Sentence of Doom
November 13, 2019
Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.
Midweek brings us to more Destiny Board support, and I’m much more a fan of this card than I was of what we looked at prior. This is rather random and obviously luck will play into this a fair amount, as well as stalling, but those are things you expect and know you need when you play Destiny Board (and of course, just for the sake of argument, you can play Destiny Board in anything, with or without anything else).
Continuous Trap, obviously, not such a good thing. It helps with the effects, but overall, still, not good. Anyway, Targeting any number of your Fiends that have been removed from play and/or in your Graveyard, equal to the number of Destiny Board and/or Spirit Message cards your control, and returning them to the Hand is a good effect. Recycling is great, that should net you I hope 2-3 Monsters, and the Stall is key with all this.
You can send this card from the Field to the Graveyard to place a Spirit Message card from your Hand, Deck, OR Graveyard (phenomenal) onto the Field, and this is treated as a Destiny Board effect. Each effect here remains once per turn. Five turns is FOREVER for Destiny Board, or so it can seem, but you can’t go speeding that up too much, or it’ll be a broken alt-win condition.
Art: 4.5/5 Destiny Board is creepy enough with Necrofear playing it.
One card wasn’t going to be enough to help Destiny Board, so they got another one to make it more consistent in Sentence of Doom.
Sentence of Doom is a Continuous Trap that can retrieve Fiends in the graveyard and/or banished to your hand up to the number of face-up Destiny Board and/or Spirit Messages that you control. Nice to note that Lilith, Lady of Lamient is a Fiend that you can get back with this to get a Trap out of the deck. You might try the Necrofear and Dark Spirit monsters with Destiny Board, though I feel those strategies are better off separated from each other. It’d be fun to grab back the DARK Barrier Statue to lock your opponent to only being able to Special Summon DARK monsters when they don’t really run any, so there’s another good option, but I’m sure this is most likely grabbing back Lilith. The other effect of this card lets you send it face-up from the field to the graveyard to place a Spirit Message face-up on the field and treat it as being placed there via Destiny Board. Helps speed up the win condition much more, cause 5 of your opponent’s turns can be a long time to have to wait, though it can get quicker with Dark Sanctuary and multiple Destiny Boards. You can only use 1 effect of this card per turn and only once that turn, mostly to not speed up Destiny Board by too much. It’s a nice card to help get back Fiends that can help you stall and it gets you to Spirit Messages quicker, so it’s worthwhile when playing Destiny Board.
Advanced Rating: 3.5/5
Art: 4.5/5 So I wonder if we’ll get the lost art of Destiny Board soon?
Hello Pojo Fans,
Sentence of Doom is a card I wish was like yesterdays card: a Spell.
The success and effectiveness of Sentence of Doom depends on how many Destiny Board or Spriit Message cards you control. At a certain point you are strictly going for game with FINAL (or DEATH in the uncut) and the chance to get Fiend monsters back from being banished or in your grave becomes useless. Being able to place a Spirit Message from the deck onto the field in exchange for this card is the better effect in my opinion. You can activate this, send it immediately to the grave and get that Spirit Message before your opponent can counter. Don’t get me wrong, you may need that cycle back ability once or twice in the duel, but the strategy of Destiny Board is to win and win quickly, and when Destiny Board only lets you place one message card at the end of your opponents turn at a time, speed is key.
Until Next Time
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