Red Sun’s Twilight
Red Sun’s Twilight

Red Sun’s Twilight – Phyrexia: All Will Be One

Date Reviewed:  February 14, 2023

Ratings:
Constructed: 2.88
Casual: 4.00
Limited: 3.63
Multiplayer: 3.67
Commander [EDH]: 3.88

Ratings are based on a 1 to 5 scale. 1 is bad. 3 is average. 5 is great.

Reviews Below: 



David
Fanany
Player
since
1995
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Red Sun’s Twilight doesn’t superficially seem to be too well-positioned for tournament Magic. Usually, people tend to like the cheaper artifact destruction cards people for their sideboards. The copy effect is very tempting, but many decks won’t reliably reach that late a stage of the game; and while you could use it in ramp decks that will generally get there, a lot of artifact decks will win with speed or tempo before you can cast it. It’ll fire off more reliably in Commander, and perhaps other casual settings too, so there’s definitely a place for it in general. Not to mention the times you hit and steal something like Mindslaver the turn before your opponent was planning to use it on you – people will remember that long after they’ve forgotten the turns the Zenith got stuck in your hand!

Constructed: 2.5
Casual: 4
Limited: 3.5
Multiplayer: 4
Commander [EDH]: 4

We’ve now had each of Mirrodin’s suns’ twilights, and previously saw their zeniths. There’s an obvious stage missing; does this mean that the suns’ dawn is yet to come?


 James H. 

  

Red Sun’s Twilight is an interesting take on artifact removal, and it showcases the feature of the Twilight cycle: you get a big effect if X is suitably large. In this case, if X is 5 or more, you copy whatever got blown up for one final swing; you do have to actually succeed in breaking something in order for this to actually get a copy, so indestructible would thwart this, but seven mana to raise a swarm of artifacts for one final, ideally lethal swing is potentially a very potent return. Until then, though, you can use the Twilight as slightly overcostes removal; while the return is worse than cards like Shattering Spree and By Force, being able to have the option to dump a bunch of mana in at the end means this can be both answer and threat in one. I think this will likely do work in this Standard, thanks to Phyrexia and the other artifact sets we’ve recently gotten, and it’ll be a fun Commander card, but I’m not sold on it really making a splash beyond that.

Constructed: 3.25
Casual: 4
Limited: 3.75
Multiplayer: 3.25
Commander [EDH]: 3.75


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