Tearlaments Kitkallos
Tearlaments Kitkallos

Tearlaments Kitkallos – #POTE-EN042

1 “Tearlaments” monster + 1 Aqua monster
If this card is Special Summoned: You can take 1 “Tearlaments” card from your Deck, and either add it to your hand or send it to the GY. You can target 1 monster you control; Special Summon 1 “Tearlaments” monster from your hand or GY, and if you do, send the targeted monster to the GY. If this card is sent to the GY by card effect: You can send the top 5 cards of your Deck to the GY. You can only use each effect of “Tearlaments Kitkallos” once per turn.

Date Reviewed: December 30, 2022

Rating: 4.63

Ratings are based on a 1 to 5 scale. 1 is bad. 3 is average.  5 is great.

Reviews Below:

KoL's Avatar
King of

Hello Pojo Fans,

Tearlaments Kitkallos makes it to the top of the meta and to the top of the Top 10 of 2022, fittingly.

Meta-defining deck alongside the Ishizu retrained monsters, Tearlaments were a solid archetype to begin with and then got aided by those retrained Fairy monsters to become beyond dominant. Kitkallos is the first of the Fusion monters in the Tearlament archetype and one of their best. She can be an Instant Fusion target along with the first Fusion you go after in the archetype that Fusion Summons from the grave. One Tearlament and an Aqua monster restricts it to the archetype essentially, Kitkallos is a free Tearlament search card when Special Summoned. Add the target to the hand to use furthering your plays or send it to the grave and get the graveyard effect all Tearlament cards have, Kitkallos is a +1 at the worst.

A 1-for-1 that Special Summons a Tearlament monster from your hand or grave by sending the targeted monster you control to the grave isn’t going to be a 1-for-1. You’ll target another Tearlament or Ishizu card and send it to the grave, activate its effect and get a plus off your “1-for-1”. Maybe you’ll mill and get more resources to use, maybe you’ll just trigger another Fusion Summon, either way, this effect IS NOT a 1-for-1.

If Kitkallos is sent to the grave in any fashion (like being used for a Fusion Summon, or her previously-mentioned effect) she will mill five to the grave from your Deck. A mill of five can help more decks than just Tearlament, and here’s where that Instant Fusion play comes in for decks that just wanna run Kitkallos for that: Instant Fusion her out then send her someway to the grave or just let your turn end and she will be destroyed and trigger the mill then.

Insanely powerful for a Level 5 Fusion, Kitkallos is the easiest Tearlament to Fusion Summon, searches any Tearlament card upon Special Summon, is a Tearlament extender and forces effects that happen when “sent to the grave” through what is supposed to be an even effect, and gets a mill of five when she leaves the field. Can be used in any deck that loves milling, is a driving force in her own archetype, creates ridiculous advantage in the merged Ishizu Tearlament deck” a worthy #1 for 2022.

Advanced-4.5/5      Art-4.5/5

Until Next Time

Crunch$G Avatar

This really felt like a year where the order of the list could of really went a ton of ways, but we have to have a number 1, so here we are. We got a Fusion for the 3rd year in a row, as from Power of the Elements, we have Tearlaments Kitkallos.

Kitkallos is a Level 5 DARK Aqua Fusion with 2300 ATK and 1200 DEF. Alright stats on Level 5, DARK is great, Aqua is solid, and being a Level 5 Fusion means Instant Fusion. Materials are any Tearlaments and any Aqua, so super generic for the archetype to summon with their graveyard effects or a Polymerization you might run with King of the Swamp. First effect triggers upon Special Summon, taking any Tearlaments card in your Deck to either add to your hand or send to the graveyard, getting you potentially to a card you need in your hand or something in the grave to trigger a graveyard effect you might need. Second effect targets a monster you control to summon a Tearlaments monster from your hand or graveyard and send the target to the graveyard, getting a body back on board while triggering the graveyard effect of your Tearlaments monsters, including this one. Final effect triggers upon being sent to the graveyard by a card effect, letting you send the top 5 cards from your Deck to the graveyard, potentially milling Tearlaments cards for their effects or something like Kelbek 2.0 yesterday to get more mills. Hard once per turn on everything, which is fine. All 3 effects here are insane, especially for an Instant Fusion target. There’s a reason the OCG banned this along with other hits to take care of Tearlaments. This is insane for the archetype.

Advanced Rating: 4.75/5

Art: 5/5 I mean, she’s at least pretty.

My #1: Kashtira Fenrir

Dark Paladin's Avatar

Tearlaments Kitkallos gets the crown this year.  Dark/Aqua, Level 5, 2300 atk (1200 def) and simply needing any Tearlament as well as any Aqua Monster for her Fusion Summon.  Special Summon nets you any Theme card from your Deck to your Hand, or sent to your Grave.  Grave assists in Fusion (as could the Hand) but having the utility of either option there, you’re playing well for whatever situation you may currently have at hand.  Targeting any Monster of yours to Special Summon a Tearlament, of ANY Level or Type, and from your Hand or Grave, is just so sick.  It’s too easy, there’s no downside, it’s just too good, and more broken along some of the newer cards out (and as we’ve seen in this countdown all ready).  Another top 5 mill-off Effect if this is sent to the Grave by Card Effect (any Effect; either player) which only adds to the boon these guys have.  Each Effect is Once per Turn, as it should be.  Everything about this card is too easy to take advantage of…it’s almost shocking you don’t have to pick which Effect to use each Turn, or that you get to more than once.

Rating:  4.5/5

Art:  5/5  Just divine 

Mighty Vee

Perhaps to nobody’s surprise, the number 1 card on our countdown is Tearlaments Kitkallos, a major playmaker in the Tearlaments archetype. This level 5 DARK Aqua Fusion monster requires a Tearlaments monster and any Aqua monster as Fusion materials, so making it is very easy, and you can even make it with Instant Fusion. With 2300 attack and 1200 defense, its stats aren’t too bad for a level 5, though you’ll hardly be battling with Kitkallos anyway.

We’ve already gone in-depth about the card’s effects, so to recap, Kitkallos can search any Tearlaments card or send one such card from your deck to the Graveyard if it’s Special Summoned, kickstarting many of your combos and extending ones you’ve already started. Kitkallos can also send a monster you control to the Graveyard (including itself to trigger its third effect) to Special Summon a Tearlaments monster from your hand or Graveyard, again a versatile effect for extending combos. Kitkallos’s last effect lets you send the top 5 cards of your deck to the Graveyard if it’s sent to the Graveyard; not only does this let you fish for massive plays, it also functions as a comeback plan if Kitkallos is somehow removed by your opponent (outside of being banished or bounced, anyway). All of these effects, in addition to being incredibly easy to access in the archetype, culminate in one of the most powerful in-archetype combo enablers of all time, to the point where Kitkallos was banned in the OCG banlist. Tearlaments decks have lately been razing both formats, ushering in the year’s second Tier 0 format in OCG and first in the TCG. Combined with the deadly Ishizu cards, Tearlaments decks boast powerful consistency and grind, with the added bonus of making major plays on both players’ turns. You’re pretty much expected to be able to run Dimension Shifter, Bystials, or both just to survive in a tournament setting. While not quite as powerful as prior Tier 0 formats (personally I’ve found Spyral and Gumblar to be more vile), Tearlaments will still go down as an infamous deck in Yugioh history.

Advanced: 4.5/5

Art: 4.5/5 There’s a fan theory that the Visas lore archetypes are loosely based on Disney properties in Kingdom Hearts; The Little Mermaid, anyone?

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