 card your opponent controls; return both that card and this card to the hand.
Date Reviewed: November 29th, 2022
Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.
Hello Pojo Fans,
Rainbow Bridge of the Heart is a new piece of support I mentioned yesterday that will help Crystal Beasts get to what they want.
Continuous Spell that gives Crystal Beasts another Normal Summon in addition to their standard Normal Summon/Set (doesn’t have to be a Crystal Beast for the first summon). This gives you another Crystal Beast on the field each turn, meaning more into the Spell/Trap Zone, or a Link 2 Summon, or just more monsters for Ancient City for their effects.
1-for-1 Crystal Beast Spell/Trap search off a Crystal Beast destruction, which will add that Crystal Beast to your Spell/Trap Zone. When that happens, that will trigger Rainbow Bridge of the Heart’s final effect: pop an opponent’s card back to the hand, as well as Rainbow Bridge of the Heart, a Continuous Spell that protects itself, a novel concept.
Continuous Spell/Trap are always so vulnerable on the field, and rarely protect themselves. Rainbow bridge of the Heart bouncing itself after popping a card of your opponent’s back to the hand is a good effect. Needing a Crystal Beast to go to the Spell/Trap Zone isn’t hard to come by, it’s part of their strategy, and entwining it into the first effect to get a Spell/Trap search makes this card great for the archetype.
Until Next Time
Next up we look at an actual Rainbow Bridge card to follow up yesterday, even though we did look at one during the weekend, so here’s Rainbow Bridge of the Heart.
Rainbow Bridge of the Heart is a Continuous Spell that grants you an additional Normal Summon of a Crystal Beast monster in addition to your Normal Summon/Set during your Main Phase, which of course is an effect you can only get once a turn. Would be nice to get 2 Sapphire Pegasuses out and Normal Summoned, but either way it gets more Crystal Beast names out to help summon any of your Rainbow Dragons with the greatest of ease. The remaining effects are a hard once per turn. First, you got the option during your Main Phase to destroy a Crystal Beast monster in your hand or on your field to search for any Crystal Spell/Trap, which is good to get Crystal Beasts in your backrow or in the graveyard while also getting some of your powerful Spells and Traps that help make the archetype. Finally, if a Crystal Beast card(s) is placed in your Spell & Trap Zone, even during the Damage Step so you can trigger this upon your Crystal Beasts being destroyed in battle, you can target a card the opponent controls to return both it and this card to your hand, helping you out an opponent’s monster or floodgate while clearing your backrow if you need to put more Crystal Beasts there or to activate other Spells and Traps. Rainbow Bridge of the Heart reminds me of when we got Cyberdark Realm, as both cards are superb for their archetypes to give them a boost they really needed. A really great card for Crystal Beasts.
Advanced Rating: 4/5
Art: 5/5 The family is all here.
In what looks, feels, tastes and acts like a Field Magic, (but isn’t) here’s the Continuous Magic Rainbow Bridge of the Heart. Initial Effect grants an Extra Normal Summon of a Crystal Beast during your Main Phase. That’s kind of nuts, in a good way, but a free extra Summon is always good. The Beasts move pretty fast as is, so more speed is already an asset. Said first Effect can only be used Once per Turn. Next is a couple of Effects you can use Once per Turn. Again, during your Main Phase, you can destroy a Crystal Beast you control or that’s in Hand, and cycle one from your M/T Zone back to your Hand. These guys bounce around so much, it only makes sense something to that nature should be included here. Secondly, if a Crystal Beast card(s) is(are) sent to your M/T Zone (even DURING the Damage Step, just to shake things up) you can Target and return 1 card your opponent controls, along with this card, and they’re returned to the owners’ Hands. THAT is a lot of fun. Y’all know I like honest 1-for-1 plays like that, and bounce is the best form of removal, in my opinion.
Art: 4.25/5 This is just prettier than yesterday. The pic itself is still a bit on the bland side, but I love what’s happening here.
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