Branded Regained – #DABL-EN053
If a LIGHT or DARK monster(s) is banished (except during the Damage Step): You can target 1 of those monsters; place that monster on the bottom of the Deck, and if you do, draw 1 card. You can only use this effect of “Branded Regained” once per turn. Once per turn, if your opponent Normal or Special Summons a monster (except during the Damage Step): You can target 1 “Bystial” monster in your GY; Special Summon it. You can only activate this effect of “Branded Regained” once per Chain.
Date Reviewed: February 14th, 2023
Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.
Hello Pojo Fans,
Branded Regained is a Branded Spell that saw some play in meta decks outside the Bystial/Branded archetype.
Continuous Spell that recycles a banished LIGHT or DARK monster to the bottom of the Deck and then gets you a draw. I see no downside to this aside from Regained being a Continuous Spell, and even that can be a good thing. It doesn’t matter who is banishing the LIGHT or DARK monster, so you could be getting back the monster your opponent banished from your graveyard, or you could be simply adding the monster you banished back to your Deck. On the bottom ensures you won’t draw it when you draw your card, and this could very well end up being a free draw during your opponent’s turn if Regained isn’t destroyed.
Special Summon of a Bystial in your graveyard off an opponent’s Normal or Special Summon recycles the Bystials that you go through and ensures you get at least something no matter what happens because of the Bystial grave effect each monster has. The longer you keep Regained on the field, the more advantage you have a chance to gain. Now, not every deck banishes LIGHT or DARK monsters, many do, but not all do, so it’s important to be able to fuel Regained yourself rather than depend on your opponent. Any deck that banishes LIGHT or DARK monsters could play this card, even if they wouldn’t run Bystials, but with them all being powerful Dragon-Type monsters that are DARK and easy to summon and potential opponent interrupters, why wouldn’t you?
Branded Regained is great support for Bystials to recoup resources that they may banish if they cannot interrupt the opponent. Getting this card early in the game is preferable: more cards can be played, moves played, the board isn’t established. Maybe being a Continuous Spell here isn’t a bad thing.
Art-4.5/5- I really love this lore
Until Next Time
Next up we take a look at some of the Spell/Trap support meant to specifically go alongside the Bystial archetype, starting with Branded Regained.
Branded Regained is a Continuous Spell with a few effects. The first triggers if a LIGHT or DARK monster(s) is banished, except during the Damage Step, letting you target one of the monsters that were banished to return it to the bottom of the Deck for a draw. Unless you don’t want your opponent’s monsters to be banished, you’re more likely to use this when your own monsters get banished so you can recover them for later while also getting that free card. It’s pretty easy to trigger with 4 different Bystial names being able to banish those LIGHT and DARK monsters. Speaking of Bystials, the second effect is a soft once per turn (the previous was a HOPT, I should mention) when the opponent Normal or Special Summons, except during the Damage Step, letting you target and revive a Bystial from your graveyard, which is pretty good to be able to trigger effects like Magnamhut or Druiswurm again for example. Plus it gets a body back on board, which all the Bystials have good stats so they are respectable as well. The revival effect is a once per Chain to prevent you from getting multiple revives off a single summon, so you can’t just benefit from the bare minimum from the opponent. Branded Regained is a pretty solid card overall. Easy to get onto the field, whether from the Deck or graveyard in the case you don’t draw it. A good card for Bystial/Branded Decks.
Advanced Rating: 3.5/5
Art: 4.5/5 Cartesia looks pretty here taking care of Druiswurm.
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