If this card is Link Summoned: You can target 1 card in your opponent’s Spell & Trap Zone; shuffle it into the Deck. Once per turn, during your Main Phase, if this card was Link Summoned using “Salamangreat Heatleo” as material: You can target 1 face-up monster on the field and 1 monster in your GY; the ATK of the first target becomes equal to the other target’s, until the end of this turn.
March 29, 2019
Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.
Hello Pojo Fans,
Salamangreat Heatleo wraps up our week on Pojo.
The Link 3 for the Salamangreat archetype, it benefits off its reincarnation link summon much like Sunlight Wolf, but we’ll get to that. Shuffling a card back of your opponents gives you immediate advantage, and while it can only be a spell/trap, that’s still pretty good. Your opponent can activate it though, so at the least you are forcing a response from them. Now onto the reincarnation link effect. Heatleo can change the ATK of a face-up monster with a monster in your graveyard for the turn. You don’t need any summoning to the link points to activate, just reincarnation link him and you are online. There are 18 Salamangreat monsters alone that have less ATK then Heatleo. Ash Blossom has 0ATK, not to mention any other tech monsters you may play. You can also pump up Heatleo’s ATK if you have an even stronger monster in the grave like if you play a Danger variant and had Bigfoot in the grave. The nifty ATK boost is a good way of dealing with almost any monster on the field or to add some extra ATK for damage.
The Salamangreat Link monsters are easy to get on the field and with Sanctuary easily searchable, that reincarnation link isn’t a tough thing to achieve. Turn one you could use one card to get to Heatleo and use it to go into another Heatleo.
Until Next Time
Salamangreat Heatleo finishes the week well. It’s a Link 3 Fire Cyberse-type Link Monster with 2300 Atk and with Top, Bottom Left, and Bottom Right Arrows. It only requires any 2 or more Fire Effect monsters so I already like that it can be used in other Fire Decks. 2300 Atk isn’t as high as we’d like, but there is a pump up effect. The first effect requires that Heatleo be Link Summoned so you can spin an opponent’s targeted Spell or Trap Zone Card back to the deck. Questions: does the Field Zone count? why be so ineffective against Trap Monsters? does it burn when you pee? Would that be Burinating? Anyway, back row removal is good and targeting isn’t so bad because it is restricted to only back row zones. The second effect requires that Heatleo be a Link Material for its own Link Summon. Then you can make a targeted Face-Up monster’s Atk become a targeted grave monster’s Atk until the end of the turn. This can be used offensively or defensively and is once per turn, but not a hard once per turn. If you run all 3 Heatleo you can spin 3 Spells or Traps, use the second Heatleo to bring an opponent’s monster down, and use the third Heatleo to bring itself higher. For that reason, run all 3 Heatleo and enjoy the Fire Life. Happy Friday!
Score: 4.5/5 Protection or floating would have been nice. Art: 4.5/5
We end this week off with the boss Link of the Salamangreat archetype, Salamangreat Heatleo.
Heatleo is a Link-3 FIRE Cyberse with 2300 ATK and arrows pointing Up, Bottom Left, and Bottom Right. ATK is good for a Link-3, FIRE and Cyberse are good right now, and arrows are near perfect for a Link-3. The summoning requirements are any 2+ FIRE Effect Monsters, which leaves this to be useful in other FIRE Decks if need be. If Heatleo is Link Summoned, you can target 1 card in your opponent’s Spell/Trap Zone and shuffle it into the deck. This isn’t a hard once per turn either in case you summon Heatleo with another Heatleo with Sanctuary on the field, and having backrow removal of any sort is great to have, even with all the backrow removal we already have any could potentially get off the F/L List one day. If Heatleo is Link Summoned using another Heatleo (you know how you’d probably do this by now) then once per turn during your Main Phase, you can target a face-up monster on the field and a monster in your GY and the ATK of the monster on the field becomes the ATK of the monster in the GY. Two ways this is useful really, buffing your monster when you got something stronger like that other copy of Heatleo you used to summon the second copy as the Main Deck Salamangreat monsters are not too strong, or when your opponent controls a stronger monster then you can target something weak like a Balelynx in your graveyard or maybe an Ash Blossom or a Ghost Ogre to make the opponent’s monster very low on ATK now so you can run it over and deal good damage. Heatleo is a nice Link-3 for Salamangreat and it’ll be nice to have two in the Salamangreat Extra Deck just to have it with Sanctuary.
Advanced Rating: 4/5
Art: 4.25/5 for original art from Soul Fusion and 4/5 for the alternate art from the Structure Deck, I’m just one that always prefer the original arts better for some reason.
Maybe we’ll do more of these next week, with just this one week and how big this card pool is, it seems a shame just to touch on these guys and move on. Salamangreat Heatleo closes our week. Link 3 this time, still Fire and Cyberese, with arrows pointing directly above, and to the bottom diagonals, respectively, who needs any 2+ Fire Effect Monsters to be Link Summoned, and has 2300 attack.
Off the bat, we like and happy that we get the attack boost from Wednesday, even if it’s only 500 points. A Link Summon of this card lets you Target an opponent’s Magic or Trap card (face-up or down) and shuffle it back into their Deck. A little card named Raiza taught us bounce can be just as dangerous (or more) as actually destroying, and this goes back to the Deck aka super bounce.
The latter effect here can be used offensively or defensively. You’re going to use this offensively, to weaken an opponent’s Monster and run it over with this (or something stronger) for a big push of Damage, maybe even a win. This effect (only occurs if you used this as Material to bring out Heatleo) lets you Target a Monster face-up and one in your Graveyard to make the first Monster have attack equal to the second.
I don’t like that second effect being so dependent, but it does fit with the Field Magic, so it’s appropriate enough, I suppose. This is still a strong enough card, that can super bounce a Magic/Trap, which isn’t ever bad either.
Art: 5/5 Absolutely the best picture we looked at this week. The most Fire too. The brights off all the fire contrast the dark background, as well as the brightly/dark floor (or whatever is being stood on). Love it
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