The Agent of Life - Neptune
The Agent of Life – Neptune

The Agent of Life – Neptune – #GFP2-EN008

You can discard this card; Special Summon 1 “The Agent” monster from your hand or GY, except “The Agent of Life – Neptune”, or, if “The Sanctuary in the Sky” is on the field or in either GY, you can Special Summon 1 “Hyperion” monster instead. Neither player can Tribute a monster Summoned with this effect, until the end of your opponent’s turn. If this card is banished: You can add 1 “The Sanctuary in the Sky” from your Deck to your hand. You can only use each effect of “The Agent of Life – Neptune” once per turn.

Date Reviewed:  June 6th, 2022

Rating: 3.50

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:


KoL's Avatar
King of
Lullaby

Hello Pojo Fans,

Looks like we’re looking at some Fairy-archetype support this week on Pojo, starting off with another “The Agent” monster: The Agent of Life – Neptune.

Neptune is a straight-forward 1-for-1 off its first effect, a discard for any “The Agent” Special Summon from the hand or grave. This isn’t the best effect turn zero, but if you’d already gone through a combo, you can get to that combo piece again and benefit. You won’t get the effect of Earth off Neptune though, but if you discarded Venus without using the Shine Balls, or cycled them back, you could have another go. If you do have “Sanctuary in the Sky” on the field you can go after the big boy: Master Hyperion, or a “Hyperion” monster instead. The best big level Fairy-Type monsters arguably are Hyperion and Krystia and you want to get to those quickly.

Nothing really stellar about the tribute protection the monster summoned through Neptune gets until the end of the opponents turn, but it may come into play once or twice so it’s good they tacked that on (though that may hurt you more than help you with the tributing effects Fairy monsters can have).

Sanctuary in the Sky search off being banished is great. Cards from the Sky is an easy card to get this done (even if that locks you down harshly for the turn), but the likely way you will be doing this is using Master or Majesty Hyperion to banish Neptune for either of those monsters to Special Summon themselves, or use their effects. Not too shabby to be able to discard Neptune to Special Summon Master Hyperion, then get another Sanctuary in the Sky when you banish to pop a card.

The Agent of Life – Neptune is a great addition to Fairy archetypes that use Sanctuary in the Sky and Master Hyperion. It isn’t something to be splashed into all Fairy archetypes, but it’s been some time since “The Agents” got some support.

Advanced-3/5     Art-4/5

Until Next Time
KingofLullaby


Crunch$G Avatar
Crunch$G

The classic strategy that won the 2011 World Championship is back after so many years with a new wave of support, as we finally finish the planets with The Agent of Life – Neptune.

Neptune is a Level 1 LIGHT Fairy with 0 ATK and 600 DEF. Those stats aren’t getting you anywhere, but being a LIGHT Fairy is great at least. First effect lets you discard this to Special Summon one of your The Agent monsters from your hand or graveyard, besides Neptune. It’s a nice effect to get a monster back on board to extend your plays. Venus, Earth, and Uranus are probably still the only Agents you were running before this, and all besides Earth is probably relevant to revive. If The Sanctuary in the Sky is on the field, you can instead summon a Hyperion monster, which is fine to get your boss monsters back on board. Neither player can tribute a monster summoned with this effect until the end of the opponent’s turn, which mainly affects the opponent hitting you with a Kaiju since you don’t tribute much in Agents anymore, but even then I doubt your opponent will Kaiju over some Agent, probably a Hyperion. Second effect triggers when banished, letting you add The Sanctuary in the Sky from your Deck to your hand, giving you a good way in the Deck to get to The Sanctuary in the Sky finally, no matter how subpar the card might be. Each effect is a hard once per turn, no real surprise. Neptune is a nice piece of support for the archetype. It’s a good card that doesn’t really break the archetype any.

Advanced Rating: 3.5/5

Art: 4/5 Agents is another archetype with good artwork.


Dark Paladin's Avatar
Alex
Searcy

New agent and Fairy support, eh?  The Agent of Life-Neptune is Level 1, Light/Fairy, obviously both good, and has 0 atk and 600 def.  So you immediately figure you’re not using this card for stats, but what it can do.  Discarding itself fetches you any other Agent (aside from itself) and Special Summons itself from your Deck or Graveyard.  Awesome.  This is technically a 1-for-1 even though still go +1 in Field Presence, so that’s a plus too.  With those low stats, it doesn’t want or need to be on the Field anyway.  However, if Sanctuary in the Sky is on the Field or in either Graveyard, you can Special Summon a Hyperion Monster instead.  Masterflare would be a fun option with that, if you fulfill this condition, in my opinion.  Likely your best one.  Though Majesty is fun too.  A Monster brought out via this Effect can’t be Tributed by either player until the end of your opponent’s Turn.  That’s a bit of a downer, as most of those Monsters are quite weak, and Agents like to Tribute themselves.  BUT, only being for that short time just means you need to use whatever you bring out that Turn, and maybe Extra Deck yourself a Monster.  If removed from play, you net a Sanctuary in the Sky from your Deck to your Hand.  Like the first effect, more or less technically a 1-for-1 but you go +1 in your Hand.  We appreciate that too.  Both effects can only be used once each, per Turn.  I’m kinda torn here.  This is like yesterday…this card is certainly helpful, the first effect is likely the better of the two, but we’ll see how, if at all, SitS gets played with these new Agents.  

Rating:  3/5

Art:  4/5  This is fun, subtle, and appropriate art for Neptune.  I’m a fan


Mighty Vee
Mighty
Vee

This week (well, technically yesterday, but I missed the Chronicle Magician review!) starts our coverage of the new cards imported into TCG with Ghosts from the Past 2, beginning with the new Agent Fairy support we never got the structure deck for. The Agent of Life – Neptune is the first of these cards, being a level 1 WATER Fairy monster with 0 attack and 600 defense. As an Agent with The Sanctuary in the Sky in its text, it can be searched by cards involving The Sanctuary in the Sky (typing that out all week is going to drive me insane), though curiously, its level and stat spread make it searchable by generic means as well, including One for One, Piri Reis Map, and Cupid Pitch if you really wanted to. Other than that, it has appropriately horrible stats for a level 1 monster, but at least they’re useful stats.

Each of Neptune’s effects are a hard once per turn, as usual. By discarding it, you can Special Summon any The Agent monster from your hand or Graveyard, which helps bring out The Agent of Creation – Venus to start your plays while saving your Normal Summon for The Agent of Mystery – Earth, which is still their best Normal Summon. Optionally, if The Sanctuary in the Sky is on the field or in the Graveyard, you can Special Summon a Hyperion monster instead, namely Master Hyperion (who we’ll be revisiting fairly soon) or reviving its new form which we’ll cover later this week. Oddly, using this effect prevents you from tributing the summoned monster, which clashes with a few other Agent cards, though at least it also prevents it from being tributed for a Kaiju. Neptune’s other effect triggers if it’s banished (dare I say, by Master Hyperion?), allowing you to search The Sanctuary in the Sky, which is pretty basic but necessary considering the deck hinges on it. Overall a great addition to Agents and there’s no real reason not to run 3 of it in an Agent deck.

Advanced: 4/5

Art: 4/5 Dunno why Konami decided to make him such a beefcake, but I’m all for it!


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