Relentless Assault
Relentless Assault

Relentless Assault – Visions

Date Reviewed:  April 11, 2024

Constructed: 3
Casual: 5
Limited: 4
Multiplayer: 3.75
Commander [EDH]: 4.25

Ratings are based on a 1 to 5 scale. 1 is bad. 3 is average. 5 is great.

Reviews Below: 


By now, we’re all very much used to the concept that doubling things is powerful, yet we occasionally overlook the cards that double attack steps. I’m not sure why. If you think of attacking as the point of an aggro deck’s turns, then an extra attack step is basically an extra turn. It also throws off your opponent’s combat math, both in terms of their life total and in terms of their blockers (you don’t often have to make those calculations for creatures with damage marked on them). It’s rare to cast Relentless Assault unless you’re able to win that very turn, and it doesn’t always make the cut over more versatile spells like extra direct damage, but it’s capable of some very spectacular plays – and it helps with aggro’s multiplayer problem where you have one attack step and three opponents.

Constructed: 3
Casual: 5
Limited: 4
Multiplayer: 4
Commander [EDH]: 4

 James H. 



When beating someone’s face in one isn’t enough, going back for a second round is always profitable, and Relentless Assault (never before reviewed on Pojo, actually) is a weirdly timeless design. Four mana to start combat a second time in a given turn is a pretty acceptable deal, and it’s stayed competitive since its initial Visions printing.

That said, Relentless Assault is very much a card that’s meant to “win more”, and win more in explosive fashion. Four mana is also a bit awkward in terms of cost; it’s not terrible, but it is a commitment, and you’re going to need to hope that this works the way you want it to. It turns a big board backbreaking, and it even has plenty of fuel that it can play well with (like Narset, the Transcendent).

One last thing to note is that a number of cards tend to be designed, if they have a combat-related trigger, around only attacking once in a given turn. If they can attack repeatedly, things get ugly. This may not be the best way to smash again, but it’s certainly not terrible.

Constructed: 3 (it’s a good effect, but it’s too slow for Modern at four mana, and there are alternatives that play its game better)
Casual: 5
Limited: 4 (this is a force multiplier: it’ll win you games, but only if your board is already good enough to capitalize on the opening)
Multiplayer: 3.5
Commander [EDH]: 4.5 (probably better as a combo piece, but it’s a potent one)

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