Scareclaw Arrival
Scareclaw Arrival

Scareclaw Arrival – #DIFO-EN059

Target 1 “Scareclaw” monster or “Visas Starfrost” in your GY; Special Summon it in Defense Position. If a “Scareclaw” Link Monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use this effect of “Scareclaw Arrival” once per turn.

Date Reviewed:  July 12th, 2022

Rating: 3.30

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:


KoL's Avatar
King of
Lullaby

Hello Pojo Fans,

Scareclaw Arrival is, like yesterday’s card, a staple archetype kind of card that all archetypes should have: A Normal Spell Special Summon for the archetype.

Target any Scareclaw or a Visas Starfrost in your grave and Special Summon it, but in Defense Position. Scareclaw work best in defense, so while this would be a detriment to an archetype or people teching this card, it is not for the archetype. The only reason why I see Visas Starfrost in the archetype is because it is the reverse of yesterday’s card and is yesterday’s card but within the story of the archetype somehow.

Banish effect to protect your big Link 3 is good, nice seeing a Normal Spell having a grave effect and having the chance of using both in the same turn is great. This card can help get another Scareclaw on the field in defense so it can add its effect to your Link monster to help overpower whatever is on the field. Scareclaw don’t have much offense unless combined with Scareclaw Sclash, your Continuous Trap that allows one Scareclaw or Starfrost to attack while in DEF and use the higher of its ATK/DEF, always DEF minus Starfrost. Problem with that: only one monster gets that ability, should’ve been all Scareclaw monsters.

Good Spell, standard for an archetype and a good grave effect for protection on your big monster.

Advanced-3/5     Art-3.5/5

Until Next Time
KingofLullaby


Crunch$G Avatar
Crunch$G

Following the Spell/Trap search is a Spell you might be searching, Scareclaw Arrival.

Scareclaw Arrival is a Normal Spell that lets you target a Scareclaw monster or Visas Starfrost in your graveyard to Special Summon it in Defense Position. Hey, I’ll always take a searchable Monster Reborn. No reviving the Link, but you can get the rest of your monster lineup at the very least. If a Scareclaw Link you control would be destroyed by battle or card effect, you can banish this from the graveyard instead, so you’re protecting your boss monster at the very least as well. Only hard once per turn is on the protection effect, so you can revive as many monsters as you want if you draw 3 Scareclaw Arrival at least. It’s a good card for revival and protection of your boss monster, where you can activate as many of them a turn as you want for revival. I’d say playing 3 wouldn’t actually brick you beyond turn 1.

Advanced Rating: 3.5/5

Art: 5/5 Starfrost is here.


Dark Paladin's Avatar
Alex
Searcy

Scareclaw Arrival, is a Normal Magic, that deal with an arrival…and then other things.  I’m all ready going to say this name and art don’t work for me in tandem, but I digress here.  Target a Theme Monster or Vista Starfrost from your Grave and Special Summon it…in Defense position.  If a Theme Link Monster(s) would be destroyed by Battle or Card Effect, you can remove this from your Grave instead.  So…that covers both players, so you can do a Field nuke of your choice, and remove this to protect your Link(s).  I’m not seeing anything wrong with that.  The latter Effect here is Once per Turn.  Too much protection I suppose, as too much Drawing was yesterday, is no bueno.  At least for everyone but the player.  This card is simple, easy to use, and does help open the Extra Deck up, if nothing else.  The protection aspect, niche as it may play, is good too.

Rating:  3.5/5

Art:  3.5/5 too, again, this is a better picture than yesterday, but it’s rather lackluster


Mighty Vee
Mighty
Vee

One of the many Scareclaw Reichheart targets, Scareclaw Arrival is a Normal Spell, and isn’t particularly difficult to access in Scareclaw decks. Its first effect is not once per turn, letting you target and Special Summon any Scareclaw or Visas Starfrost from your Graveyard in Defense position. Scareclaws love their Defense position monsters, though generally you won’t be bringing out Visas Starfrost (it has a different role in this deck, which won’t be clear until their future support). Arrival’s other effect is a hard once per turn, letting you banish it from your Graveyard to save a Scareclaw Link monster from being destroyed by battle or card effect. While this effect is useful in a jam, it’s not something I’d go out of my way to use Foolish Burial Goods for; consider it a bonus with the first effect. Overall, a simple extender for Scareclaws that’s pretty much necessary to summon their boss in a timely fashion, though you won’t need it as much once Scareclaw gets one of its major playmakers in a future set.

Advanced: 3/5

Art: 4.25/5 What is this, a Jojo reference?


CrossFlux
CrossFlux
YouTube
Channel

Today’s card is a simple continuation of the Scareclaw archetype that we’ve seen earlier this week. The first of the Spells that we’re reviewing is Scareclaw Arrival, an in-archetype Monster Reborn that serves a double purpose of being able to protect one of your Scareclaw Link monsters.

There’s not much to say about this card seeing as how both of its effects are incredibly simple. This isn’t a knock against the card in any way – sometimes less is more (remember how effective Book of Moon was for years?)

I’m not sure if I would run 3 copies of this card even in a pure Scareclaw Deck just because Deck space is so tight these days in order to make room for Hand Traps. Still, I’d run at least 1 (since it’s a great search target for yesterday’s CotD, Scareclaw Reichheart).

Advanced Rating – 3.5/5
Art – 2.5/5


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